mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-12 12:54:48 +00:00
81 lines
2.5 KiB
C
81 lines
2.5 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef RY_ITEM_FX_SHEET_H
|
||
|
#define RY_ITEM_FX_SHEET_H
|
||
|
|
||
|
namespace NLGEORGES
|
||
|
{
|
||
|
class UFormElm;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* FX linked to an item
|
||
|
* \author Nicolas Vizerie
|
||
|
* \author Nevrax France
|
||
|
* \date 2003
|
||
|
*/
|
||
|
class CItemFXSheet
|
||
|
{
|
||
|
public:
|
||
|
float TrailMinSliceTime; // slice time for shortest trail
|
||
|
float TrailMaxSliceTime; // slice time for longest trail
|
||
|
NLMISC::CVector AttackFXOffset; // offset applied to the attack fx (some fxs are used for several kinds of guns, and need to be offseted differently)
|
||
|
NLMISC::CVector AttackFXRot; // rotation around y axe for attack fxs (in degrees)
|
||
|
float ImpactFXDelay;
|
||
|
// ctor
|
||
|
CItemFXSheet();
|
||
|
// build that an external script
|
||
|
void build(const NLGEORGES::UFormElm &item, const std::string &prefix);
|
||
|
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
||
|
// access to string ids values
|
||
|
const char *getTrail() const;
|
||
|
const char *getAdvantageFX() const;
|
||
|
const char *getAttackFX() const;
|
||
|
// static fxs
|
||
|
uint getNumStaticFX() const { return (uint)_StaticFXs.size(); }
|
||
|
const char *getStaticFXName(uint index) const;
|
||
|
const char *getStaticFXBone(uint index) const;
|
||
|
const NLMISC::CVector &getStaticFXOffset(uint index) const;
|
||
|
private:
|
||
|
class CStaticFX
|
||
|
{
|
||
|
public:
|
||
|
NLMISC::TSStringId Name;
|
||
|
NLMISC::TSStringId Bone;
|
||
|
NLMISC::CVector Offset;
|
||
|
public:
|
||
|
CStaticFX() : Offset(NLMISC::CVector::Null)
|
||
|
{
|
||
|
}
|
||
|
void build(const NLGEORGES::UFormElm &item);
|
||
|
void serial(NLMISC::IStream &f) throw(NLMISC::EStream);
|
||
|
};
|
||
|
NLMISC::TSStringId _Trail; // a trail that is displayed when the item is used to attack
|
||
|
NLMISC::TSStringId _AdvantageFX; // fx to played on some items when the player master it
|
||
|
NLMISC::TSStringId _AttackFX; // fx to trigger when the item is used to attack
|
||
|
std::vector<CStaticFX> _StaticFXs;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|