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206 lines
4 KiB
C++
206 lines
4 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/plane.h"
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#include "nel/misc/uv.h"
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NLMISC
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{
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//============================================================
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void CPlane::make(const CVector &normal, const CVector &p)
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{
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CVector v= normal.normed();
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a= v.x;
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b= v.y;
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c= v.z;
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d=-(v*p); // d=- (ax+by+cz).
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}
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void CPlane::make(const CVector &p0, const CVector &p1, const CVector &p2)
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{
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CVector v;
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v=(p1-p0)^(p2-p1);
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make(v,p1);
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}
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//============================================================
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bool CPlane::clipSegmentBack(CVector &p0, CVector &p1) const
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{
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float d0,d1,decal;
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CVector proj;
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d0= (*this)*p0;
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d1= (*this)*p1;
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if(d0<0 && d1<0)
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return true;
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if(d0>=0 && d1>=0)
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return false;
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// Clip line.
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decal= (0-d0) / (d1-d0);
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proj= p0+ (p1-p0)*decal;
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if(d0>=0)
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p0=proj;
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else
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p1=proj;
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return true;
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}
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bool CPlane::clipSegmentFront(CVector &p0, CVector &p1) const
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{
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float d0,d1,decal;
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CVector proj;
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d0= (*this)*p0;
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d1= (*this)*p1;
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if(d0>=0 && d1>=0)
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return true;
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if(d0<0 && d1<0)
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return false;
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// Clip line.
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decal= (0-d0) / (d1-d0);
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proj= p0+ (p1-p0)*decal;
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if(d0<0)
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p0=proj;
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else
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p1=proj;
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return true;
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}
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//============================================================
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sint CPlane::clipPolygonBack(CVector in[], CVector out[], sint nIn) const
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{
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sint nOut=0,s,p,i;
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if(nIn<=2) return 0;
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s=nIn-1;
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for (i=0;i<nIn;i++)
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{
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p=i;
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if ( (*this)*in[p] < 0 )
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{
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if ( (*this)*in[s] >= 0 )
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out[nOut++]= intersect(in[s],in[p]);
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out[nOut++]=in[p];
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}
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else
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{
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if ( (*this)*in[s] < 0 )
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out[nOut++]= intersect(in[s],in[p]);
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}
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s=p;
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}
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return nOut;
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}
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//============================================================
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sint CPlane::clipPolygonBack(const CVector in[], const CUV inUV[], CVector out[], CUV outUV[], sint nIn) const
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{
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sint nOut=0,s,p,i;
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if(nIn<=2) return 0;
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s=nIn-1;
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for (i=0;i<nIn;i++)
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{
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p=i;
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float dp3Curr = (*this)*in[p];
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float dp3Prev = (*this)*in[s];
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if ( dp3Curr < 0 )
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{
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if (dp3Prev >= 0 )
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{
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float lambda = favoid0((float) ((double) dp3Prev / ((double) dp3Prev - (double) dp3Curr)));
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out[nOut] = blend(in[s], in[p], lambda);
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outUV[nOut++] = blend(inUV[s], inUV[p], lambda);
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}
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out[nOut]=in[p];
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outUV[nOut++]=inUV[p];
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}
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else
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{
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if (dp3Prev < 0 )
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{
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float lambda = favoid0((float) ((double) dp3Prev / ((double) dp3Prev - (double) dp3Curr)));
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out[nOut] = blend(in[s], in[p], lambda);
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outUV[nOut++] = blend(inUV[s], inUV[p], lambda);
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}
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}
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s=p;
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}
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return nOut;
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}
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//============================================================
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sint CPlane::clipPolygonFront(CVector in[], CVector out[], sint nIn) const
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{
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sint nOut=0,s,p,i;
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if(nIn<=2) return 0;
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s=nIn-1;
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for (i=0;i<nIn;i++)
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{
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p=i;
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if ( (*this)*in[p] > 0 )
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{
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if ( (*this)*in[s] <= 0 )
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out[nOut++]= intersect(in[s],in[p]);
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out[nOut++]=in[p];
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}
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else
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{
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if ( (*this)*in[s] > 0 )
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out[nOut++]= intersect(in[s],in[p]);
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}
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s=p;
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}
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return nOut;
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}
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//============================================================
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CPlane CPlane::inverted() const
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{
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return CPlane(-a, -b, -c, -d);
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}
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//============================================================
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void CPlane::invert()
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{
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a = -a;
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b = -b;
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c = -c;
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d = -d;
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}
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}
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