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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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507 lines
15 KiB
C++
507 lines
15 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <nel/misc/types_nl.h>
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#include "main_window.h"
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// STL includes
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// Qt includes
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#include <QtGui/QtGui>
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#include <QtGui/QTreeView>
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#include <QtGui/QDirModel>
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#include <QtGui/QUndoStack>
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#include <QtGui/QScrollArea>
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// NeL includes
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// #include <nel/misc/debug.h>
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#include <nel/misc/i18n.h>
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#include <nel/3d/u_driver.h>
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// Project includes
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#include "command_log.h"
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#include "graphics_viewport.h"
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#include "graphics_config.h"
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using namespace std;
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using namespace NLMISC;
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namespace NLQT {
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namespace {
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QString nli18n(const char *label)
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{
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return QString::fromUtf16(CI18N::get(label).c_str());
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}
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} /* anonymous namespace */
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CMainWindow::CMainWindow(const QMap<QString, QSize> &customSizeHints, QWidget *parent, Qt::WindowFlags flags)
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: QMainWindow(parent, flags),
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m_UndoStack(NULL),
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m_IsGraphicsInitialized(false), m_IsGraphicsEnabled(false),
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m_IsSoundInitialized(false), m_IsSoundEnabled(false),
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m_GraphicsViewport(NULL),
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m_CommandLog(NULL), m_CommandLogDock(NULL),
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m_GraphicsConfig(NULL), m_GraphicsConfigScroll(NULL), m_GraphicsConfigDock(NULL),
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m_FileMenu(NULL), m_EditMenu(NULL), m_ViewportMenu(NULL), m_WidgetsMenu(NULL), m_HelpMenu(NULL),
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m_FileToolBar(NULL), m_EditToolBar(NULL),
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m_AboutAct(NULL), m_QuitAct(NULL), m_PrintDebugAct(NULL),
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m_UndoAct(NULL), m_RedoAct(NULL), m_SaveScreenshotAct(NULL)
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{
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setObjectName("CMainWindow");
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m_UndoStack = new QUndoStack(this);
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m_Configuration.init();
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m_OriginalPalette = QApplication::palette();
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m_Configuration.setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle));
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m_Configuration.setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette));
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m_Internationalization.init(&m_Configuration);
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m_Internationalization.enableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode));
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m_GraphicsViewport = new CGraphicsViewport(this);
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setCentralWidget(m_GraphicsViewport);
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createActions();
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createMenus();
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createToolBars();
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createStatusBar();
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createDockWindows();
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incbLanguageCode();
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recalculateMinimumWidth();
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// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface.
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QTimer *timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(updateRender()));
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// timer->start(); // <- timeout 0
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// it's heavy on cpu, though, when no 3d driver initialized :)
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timer->start(40); // 25fps
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m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled();
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connect(m_GraphicsConfig, SIGNAL(applyGraphicsConfig()), this, SLOT(applyGraphicsConfig()));
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m_Configuration.setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
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}
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CMainWindow::~CMainWindow()
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{
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delete m_GraphicsConfig; m_GraphicsConfig = NULL;
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m_Configuration.dropCallback("SoundEnabled");
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updateInitialization(false);
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m_Internationalization.disableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode));
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m_Internationalization.release();
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m_Configuration.dropCallback("QtPalette");
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m_Configuration.dropCallback("QtStyle");
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m_Configuration.release();
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}
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void CMainWindow::setVisible(bool visible)
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{
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// called by show()
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// code assuming visible window needed to init the 3d driver
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if (visible != isVisible())
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{
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if (visible)
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{
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QMainWindow::setVisible(true);
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updateInitialization(true);
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}
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else
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{
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updateInitialization(false);
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QMainWindow::setVisible(false);
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}
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}
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}
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void CMainWindow::updateInitialization(bool visible)
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{
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bool done;
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do
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{
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done = true; // set false whenever change
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bool wantSound = m_IsSoundEnabled && visible;
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bool wantGraphics = m_IsGraphicsEnabled && visible;
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// bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled;
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// .. stuff that depends on other stuff goes on top to prioritize deinitialization
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// Landscape
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// ...
