mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 12:20:53 +00:00
180 lines
4.5 KiB
C++
180 lines
4.5 KiB
C++
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include <nel/misc/types_nl.h>
|
||
|
#include "sound_utilities.h"
|
||
|
|
||
|
// STL includes
|
||
|
|
||
|
// NeL includes
|
||
|
#include <nel/misc/debug.h>
|
||
|
#include <nel/misc/hierarchical_timer.h>
|
||
|
#include <nel/misc/config_file.h>
|
||
|
#include <nel/sound/u_audio_mixer.h>
|
||
|
#include <nel/sound/sound_anim_manager.h>
|
||
|
#include <nel/misc/progress_callback.h>
|
||
|
#include <nel/3d/u_particle_system_sound.h>
|
||
|
|
||
|
// Project includes
|
||
|
#include "configuration.h"
|
||
|
#include "internationalization.h"
|
||
|
#include "graphics_viewport.h"
|
||
|
|
||
|
using namespace std;
|
||
|
using namespace NLMISC;
|
||
|
using namespace NLSOUND;
|
||
|
|
||
|
namespace NLQT {
|
||
|
|
||
|
CSoundUtilities::CSoundUtilities()
|
||
|
: m_Configuration(NULL),
|
||
|
m_Internationalization(NULL),
|
||
|
m_GraphicsViewport(NULL),
|
||
|
//m_LandscapeUtilities(NULL),
|
||
|
//m_PacsUtilities(NULL),
|
||
|
m_AudioMixer(NULL),
|
||
|
m_SoundAnimManager(NULL)
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
CSoundUtilities::~CSoundUtilities()
|
||
|
{
|
||
|
// release();
|
||
|
}
|
||
|
|
||
|
void CSoundUtilities::init(CConfiguration *configuration, CInternationalization *internationalization)
|
||
|
{
|
||
|
//H_AUTO2
|
||
|
nldebug("CSoundUtilities::init");
|
||
|
|
||
|
// copy parameters
|
||
|
m_Configuration = configuration;
|
||
|
m_Internationalization = internationalization;
|
||
|
|
||
|
// check stuff we need
|
||
|
nlassert(m_Configuration);
|
||
|
nlassert(m_Internationalization);
|
||
|
|
||
|
// create audiomixer
|
||
|
NL3D::UParticleSystemSound::setPSSound(NULL);
|
||
|
nlassert(!m_AudioMixer);
|
||
|
m_AudioMixer = UAudioMixer::createAudioMixer();
|
||
|
nlassert(m_AudioMixer);
|
||
|
|
||
|
// init audiomixer
|
||
|
std::vector<std::string> devices;
|
||
|
m_AudioMixer->initDriver(m_Configuration->getValue("SoundDriver", string("Auto")));
|
||
|
m_AudioMixer->getDevices(devices);
|
||
|
UAudioMixer::CInitInfo audioInfo;
|
||
|
audioInfo.AutoLoadSample = m_Configuration->getValue("SoundAutoLoadSample", true);
|
||
|
audioInfo.EnableOccludeObstruct = m_Configuration->getValue("SoundEnableOccludeObstruct", true);
|
||
|
audioInfo.EnableReverb = m_Configuration->getValue("SoundEnableReverb", true);
|
||
|
audioInfo.ManualRolloff = m_Configuration->getValue("SoundManualRolloff", true);
|
||
|
audioInfo.ForceSoftware = m_Configuration->getValue("SoundForceSoftware", false);
|
||
|
audioInfo.MaxTrack = m_Configuration->getValue("SoundMaxTrack", 48);
|
||
|
audioInfo.UseADPCM = m_Configuration->getValue("SoundUseADPCM", false);
|
||
|
m_AudioMixer->initDevice(m_Configuration->getValue("SoundDevice", string("")), audioInfo, NULL);
|
||
|
m_AudioMixer->setLowWaterMark(1);
|
||
|
|
||
|
// config callbacks
|
||
|
// ...
|
||
|
|
||
|
// sound anim manager
|
||
|
nlassert(!m_SoundAnimManager);
|
||
|
m_SoundAnimManager = new CSoundAnimManager(m_AudioMixer);
|
||
|
nlassert(m_SoundAnimManager);
|
||
|
|
||
|
// temp listener pos
|
||
|
m_AudioMixer->setListenerPos(CVector(0.0f, 0.0f, 0.0f));
|
||
|
|
||
|
// init sources
|
||
|
// ...
|
||
|
}
|
||
|
|
||
|
void CSoundUtilities::release()
|
||
|
{
|
||
|
//H_AUTO2
|
||
|
nldebug("CSoundUtilities::release");
|
||
|
|
||
|
// release sources
|
||
|
// ...
|
||
|
|
||
|
// release sound anim manager
|
||
|
if (m_SoundAnimManager)
|
||
|
{
|
||
|
delete m_SoundAnimManager;
|
||
|
m_SoundAnimManager = NULL;
|
||
|
}
|
||
|
else nlwarning("!m_SoundAnimManager");
|
||
|
|
||
|
// drop config callbacks
|
||
|
// ...
|
||
|
|
||
|
// release audiomixer (todo: +sources!!!)
|
||
|
if (m_AudioMixer)
|
||
|
{
|
||
|
delete m_AudioMixer;
|
||
|
m_AudioMixer = NULL;
|
||
|
}
|
||
|
else nlwarning("!m_AudioMixer");
|
||
|
|
||
|
// reset parameters
|
||
|
m_Configuration = NULL;
|
||
|
m_Internationalization = NULL;
|
||
|
}
|
||
|
|
||
|
void CSoundUtilities::updateSound()
|
||
|
{
|
||
|
m_AudioMixer->update();
|
||
|
}
|
||
|
|
||
|
void CSoundUtilities::initGraphics(CGraphicsViewport *graphicsViewport)
|
||
|
{
|
||
|
//H_AUTO2
|
||
|
nldebug("CSoundUtilities::initGraphics");
|
||
|
|
||
|
// copy parameters
|
||
|
m_GraphicsViewport = graphicsViewport;
|
||
|
|
||
|
// check stuff we need
|
||
|
nlassert(m_GraphicsViewport);
|
||
|
|
||
|
// set particle system sound
|
||
|
NL3D::UParticleSystemSound::setPSSound(m_AudioMixer);
|
||
|
|
||
|
// ...
|
||
|
// todo: displayers for all the test sound sources :)
|
||
|
}
|
||
|
|
||
|
void CSoundUtilities::releaseGraphics()
|
||
|
{
|
||
|
//H_AUTO2
|
||
|
nldebug("CSoundUtilities::releaseGraphics");
|
||
|
|
||
|
// ..
|
||
|
|
||
|
// clear particle system sound
|
||
|
NL3D::UParticleSystemSound::setPSSound(NULL);
|
||
|
|
||
|
// reset parameters
|
||
|
m_GraphicsViewport = NULL;
|
||
|
}
|
||
|
|
||
|
} /* namespace NLQT */
|
||
|
|
||
|
/* end of file */
|