khanat-opennel-code/code/nel/src/sound/sound_bank.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdsound.h"
#include "nel/sound/sound_bank.h"
#include "nel/sound/simple_sound.h"
#include "nel/sound/complex_sound.h"
#include "nel/sound/context_sound.h"
#include "nel/sound/background_sound.h"
#include "nel/sound/music_sound.h"
#include "nel/sound/stream_sound.h"
#include "nel/sound/stream_file_sound.h"
#include "nel/georges/u_form_loader.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form.h"
#include "nel/misc/path.h"
#include "nel/sound/driver/buffer.h"
#include "nel/georges/load_form.h"
using namespace std;
using namespace NLMISC;
using namespace NLGEORGES;
namespace NLSOUND {
void CSoundBank::bufferUnloaded(const NLMISC::TStringId &bufferName)
{
TBufferAssocContainer::iterator it(_BufferAssoc.find(bufferName));
if (it != _BufferAssoc.end())
{
// ok, found some sound associated with this buffer.
// update all sounds.
TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end());
for (; first != last; ++first)
{
// remove the associated buffer.
CSimpleSound *ss = const_cast<CSimpleSound*>(*(first));
ss->setBuffer(NULL);
}
}
}
//void CSoundBank::bufferLoaded(const std::string bufferName, IBuffer *buffer)
void CSoundBank::bufferLoaded(const NLMISC::TStringId &/* bufferName */, IBuffer *buffer)
{
// std::map<std::string, std::vector<TBufferAssoc> >::iterator it(_BufferAssoc.find(buffer->getName()));
TBufferAssocContainer::iterator it(_BufferAssoc.find(buffer->getName()));
if (it != _BufferAssoc.end())
{
// ok, found some sound associated with this buffer.
// update all sounds.
TSimpleSoundContainer::iterator first(it->second.begin()), last(it->second.end());
for (; first != last; ++first)
{
CSimpleSound *ss = const_cast<CSimpleSound*>(*(it->second.begin()));
// restore the associated buffer.
ss->setBuffer(buffer);
}
}
}
void CSoundBank::registerBufferAssoc(CSimpleSound *sound, IBuffer *buffer)
{
if (buffer != NULL)
{
const NLMISC::TStringId &bufferName = buffer->getName();
_BufferAssoc[bufferName].insert(sound);
}
}
void CSoundBank::unregisterBufferAssoc(CSimpleSound *sound, IBuffer * buffer)
{
if (buffer != NULL)
{
const TStringId &bufferName = buffer->getName();
TBufferAssocContainer::iterator it(_BufferAssoc.find(bufferName));
if (it != _BufferAssoc.end())
{
TSimpleSoundContainer::iterator it2(it->second.find(sound));
nlassert(it2 != it->second.end());
it->second.erase(it2);
if (it->second.empty())
{
// last sound refenrecing this buffer
_BufferAssoc.erase(it);
}
}
}
}
/*
* Destructor
*/
CSoundBank::~CSoundBank()
{
unload();
}
void CSoundBank::addSound(CSound *sound)
{
// nlassert(_Sounds.size() > sound->getName().getShortId());
// nldebug("SOUNDBANK: Add %s", sound->getName().toString().c_str());
if (_Sounds.size() <= sound->getName().getShortId())
_Sounds.resize(sound->getName().getShortId() + 1);
_Sounds[sound->getName().getShortId()] = sound;
}
void CSoundBank::removeSound(const NLMISC::CSheetId &sheetId)
{
_Sounds[sheetId.getShortId()] = NULL;
}
/** Pseudo serializer for packed sheet loading/saving.
* This class act as a wrapper to create sound from
* xml document being read, call the serialisation method
* to read/write packed sheet and to delete sounds that are
* no more needed.
*/
class CSoundSerializer
{
public:
/// The sound beeing managed by this serializer.
CSound *Sound;
/// Default constructor.
CSoundSerializer()
: Sound(0)
{}
// load the values using the george sheet (called by GEORGE::loadForm)
void readGeorges (const NLMISC::CSmartPtr<NLGEORGES::UForm> &form, const std::string &name)
{
// just call the sound creation method with the xml form.
Sound = CSound::createSound(name, form->getRootNode());
// success ?
// if (_Sound != 0)
// CSoundBank::instance()->addSound(_Sound);
}
// load/save the values using the serial system (called by GEORGE::loadForm)
void serial (NLMISC::IStream &s)
{
if (s.isReading())
{
// read the first item to find the type
CSound::TSOUND_TYPE type = CSound::SOUND_SIMPLE;
s.serialEnum(type);
// read the sound name
// std::string name;
// s.serial(name);
// Instantiate the corresponding sound.
switch(CSound::TSOUND_TYPE(type))
{
case CSound::SOUND_SIMPLE:
Sound = new CSimpleSound();
break;
case CSound::SOUND_COMPLEX:
Sound = new CComplexSound();
break;
case CSound::SOUND_CONTEXT:
Sound = new CContextSound();
break;
case CSound::SOUND_BACKGROUND:
Sound = new CBackgroundSound();
break;
case CSound::SOUND_MUSIC:
Sound = new CMusicSound();
break;
case CSound::SOUND_STREAM:
Sound = new CStreamSound();
break;
case CSound::SOUND_STREAM_FILE:
Sound = new CStreamFileSound();
break;
default:
Sound = 0;
}
// nlassert(_Sound != 0);
if (Sound)
{
// read the sound data
Sound->serial(s);
// CSoundBank::instance()->addSound(_Sound);
}
}
else
{
if (Sound == 0)
{
// the sound doesn't exist
uint32 i = std::numeric_limits<uint32>::max();
s.serialEnum(i);
// s.serial(std::string("bad sound"));
}
else
{
// write the sound type.
