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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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154 lines
12 KiB
Text
154 lines
12 KiB
Text
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// List of required privileges for client commands
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// If present, the second column may contain a service name between [] to forward the command
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// Warning: leaving the second column blank means that everyone can use the command
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// R2 Commands
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dssTarget :: // ask DSS to perform a GM action on the player's target
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// Commands
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//
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addGuildMember :DEV:SGM:GM:EM: // Add a new member to a guild: <guild name> <member name>
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addGuildXp :DEV:SGM:GM:EM: // Add xp to a guild: <guild name> <xp (positive or negative)>
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addPetAnimal :DEV:SGM:GM:EM: // Add pet animal to character: <PetTicket>
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addPosFlag :DEV:SGM:GM:EM: // Add a new position flag: <flag name>
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addSkillPoints :DEV:SGM:GM:EM: // Add skill points of given type (Fight=0, Magic=1, Craft=2, Harvest=3): <SP type [0..3]> <nb SP>
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addXPToSkill :DEV:SGM:GM:EM: // Gain experience in the given skill: <xp> <skill> [<count>]
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broadcast :DEV:SGM:GM:EM:VG: // Broadcast a message: [repeat=<num repeat> or during=<time in seconds>] [every=<delay in secondes>] <message>
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changeHairCut :DEV:SGM:GM:EM: // Change the haircut of a player: <sheet name>
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changeMode :DEV:SGM:GM: // Change mode of a player: <mode>
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changeVar :DEV:SGM:GM: // Change a variable of a player: <var> <val>
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checkTargetSP :DEV:SGM:GM: // Check target player skill points
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clearEventFaction :DEV:SGM:GM: // Clear the event faction of player: <player name>
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clearFriendsList :DEV:SGM:GM: // Clear the friend list of a player
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clearGuildMessage // Clear the guild message of the day
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clearIgnoreList :DEV:SGM:GM: // Clear the ignore list of a player
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clearIsFriendOfList :DEV:SGM:GM: // Clear the "is friend of" list of a player
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createItemInBag :DEV:SGM:GM:EM: // Create an item and put it in the player bag: <sheetId>|<sheetName> <quantity> <quality>
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createItemInInv :DEV: // Create an item and put it in the given player inventory: <invId> <sheetId>|<sheetName> <quantity> <quality>
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createItemInTmpInv :DEV:SGM:GM:EM: // Create an item and put it in the player temp inventory: <sheetId>|<sheetName> <quantity> <quality>
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createNamedItemInBag :DEV:SGM: // Create a named item and put it in the player bag: <item name> [<quantity>]
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createFullArmorSet :DEV:SGM:GM:EM: // Create and equip player with chosen full armor set: <race (fyros/matis/zorai/tryker)> <type (light/medium/heavy)> <quality>
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delPosFlag :DEV:SGM:GM:EM: // Delete a position flag: <flag name>
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dismiss :DEV:SGM:GM:VG:SG:EM:EG: // Teleport a player back to its former position (before last call to summonPlayer): <player name>
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displayForageRM :DEV:SGM:GM:EM: // Display forageable raw materials near by or at the exact position of a player: <exactPos=1> <extendedInfo=0>
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displayInfosOnTarget :DEV:SGM:GM:EM: // Display infos on entity target
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dodge // Set the defense mode to dodge
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execPhrase :DEV:SGM:GM: // Execute a phrase with given bricks: <cyclic 0/1> [<brick ids>...]
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executeSabrinaPhrase :DEV:SGM:GM: // Execute a sabrina phrase: <cyclic 0/1> <phraseId>
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failMission :DEV:SGM:GM: // Force mission failure: <mission idx>
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forceTargetToDie :DEV:SGM:GM: // Force entity target to die
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getEventFaction :DEV:SGM:GM: // Get the event faction of player: <player name>
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giveRespawnPoint :DEV:SGM:GM: // Give a respawn point to a player: <respawn point name>
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guildInvite // Send a guild invite to a player character without distance constrainte
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guildMOTD // Set the guild message of the day, command effective only for officer and more graded guild members
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ignoreTells :DEV:SGM:GM:VG:SG:EM:EG: // Ignore incoming tell: <0/false/1/true>
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infos :DEV:SGM:GM:VG:SG:G:EM:EG: // Give info on character (GodMode, Invisible...)