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// Graphics (Driver)
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if (m_IsGraphicsInitialized)
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{
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if (!wantGraphics)
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{
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m_IsGraphicsInitialized = false;
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if (m_IsSoundInitialized)
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m_SoundUtilities.releaseGraphics();
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m_GraphicsViewport->release();
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done = false;
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}
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}
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else
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{
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if (wantGraphics)
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{
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m_GraphicsViewport->init(m_GraphicsConfig);
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if (m_IsSoundInitialized)
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m_SoundUtilities.initGraphics(m_GraphicsViewport);
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m_IsGraphicsInitialized = true;
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done = false;
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}
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}
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// Sound (AudioMixer)
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if (m_IsSoundInitialized)
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{
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if (!wantSound)
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{
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m_IsSoundInitialized = false;
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if (m_IsGraphicsInitialized)
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m_SoundUtilities.releaseGraphics();
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m_SoundUtilities.release();
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done = false;
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}
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}
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else
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{
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if (wantSound)
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{
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m_SoundUtilities.init(&m_Configuration, &m_Internationalization);
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if (m_IsGraphicsInitialized)
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m_SoundUtilities.initGraphics(m_GraphicsViewport);
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m_IsSoundInitialized = true;
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done = false;
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}
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}
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} while (!done);
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}
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void CMainWindow::createActions()
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{
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m_QuitAct = new QAction(this);
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m_QuitAct->setShortcuts(QKeySequence::Quit);
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connect(m_QuitAct, SIGNAL(triggered()), this, SLOT(close()));
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m_AboutAct = new QAction(this);
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connect(m_AboutAct, SIGNAL(triggered()), this, SLOT(about()));
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m_PrintDebugAct = new QAction(this);
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connect(m_PrintDebugAct, SIGNAL(triggered()), this, SLOT(printDebug()));
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m_UndoAct = m_UndoStack->createUndoAction(this);
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m_UndoAct->setShortcuts(QKeySequence::Undo);
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m_RedoAct = m_UndoStack->createRedoAction(this);
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m_RedoAct->setShortcuts(QKeySequence::Redo);
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m_SaveScreenshotAct = m_GraphicsViewport->createSaveScreenshotAction(this);
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}
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void CMainWindow::translateActions()
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{
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m_QuitAct->setText(nli18n("ActionQuit"));
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m_QuitAct->setStatusTip(nli18n("ActionQuitStatusTip"));
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m_AboutAct->setText(nli18n("ActionAbout"));
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m_AboutAct->setStatusTip(nli18n("ActionAboutStatusTip"));
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m_PrintDebugAct->setText(nli18n("ActionPrintDebug"));
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m_PrintDebugAct->setStatusTip(nli18n("ActionPrintDebugStatusTip"));
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m_UndoAct->setText(nli18n("ActionUndo"));
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m_UndoAct->setStatusTip(nli18n("ActionUndoStatusTip"));
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m_RedoAct->setText(nli18n("ActionRedo"));
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m_RedoAct->setStatusTip(nli18n("ActionRedoStatusTip"));
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m_SaveScreenshotAct->setText(nli18n("ActionSaveScreenshot"));
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m_SaveScreenshotAct->setStatusTip(nli18n("ActionSaveScreenshotStatusTip"));
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}
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void CMainWindow::createMenus()
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{
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m_FileMenu = menuBar()->addMenu(QString::null);
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//m_FileMenu->addAction(saveAct);
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//m_FileMenu->addSeparator();
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m_FileMenu->addAction(m_QuitAct);
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m_EditMenu = menuBar()->addMenu(QString::null);
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m_EditMenu->addAction(m_UndoAct);
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m_EditMenu->addAction(m_RedoAct);
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m_ViewportMenu = menuBar()->addMenu(QString::null);
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m_ViewportMenu->addAction(m_SaveScreenshotAct);
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m_WidgetsMenu = menuBar()->addMenu(QString::null);
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menuBar()->addSeparator();
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m_HelpMenu = menuBar()->addMenu(QString::null);
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m_HelpMenu->addAction(m_AboutAct);
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}
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void CMainWindow::translateMenus()
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{
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m_FileMenu->setTitle(nli18n("MenuFile"));
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m_EditMenu->setTitle(nli18n("MenuEdit"));
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m_ViewportMenu->setTitle(nli18n("MenuViewport"));
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m_WidgetsMenu->setTitle(nli18n("MenuWidgets"));
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m_HelpMenu->setTitle(nli18n("MenuHelp"));
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}
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void CMainWindow::createToolBars()
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{
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m_FileToolBar = addToolBar(QString::null);
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m_FileToolBar->addAction(m_QuitAct);
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m_FileToolBar->addAction(m_PrintDebugAct);
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m_EditToolBar = addToolBar(QString::null);
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m_EditToolBar->addAction(m_AboutAct);
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}
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void CMainWindow::translateToolBars()
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{
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m_FileToolBar->setWindowTitle(nli18n("BarFile"));
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m_EditToolBar->setWindowTitle(nli18n("BarEdit"));
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}
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void CMainWindow::createStatusBar()
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{
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statusBar()->showMessage(nli18n("StatusReady"));
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}
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void CMainWindow::createDockWindows()
