2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "lod_character_user_manager.h"
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#include "nel/3d/u_scene.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/smart_ptr.h"
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#include "nel/misc/path.h"
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// Georges
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/georges/u_form_loader.h"
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// Client
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#include "sheet_manager.h"
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NLGEORGES;
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using namespace NL3D;
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using namespace std;
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////////////
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// EXTERN //
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////////////
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extern UScene *Scene;
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// ***************************************************************************
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CLodCharacterUserManager LodCharacterUserManager;
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// ***************************************************************************
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CLodCharacterUserManager::CLodCharacterUserManager()
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{
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}
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// ***************************************************************************
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bool CLodCharacterUserManager::addLodShapeBank(const std::string &filename)
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{
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// Scene must exist
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nlassert(Scene);
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try
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{
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// load and add the file to the main scene
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Scene->loadCLodShapeBank(filename);
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}
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catch(const Exception &e)
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{
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nlwarning(e.what());
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return false;
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}
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return true;
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}
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// ***************************************************************************
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void CLodCharacterUserManager::init()
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{
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// Scene must exist
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nlassert(Scene);
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// add player LodShapeBank.
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addLodShapeBank("characters.clodbank");
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// add creatures LodShapeBank.
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addLodShapeBank("fauna.clodbank");
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}
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