khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/map.xml

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2017-03-15 15:43:49 +00:00
<interface_config>
<root id="interface" x="0" y="0" w="800" h="600" active="true" />
<!-- base menu of landmark -->
<group type="menu" id="land_mark_menu" extends="base_menu">
<action id="target" name="uiTargetLM" handler="land_mark_selected" params=""/>
<action id="lmteleport" name="uiTeleport" handler="land_mark_teleport" params=""/>
</group>
<!-- menu of user landmark -->
<group type="menu" id="user_land_mark_menu" extends="land_mark_menu">
<action id="remove" name="uiRemove" handler="remove_user_landmark" params=""/>
<action id="rename" name="uiRename" handler="rename_user_landmark" params=""/>
</group>
<!-- menu of map -->
<group type="menu" id="map_menu" extends="base_menu"
on_active="lua"
on_active_params="if r2 and r2.Mode == 'Edit' then r2:setCurrentTool('') end"
>
<action id="create" name="uiCreateUserLM" handler="create_user_landmark" params=""/>
<action id="teleport" name="uiTeleport" handler="map_teleport" params=""/>
<action id="create_at_user_pos" name="uiCreateUserLMAtUserPos" handler="create_user_landmark_at_user_pos" params=""/>
<separator/>
<action id="center" name="uiMenuCenter" handler="map_center" params="map=ui:interface:map:content:map_content:actual_map"/>
</group>
<!-- menu of map (ring version) -->
<group type="menu" id="map_menu_island" extends="base_menu"
on_active="lua"
on_active_params="if r2 and r2.Mode == 'Edit' then r2:setCurrentTool('') end"
>
<action id="center" name="uiMenuCenter" handler="map_center" params="map=ui:interface:map:content:map_content:actual_map"/>
</group>
<variable entry="UI:VARIABLES:CDB_INIT_IN_PROGRESS" type="bool" value="1" />
<!-- ******************************************************************** -->
<!-- * WINDOW TO ENTER THE NAME OF A USER LANDMARK (or to rename one) * -->
<!-- ******************************************************************** -->
<variable entry="UI:TEMP:LANDMARKTYPE" type="sint8" value="0" />
<proc id="validate_user_landmark_name">
<action handler="set" params="target_property=ui:interface:create_new_party_chat:active|value=0"/>
<action handler="validate_user_landmark_name" params=""/>
</proc>
<group id="enter_landmark_name"
type="container"
modal="true"
escapable="true"
savable="false"
openable="false"
opened="true"
movable="true"
header_color="UI:SAVE:WIN:COLORS:LAB"
global_color="false"
on_close_button="set" on_close_button_params="target_property=ui:interface:enter_landmark_name:active|value=0"
active="false"
posparent="parent"
title_opened="uiCreateNewLandMark"
w="450"
h="96"
pop_min_w="300"
pop_min_h="96"
pop_max_w="1000"
pop_max_h="96">
<group id="header_opened"/>
<group id="content"
x="0"
y="0"
w="0"
h="0"
posref="TL TL">
<group type="combo_box"
id="landmarktypes"
w="160"
h="21"
value="UI:TEMP:LANDMARKTYPE"
posref="TR TR"
posparent="content"
x="-2"
y="-12">
<instance template="combo_box_def1" />
<combo_text name="uiLMMiscColor" />
<combo_text name="uiLMTribeColor" />
<combo_text name="uiLMBanditColor" />
<combo_text name="uiLMCitizenColor" />
<combo_text name="uiLMFaunaColor" />
<combo_text name="uiLMFaunaExcelColor" />
<combo_text name="uiLMFaunaSupColor" />
<combo_text name="uiLMForageColor" />
<combo_text name="uiLMForageExcelColor" />
<combo_text name="uiLMForageSupColor" />
<combo_text name="uiLMSapColor" />
<combo_text name="uiLMAmberColor" />
<combo_text name="uiLMNodeColor" />
<combo_text name="uiLMFiberColor" />
<combo_text name="uiLMBarkColor" />
<combo_text name="uiLMSeedColor" />
<combo_text name="uiLMShellColor" />
<combo_text name="uiLMResinColor" />
<combo_text name="uiLMWoodColor" />
<combo_text name="uiLMOilColor" />
<combo_text name="uiLMMissionColor" />
<combo_text name="uiLMFoodColor" />
<combo_text name="uiLMConstructionColor" />
