2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/common.h"
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#include "item_origin.h"
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using namespace std;
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using namespace NLMISC;
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namespace ITEM_ORIGIN
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{
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// ***************************************************************************
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/* Warning : if you add an enum here, you MUST add it in translation/work/en.uxt prefixed with "io" like this :
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ioUnknown [Unknown]
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ioCommon [Common]
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*/
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static const string StringArray[NUM_ITEM_ORIGIN+1]=
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{
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"Common",
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"Fyros",
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"Matis",
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"Tryker",
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"Zorai",
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"Refugee",
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"Tribe",
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"Kami",
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"Karavan",
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"Unknown",
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};
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// ***************************************************************************
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EItemOrigin stringToEnum(const std::string &str)
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{
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for(uint i=0;i<NUM_ITEM_ORIGIN;i++)
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{
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if(nlstricmp(StringArray[i], str)==0)
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return (EItemOrigin)i;
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}
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return UNKNOWN;
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}
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// ***************************************************************************
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const std::string & enumToString (EItemOrigin e)
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{
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nlassert((sint)e<=NUM_ITEM_ORIGIN);
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return StringArray[e];
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}
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// ***************************************************************************
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EGSPD::CPeople::TPeople itemOriginStringToPeopleEnum( const std::string &str )
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{
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switch( ITEM_ORIGIN::stringToEnum( str ) )
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{
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case COMMON:
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return EGSPD::CPeople::Common;
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case FYROS:
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return EGSPD::CPeople::Fyros;
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case MATIS:
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return EGSPD::CPeople::Matis;
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case TRYKER:
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return EGSPD::CPeople::Tryker;
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case ZORAI:
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return EGSPD::CPeople::Zorai;
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case REFUGEE:
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return EGSPD::CPeople::Common;
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case TRIBE:
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return EGSPD::CPeople::Tribe;
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case KAMI:
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return EGSPD::CPeople::Kami;
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case KARAVAN:
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return EGSPD::CPeople::Karavan;
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default:
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return EGSPD::CPeople::EndPeople;
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}
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}
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}
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