khanat-opennel-code/code/nel/src/3d/landscape_profile.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/3d/landscape_profile.h"
namespace NL3D
{
// ***************************************************************************
// Yoyo: for profile only.
sint ProfNTessFace= 0;
sint ProfNRdrFar0= 0;
sint ProfNRdrFar1= 0;
sint ProfNRdrTile[NL3D_MAX_TILE_PASS];
sint ProfNRefineFaces;
sint ProfNRefineComputeFaces;
sint ProfNRefineLeaves;
sint ProfNSplits;
sint ProfNMerges;
// New PriorityList vars.
sint ProfNRefineInTileTransition;
sint ProfNRefineWithLowDistance;
sint ProfNSplitsPass;
// Material setup Profile
sint ProfNTileSetupMaterial= 0;
sint ProfNFar0SetupMaterial= 0;
sint ProfNFar1SetupMaterial= 0;
// Patch render
sint ProfNPatchRdrFar0=0;
sint ProfNPatchRdrFar1=0;
} // NL3D