mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-04 09:14:49 +00:00
82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_CREATURE_ATTACK_H
|
||
|
#define CL_CREATURE_ATTACK_H
|
||
|
|
||
|
#include "animation_fx.h"
|
||
|
#include "animation_fx.h"
|
||
|
//
|
||
|
#include "nel/misc/string_conversion.h"
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
class UAnimationSet;
|
||
|
}
|
||
|
|
||
|
|
||
|
class CCreatureAttackSheet;
|
||
|
|
||
|
/** Description of a creature attack
|
||
|
*/
|
||
|
class CCreatureAttack
|
||
|
{
|
||
|
public:
|
||
|
// pointer on base sheet
|
||
|
const CCreatureAttackSheet *Sheet;
|
||
|
// anim fx set for attack part
|
||
|
CAnimationFXSet AttackFXSet;
|
||
|
// anim fx set for custom projectile part (wether custom projectile is used is told in 'Sheet');
|
||
|
CAnimationFXSet ProjectileFXSet;
|
||
|
// anim fx set for custom impact part (wether custom impact is used is told in 'Sheet');
|
||
|
CAnimationFXSet ImpactFXSet;
|
||
|
public:
|
||
|
// ctor
|
||
|
CCreatureAttack();
|
||
|
// Init from parent sheet
|
||
|
void init(const CCreatureAttackSheet *sheet, NL3D::UAnimationSet *as);
|
||
|
};
|
||
|
|
||
|
/** gather all creature attack in a single place
|
||
|
*/
|
||
|
class CCreatureAttackDictionnary
|
||
|
{
|
||
|
public:
|
||
|
// get the unique instance of this class
|
||
|
static CCreatureAttackDictionnary &getInstance();
|
||
|
/** This :
|
||
|
* - Init an animation set.
|
||
|
* - Build all creature attacks datas and build their tracks.
|
||
|
*/
|
||
|
void init();
|
||
|
void release();
|
||
|
// get creature attack by its name (case unsensitive)
|
||
|
const CCreatureAttack *getAttackByName(const std::string &name) const;
|
||
|
private:
|
||
|
typedef std::map<std::string,
|
||
|
CCreatureAttack,
|
||
|
NLMISC::CUnsensitiveStrLessPred> TAttackMap;
|
||
|
NL3D::UAnimationSet *_AnimationSet;
|
||
|
static CCreatureAttackDictionnary *_Instance;
|
||
|
TAttackMap _AttackMap;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|