<combo_text name="uiLMGooColor" />
<combo_text name="uiLMInsectColor" />
<combo_text name="uiLMKitinColor" />
<combo_text name="uiLMNociveColor" />
<combo_text name="uiLMPreservativeColor" />
<combo_text name="uiLMPassageColor" />
<combo_text name="uiLMTeleporterColor" />
</group>
<instance
template="edit_box_widget"
id="lm_name_eb"
sizeref="w"
posparent="content"
posref="TL TL" x="2" y="-12" w="-170"
onenter="proc" params="validate_user_landmark_name" entry_type="text"/>
<instance
posref="BR BR" sizeref="wh" x="-2" y="2"
template="button_ok_cancel"
onclick_ok="proc"
onclick_ok_param="validate_user_landmark_name"
onclick_cancel="set"
onclick_cancel_param="target_property=ui:interface:enter_landmark_name:active|value=0" />
</group>
</group>
<!-- ******************************************************************** -->
<!-- * USER MAP * -->
<!-- ******************************************************************** -->
<proc id="map_proc_active">
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:MAP|value=1" />
<action handler="lua" params="if (r2 and r2.Mode == 'Edit') then r2.ToolUI:updateToggleWindowButtons() end" />
</proc>
<proc id="map_proc_deactive">
<action handler="set" params="dblink=UI:VARIABLES:ISACTIVE:MAP|value=0" />
<action handler="lua" params="if (r2 and r2.Mode == 'Edit') then r2.ToolUI:updateToggleWindowButtons() end" />
</proc>
<define id="map_min_size" value="256" />
<group id="map" type="container" posref="BL TL" min_w="%map_min_size" max_w="16384" w="256" h="256" x="352" y="200" min_h="%map_min_size" max_h="16384"
resizer="true" pop_max_h="16384" pop_min_h="%map_min_size" pop_max_w="16384" pop_min_w="%map_min_size"
openable="false" opened="true"
movable="true" open_button="false"
savable="true"
title="uiMapTitle"
header_color="UI:SAVE:WIN:COLORS:LAB" global_color="false"
on_active="proc" on_active_params="map_proc_active"
on_deactive="proc" on_deactive_params="map_proc_deactive"
>
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" w="256" h="16" posref="TL TL"
group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" >
</group>
<group id="content" x="0" y="0" h="0" posref="TL TL" >
<group id="map_content" posref="TL TL" sizeref="wh" w="0" h="-12" y="-12" >
<!-- back -->
<ctrl type="button" id="map_back" button_type="push_button" posref="TL TL" y="0" x="4" tx_normal="w_back_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_back" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittBack" />
<!-- zoom in -->
<ctrl type="button" id="zoom_in" button_type="push_button" posparent="map_back" posref="TR TL" y="0" x="4" tx_normal="w_zoom_in.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_zoom_in" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittZoomIn" />
<!-- zoom out -->
<ctrl type="button" id="zoom_out" button_type="push_button" posparent="zoom_in" posref="TR TL" y="0" x="4" tx_normal="w_zoom_out.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_zoom_out" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittZoomOut" />
<!-- center on player -->
<ctrl type="button" id="center" button_type="push_button" posparent="zoom_out" posref="TR TL" y="0" x="4" tx_normal="w_center_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_center" params_l="map=ui:interface:map:content:map_content:actual_map" tooltip="uittCenter" />
<view type="text" id="time" x="12" y="0" posparent="center" posref="MR ML" color="255 255 255 255" fontsize="12" shadow="true" hardtext="" />
<view type="text" id="weather" x="8" y="-16" posref="TL TL" color="255 255 255 255" fontsize="12" shadow="true" hardtext="" />
<instance template="box_widget" id="back" posref="TL TL" sizeref="wh" w="-2" h="-32" x="1" y="-32" render_layer="0" />
<group type="map" id="actual_map" sizeref="wh" w="-4" h="-4" posparent="back" posref="TL TL" x="2" y="-2" render_layer="1"
group_onclick_r="world_map_right_click"