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killMob :DEV:SGM:GM:EM:EG: // Kill a mob (/b killMob)
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learnAllBricks :DEV:SGM:GM:EM: // Specified player learns all possible bricks for his skill values
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learnAllForagePhrases :DEV:SGM:GM:EM: // Learn all forage phrases, begin at specified index: <index>
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learnAllPhrases :DEV:SGM:GM:EM: // Specified player learns all possible phrases for his skill values
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learnBrick :DEV:SGM:GM:EM: // Specified player learns given brick: <brick sheet>
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unlearnBrick :DEV:SGM:GM:EM: // Specified player unlearns given brick: <brick sheet>
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learnPhrase :DEV:SGM:GM:EM: // Specified player learns a phrase and set it at index knownPhraseIndex: <phrase Sheet>
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listGuildMembers :DEV:SGM:GM:EM: // Display guild members list: <guild name>
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listPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (long format): [<radius in meters>]
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loadFromPDR :DEV:SGM: // Load a character from a binary PDR file: <file name>
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loadFromXML :DEV:SGM: // Load a character from an XML file: <file name>
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logXpGain :DEV:SGM:GM: // Log or not xp gain infos for specified player: <on/off>
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lPosFlags :DEV:SGM:GM:VG:SG:G:EM:EG: // List position flags (short format): [<radius in meters>]
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monitorMissions :DEV:SGM:GM: // Monitor missions of the given player: <player name>
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motd :DEV:SGM:GM:VG: // Set the current message of the day: <message to be displayed>
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mute :DEV:SGM:GM:EM:VG:SG: // Mute a user: <player name> <duration>
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muteUniverse :DEV:SGM:GM:EM:VG:SG: // Mute the universe channel: <duration>
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outpostBanGuild :DEV:SGM:GM:EM: // Ban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
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outpostBanPlayer :DEV:SGM:GM:EM: // Ban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
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outpostUnbanGuild :DEV:SGM:GM:EM: // Unban a guild for an outpost conflit: <outpost_id> <guild_name> [<all|atk|def>]
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outpostUnbanPlayer :DEV:SGM:GM:EM: // Unban a character for an outpost conflit: <outpost_id> <eid> [<all|atk|def>]
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parry // Set the defense mode to parry
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progressMission :DEV:SGM:GM: // Force mission progression: <mission idx> [repeat]
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renameGuild :DEV:SGM:GM:EM: // Rename a guild: <guild name> <new guild name>
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renamePlayer [SU] :DEV:SGM:GM:EM: // Rename a player: <player name> <new playerName>
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renamePlayerForEvent :DEV:SGM:EM:EG: // Rename a player temporarily for an event: <player name> <new playerName>
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resetPowerFlags :DEV:SGM:GM: // Reset the ineffective aura and the power flags for given character
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respawnAfterDeath // Respawn after death at re-spawn point name, it must be valid (validated by PC and usable): <Respawn idx>
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resurrected // Another PC resurrect PC by giving some energy: <Hp> <Sta> <Sap> <Focus>
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root :DEV:SGM:GM:EM:VG:SG: // Root a player: <player name> <time in seconds>
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saveToPDR :DEV:SGM: // Save a character to a binary PDR file: <file name>
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saveToXML :DEV:SGM: // Save a character to an XML file: <file name>
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setEventFaction :DEV:SGM:GM: // Set the event faction of player: <player name> <event faction>
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setGMGuild :DEV:SGM:GM: // Set the current GM guild
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setGuildChargePoint :DEV:SGM:GM:EM: // Set the charge points of a guild: <guild name> <points>
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setGuildDescription :DEV:SGM:GM:EM: // Set a guild description: <guild name> <new guild description>
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setGuildLeader :DEV:SGM:GM:EM: // Set the leader of a guild: <guild name> <member name>
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setGuildMemberGrade :DEV:SGM:GM:EM: // Set the grade of a guild member: <guild name> <member name> <grade = Member/Officer/HighOfficer/Leader>
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setGuildMessage // Set the guild message of the day: <message>
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setItemSapLoad :DEV:SGM:GM:EM: // Set an item sap load: <slot index in bag (starts at 0)> <float value>
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setPosFlag :DEV:SGM:GM:EM // Set a position flag: <flag name>
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setPvPTag // Set player character PvP tag to true or false
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setSkillsToMaxValue :DEV:SGM:GM:EM: // Set player skills to max value
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showCSR :DEV:SGM:GM:VG:SG:G:EM:EG: // Show CSR title if the player is a CSR
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showFBT :DEV:SGM:GM:EM: // Show Focus Beta Tester title if the player is a FBT
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startEvent :DEV:SGM:GM: // Start an event with the given name: <event name>
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stopEvent :DEV:SGM:GM:EM: // Stop previous started event
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stopMonitorMissions :DEV:SGM:GM: // Stop monitoring missions of the given player
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summon :DEV:SGM:GM:VG:SG:EM: // Summon a player in front of the CSR: <player name>
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targetInfos :DEV:SGM:GM:EM: // Give infos on the target
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teamInvite // Send a team invite to a player character
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teleport :DEV:SGM:GM:VG:SG:G:OBSERVER:EM:EG: // Teleport the CSR in front of a player: <player name>
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tpPosFlag :DEV:SGM:GM:VG:SG:G:EM:EG: // Teleport a player to a position flag: <flag name>
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universe :DEV:SGM:GM:EM: // Chat in universe mode: <boolean>
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unmute :DEV:SGM:GM:EM:VG:SG: // Unmute a user: <player name>
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unmuteUniverse :DEV:SGM:GM:EM:VG:SG: // Unmute the universe channel
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unroot :DEV:SGM:GM:EM:VG:SG: // Stop rooting a player: <player name>
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updateGuildMembersList :DEV:SGM:GM: // update guild members list on members clients: <guild name>
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validateRespawnPoint // Validate re-spawn point: <Re-spawn point idx>
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//setPvpClan :DEV: // choose a clan for pvp
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summonPet // player can summon it's pet one time only
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allowSummonPet :DEV:SGM:GM: // autorize player to summon it's pet one time per pet
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displayShopSelector :DEV:SGM: // display shop selector for a NPC
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addFactionAttackableToTarget :DEV: // add attackable possibility for player on target for specified faction
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forceMissionProgress :DEV: // force mission step progression (for debug purpose only)
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savePlayerActiveChar :DEV:SGM: // save immediatly a player active char, a specific filename can enter for backup a character in specific situation/context
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reloadPlayer :DEV:SGM: // set next filename used for loading a character (must be offline and log later) or relaod an online character to previous backup or with a specified filename.
