khanat-opennel-code/code/snowballs2/client/src/sound.cpp

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2014-09-06 18:56:06 +00:00
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Includes
//
#include <nel/misc/types_nl.h>
#include <cmath>
#include <vector>
#include <nel/misc/vector.h>
#include <nel/misc/command.h>
#include <nel/sound/u_audio_mixer.h>
#include <nel/sound/u_listener.h>
#include <nel/sound/u_source.h>
#include "sound.h"
#include "entities.h"
//
// Namespaces
//
using namespace std;
using namespace NLMISC;
using namespace NLSOUND;
#ifdef SBCLIENT_WITH_SOUND
////
//// Variables
////
//
//UAudioMixer *AudioMixer = NULL;
//TSoundId SoundId;
//const vector<TSoundId> *SoundIdArray;
//static bool SoundEnabled;
//
////
//// Functions
////
//
//#ifdef NL_OS_WINDOWS
//void initSound2();
//void releaseSound2();
//#endif
//
//void cbConfigFileSoundMaxTracks(NLMISC::CConfigFile::CVar &var)
//{
////#ifdef NL_OS_WINDOWS
//// AudioMixer->changeMaxTrack(var.asInt());
////#endif
//}
//
//void cbConfigFileSoundEnabled(NLMISC::CConfigFile::CVar &var)
//{
////#ifdef NL_OS_WINDOWS
//// if (var.asBool() != SoundEnabled)
//// {
//// if (var.asBool()) initSound2();
//// else releaseSound2();
//// }
////#endif
//}
//
//void cbConfigFileFail(NLMISC::CConfigFile::CVar &var)
//{
// //nlwarning("You can't modify the config variable '%s' at runtime for now, please restart the game", var.asString().c_str());
//}
//
////#ifdef NL_OS_WINDOWS
////void initSound2()
////{
//// AudioMixer = UAudioMixer::createAudioMixer ();
//// std::string driverName;
//// NLSOUND::UAudioMixer::TDriver driverType;
//// if (!ConfigFile->exists("SoundDriver"))
////#ifdef NL_OS_WINDOWS
//// driverType = NLSOUND::UAudioMixer::DriverFMod;
////#elif defined (NL_OS_UNIX)
//// driverType = NLSOUND::UAudioMixer::DriverOpenAl;
////#else
//// driverType = NLSOUND::UAudioMixer::DriverAuto;
////#endif
//// else
//// {
//// driverName = ConfigFile->getVar("SoundDriver").asString();
//// if (driverName == "Auto") driverType = NLSOUND::UAudioMixer::DriverAuto;
//// else if (driverName == "FMod") driverType = NLSOUND::UAudioMixer::DriverFMod;
//// else if (driverName == "DSound") driverType = NLSOUND::UAudioMixer::DriverDSound;
//// else if (driverName == "OpenAl") driverType = NLSOUND::UAudioMixer::DriverOpenAl;
//// else nlerror("SoundDriver value '%s' is invalid.", driverName.c_str());
//// }
////
//// AudioMixer->init(
//// ConfigFile->exists("SoundMaxTracks")
//// ? ConfigFile->getVar("SoundMaxTracks").asInt() : 32,
//// ConfigFile->exists("SoundUseEax")
//// ? ConfigFile->getVar("SoundUseEax").asBool() : true,
//// ConfigFile->exists("SoundUseADPCM")
//// ? ConfigFile->getVar("SoundUseADPCM").asBool() : true,
//// NULL, false, driverType,
//// ConfigFile->exists("SoundForceSoftware")
//// ? ConfigFile->getVar("SoundForceSoftware").asBool() : true);
////
//// ConfigFile->setCallback("SoundMaxTracks", cbConfigFileSoundMaxTracks);
//// ConfigFile->setCallback("SoundUseEax", cbConfigFileFail);
//// ConfigFile->setCallback("SoundUseADPCM", cbConfigFileFail);
//// ConfigFile->setCallback("SoundForceSoftware", cbConfigFileFail);
//// ConfigFile->setCallback("SoundDriver", cbConfigFileFail);
////
//// PlaylistManager = new SBCLIENT::CMusicPlaylistManager(AudioMixer, ConfigFile, "SoundPlaylist");
////
//// /* AudioMixer->loadSoundBuffers ("sounds.nss", &SoundIdArray);
//// nlassert( SoundIdArray->size() == 2 );
//// SoundId = (*SoundIdArray)[0];
//// // StSoundId = (*SoundIdArray)[1]; */
////
//// SoundEnabled = true;
////}
////#endif
//
//void initSound()
//{
////#ifdef NL_OS_WINDOWS
//// if (ConfigFile->exists("SoundEnabled") ? ConfigFile->getVar("SoundEnabled").asBool() : false) initSound2();
//// ConfigFile->setCallback("SoundEnabled", cbConfigFileSoundEnabled);
////#endif
//}
//
//void playSound (CEntity &entity, TSoundId id)
//{
///* entity.Source = AudioMixer->createSource (id);
// entity.Source->setLooping (true);
// entity.Source->play ();
//*/}
//
//void deleteSound (CEntity &entity)
//{
///* if (entity.Source != NULL)
// {
// if (entity.Source->isPlaying ())
// entity.Source->stop ();
//
// AudioMixer->removeSource (entity.Source);
// entity.Source = NULL;
// }
//*/}
//
//void updateSound()
//{
////#ifdef NL_OS_WINDOWS
//// if (SoundEnabled)
//// {
//// PlaylistManager->update(DiffTime);
//// AudioMixer->update();
//// }
////#endif
//}
//
////#ifdef NL_OS_WINDOWS
////void releaseSound2()
////{
//// SoundEnabled = false;
//// ConfigFile->setCallback("SoundMaxTracks", NULL);
//// ConfigFile->setCallback("SoundUseEax", NULL);
//// ConfigFile->setCallback("SoundUseADPCM", NULL);
//// ConfigFile->setCallback("SoundForceSoftware", NULL);
//// ConfigFile->setCallback("SoundDriver", NULL);
//// delete PlaylistManager;
//// PlaylistManager = NULL;
//// delete AudioMixer;
//// AudioMixer = NULL;
////}
////#endif
//
//void releaseSound()
//{
////#ifdef NL_OS_WINDOWS
//// ConfigFile->setCallback("SoundEnabled", NULL);
//// if (SoundEnabled) releaseSound2();
////#endif
//}
//
////#ifdef NL_OS_WINDOWS
////
////void playMusic(sint32 playlist, sint32 track)
////{
//// if (SoundEnabled)
//// PlaylistManager->playMusic(playlist, track);
////}
////
////void setMusicVolume(sint32 playlist, float volume)
////{
//// if (SoundEnabled)
//// PlaylistManager->setVolume(playlist, volume);
////}
////
////NLMISC_COMMAND(music_bg,"background music","")
////{
//// if (args.size() != 0) return false;
//// playMusic(SBCLIENT_MUSIC_BACKGROUND);
//// return true;
////}
////
////NLMISC_COMMAND(music_bg_beat,"background music with beat","")
////{
//// if (args.size() != 0) return false;
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_BACKGROUND_BEAT);
//// return true;
////}
////
////NLMISC_COMMAND(music_wait,"loading music","")
////{
//// if (args.size() != 0) return false;
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_WAIT);
//// return true;
////}
////
////NLMISC_COMMAND(music_login,"login screen music","")
////{
//// if (args.size() != 0) return false;
//// PlaylistManager->playMusic(SBCLIENT_MUSIC_LOGIN);
//// return true;
////}
////
////#endif
#endif // SBCLIENT_WITH_SOUND