group_params_r="map=ui:interface:map:content:map_content:actual_map"
continent_landmark_tex_normal="LM_continent.tga"
continent_landmark_tex_over="LM_over.tga"
continent_landmark_tex_pushed="LM_continent_pushed.tga"
continent_landmark_color_normal="255 255 255 255"
continent_landmark_color_over="255 255 255 255"
continent_landmark_color_pushed="255 255 255 255"
continent_landmark_menu="ui:interface:land_mark_menu"
user_landmark_tex_normal="LM_user.tga"
user_landmark_tex_over="LM_over.tga"
user_landmark_tex_pushed="LM_user_pushed.tga"
user_landmark_color_normal="255 255 255 255"
user_landmark_color_over="255 255 255 255"
user_landmark_color_pushed="255 255 255 255"
user_landmark_menu="ui:interface:user_land_mark_menu"
mission_landmark_tex_normal="LM_mission.tga"
mission_landmark_tex_over="LM_over.tga"
mission_landmark_tex_pushed="LM_mission_pushed.tga"
mission_landmark_color_normal="255 255 255 255"
mission_landmark_color_over="255 255 255 255"
mission_landmark_color_pushed="255 255 255 255"
mission_landmark_menu="ui:interface:land_mark_menu"
home_fyros_landmark_tex_normal="LM_home.tga"
home_fyros_landmark_tex_over="LM_home_over.tga"
home_fyros_landmark_tex_pushed="LM_home_pushed.tga"
home_fyros_landmark_color_normal="255 255 255 255"
home_fyros_landmark_color_over="255 255 255 255"
home_fyros_landmark_color_pushed="255 255 255 255"
home_fyros_landmark_menu="ui:interface:land_mark_menu"
home_tryker_landmark_tex_normal="LM_home.tga"
home_tryker_landmark_tex_over="LM_home_over.tga"
home_tryker_landmark_tex_pushed="LM_home_pushed.tga"
home_tryker_landmark_color_normal="255 255 255 255"
home_tryker_landmark_color_over="255 255 255 255"
home_tryker_landmark_color_pushed="255 255 255 255"
home_tryker_landmark_menu="ui:interface:land_mark_menu"
home_matis_landmark_tex_normal="LM_home.tga"
home_matis_landmark_tex_over="LM_home_over.tga"
home_matis_landmark_tex_pushed="LM_home_pushed.tga"
home_matis_landmark_color_normal="255 255 255 255"
home_matis_landmark_color_over="255 255 255 255"
home_matis_landmark_color_pushed="255 255 255 255"
home_matis_landmark_menu="ui:interface:land_mark_menu"
home_zorai_landmark_tex_normal="LM_home.tga"
home_zorai_landmark_tex_over="LM_home_over.tga"
home_zorai_landmark_tex_pushed="LM_home_pushed.tga"
home_zorai_landmark_color_normal="255 255 255 255"
home_zorai_landmark_color_over="255 255 255 255"
home_zorai_landmark_color_pushed="255 255 255 255"
home_zorai_landmark_menu="ui:interface:land_mark_menu"
target_landmark_tex_normal="LM_target.tga"
target_landmark_tex_over="LM_target_over.tga"
target_landmark_tex_pushed="LM_target_pushed.tga"
target_landmark_color_normal="255 255 255 255"
target_landmark_color_over="255 255 255 255"
target_landmark_color_pushed="255 255 255 255"
target_landmark_menu="ui:interface:land_mark_menu"
respawn_landmark_tex_normal="LM_respawn.tga"
respawn_landmark_tex_over="LM_respawn_over.tga"
respawn_landmark_tex_pushed="LM_respawn_pushed.tga"
respawn_landmark_color_normal="255 255 255 255"
respawn_landmark_color_over="255 255 255 255"
respawn_landmark_color_pushed="255 255 255 255"
respawn_landmark_menu="ui:interface:land_mark_menu"
animal_landmark_tex_normal="mektoub_map.tga"
animal_landmark_tex_over="mektoub_map_over.tga"
animal_landmark_tex_pushed="mektoub_map.tga"
animal_landmark_color_normal="255 255 255 255"
animal_landmark_color_over="255 255 255 255"
animal_landmark_color_pushed="255 255 255 255"
animal_landmark_menu="ui:interface:land_mark_menu"
animal_stable_landmark_tex_normal="building_state2.tga"
animal_stable_landmark_tex_over="mektoub_map_over.tga"
animal_stable_landmark_tex_pushed="mektoub_map.tga"
animal_stable_landmark_color_normal="255 255 255 255"
animal_stable_landmark_color_over="255 255 255 255"
animal_stable_landmark_color_pushed="255 255 255 255"
animal_stable_landmark_menu="ui:interface:land_mark_menu"