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farTPPush :DEV:SGM:GM:VG:SG: // used to tp on a specific session
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farTPReturn :DEV:SGM:GM:VG:SG: // used to tp back to your previous session
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characterMissionDump :DEV:SGM:GM: //Dump mission list for a character
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removeMission :DEV:SGM:GM: //Remove a mission of a character
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addMission :DEV:SGM:GM: //add a mission to a character
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// Variables
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//
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Aggro :DEV:SGM:GM:VG:SG:EM:EG: // Mobs can aggro a player?
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CreateCharacterStartSkillsValue :DEV:SGM:GM:EM: // Create character start skills, skill point and money
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FBT :DEV:SGM:GM:VG:EM: // Is a Focus Beta Tester?
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God :DEV:SGM:GM:EM: // God mode, invulnerability
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Invulnerable :DEV:SGM:GM:EM: // Invulnerable mode, invulnerability to all
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ShowFactionChannels :DEV:SGM:GM:VG:SG:G: // Show faction channel for moderation
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HP :DEV:SGM:GM:EM: // Hit points of a player
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MaxHP :DEV:SGM:GM:EM: // Max hit points of a bot
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Invisible :DEV:SGM:GM:VG:SG:EM:EG: // Invisibility of a player
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Money :DEV:SGM:GM:EM: // Money of a player
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Name :DEV:SGM:GM:EM: // Name of a player
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Position :DEV:SGM:GM:VG:PR:OBSERVER:EM:EG: // Position of a player (in meters) <posx>,<posy>[,<posz>]] | <bot name> | <player name> | home
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Priv :DEV: // User privilege
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PriviledgePVP :DEV:SGM:GM:EM:EG: // Turns PVP on/off on character (blame coder for typo)
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RyzomDate :DEV:SGM:GM: // Current ryzom date
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RyzomTime :DEV:SGM:GM: // Current ryzom time
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// Event commands
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eventCreateNpcGroup :DEV:SGM:GM:EM: // Create a npc group
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eventNpcGroupScript :DEV:SGM:GM:EM: // Execute a script on an event npc group
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eventSetBotName :DEV:SGM:GM:EM: // Set the name of a bot
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eventSetBotScale :DEV:SGM:GM:EM: // Set the scale of a bot
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eventSetNpcGroupAggroRange :DEV:SGM:GM:EM: // Set the aggro range of a NPC group
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eventSetFaunaBotAggroRange :DEV:SGM:GM:EM: // Set the aggro ranges (not hungry, hungry and hunting) of a fauna creature
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eventResetFaunaBotAggroRange :DEV:SGM:GM:EM: // Reset the aggro range of a fauna creature to sheet values
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eventSetBotCanAggro :DEV:SGM:GM:EM: // Define if a creature can take aggro for another entity
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eventSetItemCustomText :DEV:SGM:GM:EM: // Set the custom text of an item. For scroll-like items it's the text displayed in the help window.
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eventResetItemCustomText :DEV:SGM:GM:EM: // Reset the custom text of an item to an empty string.
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eventSetBotSheet :DEV:SGM:GM:EM: // Changes the sheet of a bot: <.creature sheet>
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eventSetBotFaction :DEV:SGM:GM:EM: // Changes the faction of a bot: <faction name>
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eventSetBotFameByKill :DEV:SGM:GM:EM: // Changes the amount of fame earned for bot faction when killing it: <fame value>
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eventSetBotURL :DEV:SGM:GM:EM: // Set the url of a bot
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eventSetBotURLName :DEV:SGM:GM:EM: // Set the url name of a bot
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