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49 lines
1.7 KiB
C
49 lines
1.7 KiB
C
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef LD_CONTINENTCFG_H
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#define LD_CONTINENTCFG_H
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// ---------------------------------------------------------------------------
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#include <string>
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#include "easy_cfg.h"
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// ---------------------------------------------------------------------------
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struct SContinentCfg : public IEasyCFG
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{
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std::string LandFile; // The .land file
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std::string LandDir; // Directory where the zoneLigos and zoneBitmaps are (used for the .land)
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std::string DfnDir; // Directory where to get georges dfn
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std::string GameElemDir; // Directory where to get georges file (pipoti.plant)
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std::string LandBankFile; // .smallbank
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std::string LandFarBankFile; // .farbank
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std::string LandTileNoiseDir; // displace
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std::string LandZoneWDir; // .zoneW
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std::string OutIGDir; // Where to put ig
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// =======================================================================
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SContinentCfg ();
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bool load (const std::string &filename);
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bool save (const std::string &filename);
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};
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#endif // LD_CONTINENTCFG_H
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