animal_dead_landmark_tex_normal="MP_skull.tga"
animal_dead_landmark_tex_over="mektoub_map_over.tga"
animal_dead_landmark_tex_pushed="mektoub_map.tga"
animal_dead_landmark_color_normal="255 255 255 255"
animal_dead_landmark_color_over="255 255 255 255"
animal_dead_landmark_color_pushed="255 255 255 255"
animal_dead_landmark_menu="ui:interface:land_mark_menu"
teammate_landmark_tex_normal="teammate_map.tga"
teammate_landmark_tex_over="teammate_map_over.tga"
teammate_landmark_tex_pushed="teammate_map.tga"
teammate_landmark_color_normal="255 255 255 255"
teammate_landmark_color_over="255 255 255 255"
teammate_landmark_color_pushed="255 255 255 255"
teammate_landmark_menu="ui:interface:land_mark_menu"
player_pos_tex="player_pos.tga"
frustum_view_texture = "r2_frustum.tga"
frustum_view_color = "255 255 255 255"
frustum_view_color_over = "255 255 255 63"
frustum_view_blend_time_in_ms = "600"
selection_axis_color = "0 0 0 127"
compass="ui:interface:compass"
scale_max="2"
scale_max_r2="8"
/>
<!-- border around the map -->
</group>
</group>
</group>
<!-- ******************************************************************** -->
<!-- * RESPAWN MAP * -->
<!-- ******************************************************************** -->
<!-- Change This to modify the delay before an auto respawn. In Server Ticks (300 => 30 seconds) -->
<define id="time_before_auto_respawn" value="600" />
<variable entry="UI:VARIABLES:RESPAWN:MSG_SENT" type="sint64" value="0" />
<proc id="respawn_map_activated">
<action handler="exit_free_look" />
<action handler="set" params="dblink=UI:VARIABLES:RESPAWN:MSG_SENT|value=0" />
<!-- <action handler="add_link" params="id=respawn_timer_link|expr=secondsToTimeString(div(mul(div(sub(%player_percent_max,abs(@%player_hp_percent)),%player_percent_max),%time_before_auto_respawn),10))|target=ui:interface:respawn_map:content:map_content:timer:t:uc_hardtext" /> -->
<action handler="add_link" params="id=respawn_timer_link|expr=secondsToTimeString(mul(div(sub(%player_percent_max,abs(@%player_hp_percent)),%player_percent_max),%time_before_auto_respawn))|target=ui:interface:respawn_map:content:map_content:timer:t:uc_hardtext" />
<action handler="add_link" params="id=respawn_acttimer_link|expr=depends(@%player_hp_percent)|action=respawn_map_valid|params=map=ui:interface:respawn_map:content:map_content:actual_map|cond=and(eq(abs(@%player_hp_percent), %player_percent_max), and(lt(@%player_hp_percent,0), eq(@UI:VARIABLES:CDB_INIT_IN_PROGRESS, 0)) ,ne(@UI:VARIABLES:RESPAWN:MSG_SENT,1)) " />
<action handler="add_link" params="id=respawn_showtimer_link|expr=lt(abs(@%player_hp_percent), %player_percent_max)|target=ui:interface:respawn_map:content:map_content:timer:active" />
</proc>
<proc id="respawn_map_deactivated">
<action handler="remove_link" params="id=respawn_timer_link" />
<action handler="remove_link" params="id=respawn_acttimer_link" />
<action handler="remove_link" params="id=respawn_showtimer_link" />
</proc>
<!-- The Respawn Map Group -->
<group id="respawn_map" type="container" posref="BL TL" min_w="%map_min_size" max_w="16384" w="256" h="256" x="352" y="200" min_h="%map_min_size" max_h="16384"
resizer="true" pop_max_h="16384" pop_min_h="%map_min_size" pop_max_w="16384" pop_min_w="%map_min_size"
openable="false" opened="true" right_button="false"
movable="true" open_button="false"
savable="true" active_savable="false"
title="uiRespawnMapTitle"
header_color="UI:SAVE:WIN:COLORS:LAB" global_color="false"
win_priority="%win_priority_high"
on_active="proc" on_active_params="respawn_map_activated"
on_deactive="proc" on_deactive_params="respawn_map_deactivated"
>
<group id="header_closed" x="0" y="0" h="16" posref="TL TL" >
</group>
<group id="header_opened" x="0" y="0" h="16" w="256" posref="TL TL"
group_onclick_r="active_menu" group_params_r="menu=ui:interface:base_menu_with_color" >
