khanat-opennel-code/code/ryzom/tools/sheets_packer_shard/sheets_packer_shard.cpp

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2014-09-06 05:24:09 +00:00
// NeL - MMORPG Framework <http://www.ryzomcore.org/>
// Copyright (C) 2014 by authors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Author: Jan Boon
#include <nel/misc/types_nl.h>
// STL includes
#include <vector>
#include <string>
#include <map>
#include <iostream>
#include <fstream>
// NeL includes
#include <nel/misc/common.h>
#include <nel/misc/file.h>
#include <nel/misc/log.h>
#include <nel/misc/path.h>
#include <nel/misc/sheet_id.h>
#include <nel/georges/load_form.h>
#include <game_share/data_set_base.h>
#include <input_output_service/string_manager.h>
#include <gpm_service/sheets.h>
#include <server_share/continent_container.h>
#include <entities_game_service/egs_sheets/egs_sheets.h>
#include <game_share/time_weather_season/time_date_season_manager.h>
#include <ai_service/stdpch.h>
#include <ai_service/sheets.h>
// Project includes
// ...
namespace {
} /* anonymous namespace */
// EGS
NLMISC::CVariable<bool> EGSLight("egs","EGSLight", "Load EGS with a minimal set of feature loaded", false, 0, true);
NLMISC::CVariable<bool> LoadOutposts("egs", "LoadOutposts", "If false outposts won't be loaded", true, 0, true );
static std::string s_WriteDirectory;
std::string writeDirectory()
{
return s_WriteDirectory;
}
////////////////////////////////////////////////////////////////////////
// note: *.packed_sheets files are placed in <build_packed_sheets> //
// and will need to be moved to the right location by //
// your build script system. //
////////////////////////////////////////////////////////////////////////
int main(int nNbArg, char **ppArgs)
{
// create debug stuff
NLMISC::createDebug();
// verify all params
if (nNbArg < 6)
{
// sheets_packer_shard.exe L:\leveldesign L:\leveldesign\DFN R:\code\ryzom\server\data_shard\mirror_sheets T:\export\common\leveldesign\visual_slot_tab T:\test_shard
nlinfo("ERROR : Wrong number of arguments\n");
nlinfo("USAGE : sheets_packer_shard <leveldesign> <dfn> <datasets> <tab> <build_packed_sheets>\n");
nlinfo("<tab> : Directory containing visual_slots.tab");
return EXIT_FAILURE;
}
std::string leveldesignDir = std::string(ppArgs[1]);
if (!NLMISC::CFile::isDirectory(leveldesignDir))
{
nlerrornoex("Directory leveldesign '%s' does not exist", leveldesignDir.c_str());
return EXIT_FAILURE;
}
std::string dfnDir = std::string(ppArgs[2]);
if (!NLMISC::CFile::isDirectory(dfnDir))
{
nlerrornoex("Directory dfn '%s' does not exist", dfnDir.c_str());
return EXIT_FAILURE;
}
std::string datasetsDir = std::string(ppArgs[3]);
if (!NLMISC::CFile::isDirectory(datasetsDir))
{
nlerrornoex("Directory datasets '%s' does not exist", datasetsDir.c_str());
return EXIT_FAILURE;
}
std::string tabDir = std::string(ppArgs[4]);
if (!NLMISC::CFile::isDirectory(tabDir))
{
nlerrornoex("Directory tab '%s' does not exist", tabDir.c_str());
return EXIT_FAILURE;
}
std::string exportDir = std::string(ppArgs[5]);
if (!NLMISC::CFile::isDirectory(exportDir))
{
nlerrornoex("Directory build_packed_sheets '%s' does not exist", exportDir.c_str());
return EXIT_FAILURE;
}
s_WriteDirectory = exportDir + "/";
// add search paths
NLMISC::CPath::addSearchPath(leveldesignDir, true, false);
NLMISC::CPath::addSearchPath(dfnDir, true, false);
NLMISC::CPath::addSearchPath(datasetsDir, false, false);
NLMISC::CPath::addSearchPath(tabDir, false, false);
// init sheet_id.bin
NLMISC::CSheetId::init(false);
// this here does the magic
// MS
{
// Used by mirror_service.cpp
// Used by range_mirror_manager.cpp
// Used by mirror.cpp
TSDataSetSheets sDataSetSheets;
loadForm("dataset", exportDir + "/datasets.packed_sheets", sDataSetSheets);
}
// IOS
{
// Used by string_manager_parcer.cpp
std::map<NLMISC::CSheetId, CStringManager::TSheetInfo> container;
std::vector<std::string> exts;
exts.push_back("creature");
exts.push_back("race_stats");
loadForm(exts, exportDir + "/ios_sheets.packed_sheets", container);
}
// GPMS
{
std::map<NLMISC::CSheetId, CGpmSheets::CSheet> container;
std::vector<std::string> filters;
filters.push_back("creature");
filters.push_back("player");
loadForm(filters, exportDir + "/gpms.packed_sheets", container);
}
// CContinentContainer
{
CContinentContainer continents;
continents.buildSheets(s_WriteDirectory);
}
// EGS
{
CSheets::init();
}
// CTimeDateSeasonManager
{
CTimeDateSeasonManager::packSheets(s_WriteDirectory);
}
// AIS
{
AISHEETS::CSheets::getInstance()->packSheets(s_WriteDirectory);
AISHEETS::CSheets::destroyInstance();
}
// and that's all folks
return EXIT_SUCCESS;
}
/* end of file */