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{
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//QDockWidget *dock = new QDockWidget(tr("Test1"), this);
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//dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
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//customerList = new QListWidget(dock);
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//dock->setWidget(customerList);
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//addDockWidget(Qt::RightDockWidgetArea, dock);
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//m_WidgetsMenu->addAction(dock->toggleViewAction());
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//dock = new QDockWidget(tr("Test2"), this);
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//paragraphsList = new QListWidget(dock);
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//dock->setWidget(paragraphsList);
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//addDockWidget(Qt::RightDockWidgetArea, dock);
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//m_WidgetsMenu->addAction(dock->toggleViewAction());
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//connect(customerList, SIGNAL(currentTextChanged(QString)),
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// this, SLOT(insertCustomer(QString)));
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//connect(paragraphsList, SIGNAL(currentTextChanged(QString)),
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// this, SLOT(addParagraph(QString)));
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//dock = new QDockWidget(
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// CommandLog (Console)
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{
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m_CommandLogDock = new QDockWidget(this);
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m_CommandLogDock->setAllowedAreas(Qt::TopDockWidgetArea | Qt::BottomDockWidgetArea);
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m_CommandLog = new CCommandLog(m_CommandLogDock);
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m_CommandLogDock->setWidget(m_CommandLog);
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addDockWidget(Qt::BottomDockWidgetArea, m_CommandLogDock);
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m_WidgetsMenu->addAction(m_CommandLogDock->toggleViewAction());
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}
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// GraphicsConfig (Graphics Configuration)
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{
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m_GraphicsConfigDock = new QDockWidget(this);
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m_GraphicsConfigDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
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m_GraphicsConfigScroll = new QScrollArea();
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m_GraphicsConfigScroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
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m_GraphicsConfigScroll->setWidgetResizable(true);
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m_GraphicsConfig = new CGraphicsConfig(m_GraphicsConfigDock, &m_Configuration, &m_Internationalization, m_UndoStack);
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m_GraphicsConfigScroll->setWidget(m_GraphicsConfig);
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m_GraphicsConfigDock->setWidget(m_GraphicsConfigScroll);
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addDockWidget(Qt::RightDockWidgetArea, m_GraphicsConfigDock);
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m_WidgetsMenu->addAction(m_GraphicsConfigDock->toggleViewAction());
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}
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// AssetTree (Assets)
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{
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m_AssetTreeDock = new QDockWidget(this);
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m_AssetTreeDock->setAllowedAreas(Qt::AllDockWidgetAreas);
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m_AssetTreeView = new QTreeView(m_AssetTreeDock);
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m_AssetTreeModel = new QDirModel();
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m_AssetTreeView->setModel(m_AssetTreeModel);
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m_AssetTreeView->setSortingEnabled(true);
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m_AssetTreeDock->setWidget(m_AssetTreeView);
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addDockWidget(Qt::LeftDockWidgetArea, m_AssetTreeDock);
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m_WidgetsMenu->addAction(m_AssetTreeDock->toggleViewAction());
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}
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}
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void CMainWindow::translateDockWindows()
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{
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m_CommandLogDock->setWindowTitle(nli18n("WidgetCommandLog"));
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m_GraphicsConfigDock->setWindowTitle(nli18n("WidgetGraphicsConfig"));
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m_AssetTreeDock->setWindowTitle(nli18n("WidgetAssetTree"));
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}
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void CMainWindow::recalculateMinimumWidth()
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{
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if (m_GraphicsConfigScroll)
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m_GraphicsConfigScroll->setMinimumWidth(m_GraphicsConfig->minimumSizeHint().width() + m_GraphicsConfigScroll->minimumSizeHint().width());
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}
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void CMainWindow::cfcbQtStyle(NLMISC::CConfigFile::CVar &var)
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{
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QApplication::setStyle(QStyleFactory::create(var.asString().c_str()));
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recalculateMinimumWidth();
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}
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void CMainWindow::cfcbQtPalette(NLMISC::CConfigFile::CVar &var)
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{
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if (var.asBool()) QApplication::setPalette(QApplication::style()->standardPalette());
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else QApplication::setPalette(m_OriginalPalette);
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}
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void CMainWindow::applyGraphicsConfig()
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{
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// reinitializes the graphics system completely
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// heavy lifting is done in updateInitialization
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m_IsGraphicsEnabled = false;
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updateInitialization(isVisible());
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m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled();
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updateInitialization(isVisible());
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}
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void CMainWindow::cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var)
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{
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// temp, todo as above
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m_IsSoundEnabled = var.asBool(); // update loop inits
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}
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void CMainWindow::incbLanguageCode()
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{
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setWindowTitle(nli18n("WindowTitle"));
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translateActions();
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translateMenus();
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translateToolBars();
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translateDockWindows();
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recalculateMinimumWidth();
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}
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void CMainWindow::about()
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{
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QMessageBox::about(this, nli18n("AboutTitle"), nli18n("AboutText"));
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}
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void CMainWindow::updateRender()
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{
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updateInitialization(isVisible());
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if (isVisible())
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{
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// call all update functions
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// 01. Update Utilities (configuration etc)
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m_Configuration.updateUtilities();
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// 02. Update Time (deltas)
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// ...