</group>
<group id="content" x="0" y="0" w="0" h="0" posref="TL TL" >
<group id="map_content" posref="TL TL" sizeref="wh" w="0" h="-12" y="-12" >
<!-- zoom in -->
<ctrl type="button" id="zoom_in" button_type="push_button" posref="TL TL" y="0" x="4" tx_normal="w_zoom_in.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_zoom_in" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittZoomIn" />
<!-- zoom out -->
<ctrl type="button" id="zoom_out" button_type="push_button" posparent="zoom_in" posref="TR TL" y="0" x="4" tx_normal="w_zoom_out.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_zoom_out" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittZoomOut" />
<!-- center on player -->
<ctrl type="button" id="center" button_type="push_button" posparent="zoom_out" posref="TR TL" y="0" x="4" tx_normal="w_center_map.tga" tx_pushed="W_button_16_over.tga" tx_over="W_button_16_over.tga"
onclick_l="map_center" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" tooltip="uittCenter" />
<ctrl style="button_ok" id="respawn" posparent="center" x="16" posref="TR TL" onclick_l="respawn_map_valid" params_l="map=ui:interface:respawn_map:content:map_content:actual_map" hardtext="uiRespawn"/>
<group id="timer" posparent="respawn" posref="TR TL" x="8" y="-2" child_resize_h="true" child_resize_w="true">
<view type="bar" id="b" ultra_mini="true" posref="TL TL" value="%player_hp_percent" range="%player_percent_max" color="255 255 255 255" color_negative="255 255 255 255" />
<view type="text" id="t" posparent="b" posref="TR TL" x="4" color="255 255 255 255" fontsize="8" shadow="true" hardtext="" />
</group>
<instance template="box_widget" id="back" posref="TL TL" sizeref="wh" w="-2" h="-22" x="1" y="-22" render_layer="0" />
<group type="map" id="actual_map" sizeref="wh" w="-4" h="-4" posparent="back" posref="TL TL" x="2" y="-2" render_layer="1"
group_onclick_r="world_map_right_click"
group_params_r="map=ui:interface:respawn_map:content:map_content:actual_map"
map_mode="death"
respawn_selected="LM_respawn_over.tga"
respawn_button="ui:interface:respawn_map:content:map_content:respawn"
respawn_landmark_tex_normal="LM_respawn.tga"
respawn_landmark_tex_over="LM_respawn_over.tga"
respawn_landmark_tex_pushed="LM_respawn_pushed.tga"
respawn_landmark_color_normal="255 255 255 255"
respawn_landmark_color_over="255 255 255 255"
respawn_landmark_color_pushed="255 255 255 255"
respawn_landmark_menu="ui:interface:land_mark_menu"
player_pos_tex="player_pos.tga"
scale_max="2"
/>
<!-- border around the map -->
</group>
</group>
</group>
<!-- Change This to modify the delay after wich the Respawn Map opens. In Ms -->
<define id="time_to_open_respawn_map" value="4000" />
<variable entry="UI:VARIABLES:OPEN_RESPAWN" type="sint32" value="0" />
<variable entry="UI:VARIABLES:OPEN_RESPAWN_AT_TIME" type="sint32" value="0" />
<!-- Avoid set Active each frame for possible speed up: Use OPEN_RESPAWN intermediate -->
<link expr="@UI:VARIABLES:OPEN_RESPAWN" target="ui:interface:respawn_map:active" />
<!-- Set the Open Flag when the delay has expired -->
<link expr="and(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, le(@UI:VARIABLES:OPEN_RESPAWN_AT_TIME, @UI:VARIABLES:CURRENT_TIME))" target="@UI:VARIABLES:OPEN_RESPAWN" />
<!--
Verify player mode. because at init, mode == 0, => the window won't be opened by default
If Dead, then start The Timing counter, else reset.
NB: must not test player Life Percent, because inc each time => counter started when the user is in "coma mode"
-->
<link expr="depends(@SERVER:Entities:E0:P8)" action="set"
params="dblink=UI:VARIABLES:OPEN_RESPAWN_AT_TIME|value=ifthenelse(
isUserEntityDead(),
add(@UI:VARIABLES:CURRENT_TIME, %time_to_open_respawn_map),
0)" />
<tree node="enter_landmark_name">
</tree>
<tree node="map">
</tree>
<tree node="respawn_map">
</tree>
</interface_config>