CSound::TSOUND_TYPE type = Sound->getSoundType();
s.serialEnum(type);
// write the sound name
// s.serial(const_cast<std::string&>(_Sound->getName()));
// and write the sound data
Sound->serial(s);
}
}
}
/** called by GEORGE::loadForm when a sheet read from the packed sheet is no more in
* the directories.
*/
void removed()
{
if (Sound != 0)
{
// we remove the sound from the bank and delete it.
// CSoundBank::instance()->removeSound(_Sound->getName());
delete Sound;
}
}
// return the version of this class, increments this value when the content of this class changed
static uint getVersion () { return 3; }
};
/** Load all the sound samples.
*
* Can throw EPathNotFound or ESoundFileNotFound (check Exception)
*/
void CSoundBank::load(const std::string &packedSheetDir, bool packedSheetUpdate)
{
// this structure is fill by the loadForm() function and will contain all you need
std::map<std::string, CSoundSerializer> container; // load the old way for compatibility
nlassert(!_Loaded);
// Just call the GEORGE::loadFrom method to read all available sounds
::loadForm("sound", packedSheetDir + "sounds.packed_sheets", container, packedSheetUpdate, false);
_Loaded = true;
// get the largest sheet id needed and init the sound bank
uint32 maxShortId = 0;
{
std::map<std::string, CSoundSerializer>::iterator first(container.begin()), last(container.end());
for (; first != last; ++first)
{
if (first->second.Sound != 0)
if (first->second.Sound->getName().getShortId() > maxShortId)
maxShortId = first->second.Sound->getName().getShortId();
}
++maxShortId; // inc for size = last idx + 1
if (container.size() == 0)
{
nlwarning("NLSOUND: No sound sheets have been loaded, missing sound sheet directory or packed sound sheets file");
}
else
{
nlassert(maxShortId < (container.size() * 8)); // ensure no ridiculous sheet id values
if (maxShortId > _Sounds.size())
_Sounds.resize(maxShortId);
}
}
// add all the loaded sound in the sound banks
{
std::map<std::string, CSoundSerializer>::iterator first(container.begin()), last(container.end());
for (; first != last; ++first)
{
if (first->second.Sound != 0)
addSound(first->second.Sound);
}
}
container.clear();
}
/*
* Unload all the sound samples in this bank.
*/
void CSoundBank::unload()
{
nlassert(_Loaded);
for (TSoundTable::size_type i = 0; i < _Sounds.size(); ++i)
{
delete _Sounds[i];
}
_Sounds.clear();
_Loaded = false;
/* vector<CSound*> vec;
TSoundTable::iterator map_iter;
for (map_iter = _Sounds.begin(); map_iter != _Sounds.end(); ++map_iter)
{
// We can't delete directly second because the map is based on second->getName()
vec.push_back( (*map_iter).second );
}
_Sounds.clear();
vector<CSound*>::iterator vec_iter;
for (vec_iter = vec.begin(); vec_iter != vec.end(); ++vec_iter)
{
CSound *sound = *vec_iter;
delete sound;
}
_Loaded = false;
*/
}
/*
* Returns true if the samples in this bank have been loaded.
*/
bool CSoundBank::isLoaded()
{
return _Loaded;
}
/*
* Return a sound sample corresponding to a name.
*/
CSound* CSoundBank::getSound(const NLMISC::CSheetId &sheetId)
{
if (sheetId == NLMISC::CSheetId::Unknown)
return NULL;
// nlassert(sheetId.getShortId() < _Sounds.size());
if (sheetId.getShortId() >= _Sounds.size())
{
std::string sheetName = sheetId.toString();
nldebug("NLSOUND: Sound sheet id '%s' exceeds loaded sound sheets", sheetName.c_str());
return NULL;
}
return _Sounds[sheetId.getShortId()];
}
/**
* Return the names of the sounds
*/
void CSoundBank::getNames( std::vector<NLMISC::CSheetId> &sheetIds )
{
for (TSoundTable::size_type i = 0; i < _Sounds.size(); ++i)
{
if (_Sounds[i])
sheetIds.push_back(_Sounds[i]->getName());
}
}
/*
* Return the number of buffers in this bank.
*/
uint CSoundBank::countSounds()
{
return (uint)_Sounds.size();
}
} // namespace NLSOUND