|
||
|
|
||
|
// 03. Update Receive (network, servertime, receive messages)
|
||
|
// ...
|
||
|
|
||
|
// 04. Update Input (keyboard controls, etc)
|
||
|
if (m_IsGraphicsInitialized)
|
||
|
m_GraphicsViewport->updateInput();
|
||
|
|
||
|
// 05. Update Weather (sky, snow, wind, fog, sun)
|
||
|
// ...
|
||
|
|
||
|
// 06. Update Entities (movement, do after possible tp from incoming messages etc)
|
||
|
// - Move other entities
|
||
|
// - Update self entity
|
||
|
// - Move bullets
|
||
|
// ...
|
||
|
|
||
|
// 07. Update Landscape (async zone loading near entity)
|
||
|
// ...
|
||
|
|
||
|
// 08. Update Collisions (entities)
|
||
|
// - Update entities
|
||
|
// - Update move container (swap with Update entities? todo: check code!)
|
||
|
// - Update bullets
|
||
|
// ...
|
||
|
|
||
|
// 09. Update Animations (playlists)
|
||
|
// - Needs to be either before or after entities, not sure,
|
||
|
// there was a problem with wrong order a while ago!!!
|
||
|
// ...
|
||
|
|
||
|
// 10. Update Camera (depends on entities)
|
||
|
// ...
|
||
|
|
||
|
// 11. Update Interface (login, ui, etc)
|
||
|
// ...
|
||
|
|
||
|
// 12. Update Sound (sound driver)
|
||
|
if (m_IsSoundInitialized)
|
||
|
m_SoundUtilities.updateSound();
|
||
|
|
||
|
// 13. Update Send (network, send new position etc)
|
||
|
// ...
|
||
|
|
||
|
// 14. Update Debug (stuff for dev)
|
||
|
// ...
|
||
|
|
||
|
if (m_IsGraphicsInitialized && !m_GraphicsViewport->getDriver()->isLost())
|
||
|
{
|
||
|
// 01. Render Driver (background color)
|
||
|
m_GraphicsViewport->renderDriver(); // clear all buffers
|
||
|
|
||
|
// 02. Render Sky (sky scene)
|
||
|
// ...
|
||
|
|
||
|
// 04. Render Scene (entity scene)
|
||
|
// ...
|
||
|
|
||
|
// 05. Render Effects (flare)
|
||
|
// ...
|
||
|
|
||
|
// 06. Render Interface 3D (player names)
|
||
|
// ...
|
||
|
|
||
|
// 07. Render Debug 3D
|
||
|
// ...
|
||
|
|
||
|
// 08. Render Interface 2D (chatboxes etc, optionally does have 3d)
|
||
|
// ...
|
||
|
|
||
|
// 09. Render Debug 2D (stuff for dev)
|
||
|
m_GraphicsViewport->renderDebug2D();
|
||
|
|
||
|
// swap 3d buffers
|
||
|
m_GraphicsViewport->getDriver()->swapBuffers();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CMainWindow::printDebug()
|
||
|
{
|
||
|
nldebug("This is a debug message.");
|
||
|
}
|
||
|
|
||
|
} /* namespace NLQT */
|
||
|
|
||
|
/* end of file */
|