2013-09-07 23:36:01 +00:00
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/**
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* \file gpu_program_params.cpp
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* \brief CGPUProgramParams
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* \date 2013-09-07 22:17GMT
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* \author Jan Boon (Kaetemi)
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* CGPUProgramParams
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*/
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/*
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* Copyright (C) 2013 by authors
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*
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* This file is part of NL3D.
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* NL3D is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Affero General Public License as
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* published by the Free Software Foundation, either version 3 of the
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* License, or (at your option) any later version.
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*
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* NL3D is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General
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* Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public
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* License along with NL3D. If not, see
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* <http://www.gnu.org/licenses/>.
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*/
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#include <nel/misc/types_nl.h>
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#include <nel/3d/gpu_program_params.h>
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// STL includes
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// NeL includes
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// #include <nel/misc/debug.h>
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2013-09-07 23:49:34 +00:00
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#include <nel/misc/vector.h>
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#include <nel/misc/matrix.h>
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2013-09-07 23:36:01 +00:00
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// Project includes
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using namespace std;
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// using namespace NLMISC;
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namespace NL3D {
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CGPUProgramParams::CGPUProgramParams() : m_First(s_End), m_Last(s_End)
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{
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}
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CGPUProgramParams::~CGPUProgramParams()
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{
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}
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2013-09-07 23:49:34 +00:00
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void CGPUProgramParams::setF(uint index, float f0)
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{
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float *f = getPtrFByOffset(allocOffset(index, 1, Float));
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f[0] = f0;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1)
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{
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float *f = getPtrFByOffset(allocOffset(index, 2, Float));
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f[0] = f0;
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f[1] = f1;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1, float f2)
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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f[0] = f0;
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f[1] = f1;
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f[2] = f2;
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}
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void CGPUProgramParams::setF(uint index, float f0, float f1, float f2, float f3)
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{
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float *f = getPtrFByOffset(allocOffset(index, 4, Float));
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f[0] = f0;
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f[1] = f1;
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f[2] = f2;
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f[3] = f3;
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}
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2013-09-07 23:49:34 +00:00
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void CGPUProgramParams::setI(uint index, int i0)
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{
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int *i = getPtrIByOffset(allocOffset(index, 1, Int));
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i[0] = i0;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1)
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{
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int *i = getPtrIByOffset(allocOffset(index, 2, Int));
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i[0] = i0;
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i[1] = i1;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1, int i2)
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{
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int *i = getPtrIByOffset(allocOffset(index, 3, Int));
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i[0] = i0;
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i[1] = i1;
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i[2] = i2;
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}
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void CGPUProgramParams::setI(uint index, int i0, int i1, int i2, int i3)
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{
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int *i = getPtrIByOffset(allocOffset(index, 4, Int));
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i[0] = i0;
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i[1] = i1;
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i[2] = i2;
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i[3] = i3;
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}
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2013-09-07 23:49:34 +00:00
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void CGPUProgramParams::setF(uint index, const NLMISC::CVector& v)
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{
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float *f = getPtrFByOffset(allocOffset(index, 3, Float));
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f[0] = v.x;
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f[1] = v.y;
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f[2] = v.z;
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}
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void CGPUProgramParams::setF(uint index, const NLMISC::CMatrix& m)
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{
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// TODO: Verify this!
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float *f = getPtrFByOffset(allocOffset(index, 16, Float));
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NLMISC::CMatrix mt = m;
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mt.transpose();
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mt.get(f);
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}
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void CGPUProgramParams::setF(uint index, uint num, const float *src)
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{
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float *f = getPtrFByOffset(allocOffset(index, num, Float));
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for (uint i = 0; i < num; ++i)
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f[i] = src[i];
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}
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2013-09-07 23:36:01 +00:00
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/// Allocate specified number of components if necessary
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size_t CGPUProgramParams::allocOffset(uint index, uint count, TType type)
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{
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nlassert(count > 0); // this code will not properly handle 0
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nlassert(index < 0xFFFF); // sanity check
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size_t offset = getOffset(index);
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if (offset != s_End)
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{
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if (getCountByOffset(offset) == count)
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{
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m_Meta[offset].Type = type;
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return offset;
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}
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if (getCountByOffset(offset) > count)
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{
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m_Meta[offset].Type = type;
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m_Meta[offset].Count = count; // reduce count
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return offset;
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}
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if (getCountByOffset(offset) < count)
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{
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freeOffset(offset);
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}
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}
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// Allocate space
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offset = m_Meta.size();
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uint blocks = getNbRegistersByComponents(count); // per 4 components
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m_Meta.resize(offset + blocks);
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m_Vec.resize(offset + blocks);
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// Store offset in map
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if (index >= m_Map.size())
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m_Map.resize(index + 1, s_End);
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m_Map[index] = offset;
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// Fill
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m_Meta[offset].Index = index;
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m_Meta[offset].Count = count;
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m_Meta[offset].Type = type;
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m_Meta[offset].Prev = m_Last;
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m_Meta[offset].Next = s_End;
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// Link
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if (m_Last == s_End)
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{
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m_First = m_Last = offset;
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}
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else
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{
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nlassert(m_Meta[m_Last].Next == s_End); // code error otherwise
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m_Meta[m_Last].Next = offset;
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m_Last = offset;
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}
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return offset;
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}
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/// Return offset for specified index
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size_t CGPUProgramParams::getOffset(uint index) const
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{
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if (index >= m_Map.size())
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return s_End;
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return m_Map[index];
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}
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/// Remove by offset
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void CGPUProgramParams::freeOffset(size_t offset)
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{
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if (offset == m_Last)
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{
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nlassert(m_Meta[offset].Next == s_End);
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m_Last = m_Meta[offset].Prev;
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}
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else
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{
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nlassert(m_Meta[offset].Next != s_End);
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m_Meta[m_Meta[offset].Next].Prev = m_Meta[offset].Prev;
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}
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if (offset == m_First)
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{
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nlassert(m_Meta[offset].Prev == s_End);
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m_First = m_Meta[offset].Next;
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}
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else
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{
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nlassert(m_Meta[offset].Prev != s_End);
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m_Meta[m_Meta[offset].Prev].Next = m_Meta[offset].Next;
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}
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}
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} /* namespace NL3D */
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/* end of file */
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