khanat-opennel-code/code/nel/include/nel/3d/lod_character_shape_bank.h

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_LOD_CHARACTER_SHAPE_BANK_H
#define NL_LOD_CHARACTER_SHAPE_BANK_H
#include "nel/misc/types_nl.h"
#include "nel/3d/lod_character_shape.h"
namespace NL3D {
// ***************************************************************************
/**
* A Bank of CLodCharacterShape. Can contains at max 65536 shapes.
* You must call compile() after changing the shape bank.
* \author Lionel Berenguier
* \author Nevrax France
* \date 2002
*/
class CLodCharacterShapeBank
{
public:
/// Constructor
CLodCharacterShapeBank();
/// \name build process
// @{
/// reset the shapeBank
void reset();
/// Just add a shape to the bank. Use getShapeFullAcces() to fill it. return id of the shape
uint32 addShape();
/** Get a shapeId by its name. -1 if not found. Possible Values are in 0-65535
* Call valid only if compile() has been correctly called
*/
sint32 getShapeIdByName(const std::string &name) const;
/// Get a const ref on a shape. Ptr not valid after addShape(). NULL if not found
const CLodCharacterShape *getShape(uint32 shapeId) const;
/** Get a ptr on a shape. Ptr not valid after addShape(). NULL if not found
* May be used for example to replace the shape
*/
CLodCharacterShape *getShapeFullAcces(uint32 shapeId);
/** re-compile the shape Bank. This must be called after changing a shape, or after adding all your shapes.
* It return false if same names have been found, but it is still correctly builded.
*/
bool compile();
/// get number of shape. This is also the MaxID+1.
uint getNumShapes() const;
// @}
/// serial
void serial(NLMISC::IStream &f);
// ******************************
private:
/// Map name To Id.
typedef std::map<std::string, uint32> TStrIdMap;
typedef TStrIdMap::iterator ItStrIdMap;
typedef TStrIdMap::const_iterator CstItStrIdMap;
private:
/// Array of shape
std::vector<CLodCharacterShape> _ShapeArray;
/// Map of shape id
TStrIdMap _ShapeMap;
};
} // NL3D
#endif // NL_LOD_CHARACTER_SHAPE_BANK_H
/* End of lod_character_shape_bank.h */