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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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168 lines
5.4 KiB
C
168 lines
5.4 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DI_MOUSE_DEVICE_H
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#define NL_DI_MOUSE_DEVICE_H
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#include "nel/misc/types_nl.h"
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#ifdef NL_OS_WINDOWS
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#include "nel/misc/rect.h"
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#include "nel/misc/di_event_emitter.h"
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#include "nel/misc/input_device_server.h"
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#include "nel/misc/mouse_device.h"
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#include <dinput.h>
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namespace NLMISC
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{
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//
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struct EDirectInputNoMouse : public EDirectInput
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{
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EDirectInputNoMouse() : EDirectInput("No mouse found") {}
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};
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class CDXEventEmitter;
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/**
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* Direct Input implementation of a mouse
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* \see CDIEventEmitter
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CDIMouse : public IMouseDevice
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{
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public:
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enum { MaxNumMouseButtons = 3, NumMouseAxis = 3};
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public:
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///\name Object
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//@{
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virtual ~CDIMouse();
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/** Create a mouse device from a valid DirectInput8 pointer. This must then be deleted by the caller.
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* \return the interface or throw an exception if the creation failed
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*/
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static CDIMouse *createMouseDevice(IDirectInput8 *di8, HWND hwnd, CDIEventEmitter *diEventEmitter, bool hardware, class CWinEventEmitter *we) throw(EDirectInput);
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//@}
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///\name Mouse params, inherited from IMouseDevice
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//@{
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void setMessagesMode(TMessageMode mode);
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TMessageMode getMessagesMode() const { return _MessageMode; }
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void setMouseMode(TAxis axis, TAxisMode axisMode);
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TAxisMode getMouseMode(TAxis axis) const;
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void setMouseSpeed(float speed);
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float getMouseSpeed() const;
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void setMouseAcceleration(uint speed);
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uint getMouseAcceleration() const;
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void setMouseFrame(const CRect &rect);
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const CRect &getMouseFrame() const;
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void setDoubleClickDelay(uint ms);
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uint getDoubleClickDelay() const;
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void setMousePos(float x, float y);
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void setFactors(float xFactor, float yFactor)
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{
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nlassert(_MessageMode == NormalMode);
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_XFactor = xFactor;
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_YFactor = yFactor;
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}
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float getXFactor() const { nlassert(_MessageMode == NormalMode); return _XFactor; }
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float getYFactor() const { nlassert(_MessageMode == NormalMode); return _YFactor; }
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void convertStdMouseMoveInMickeys(float &dx, float &dy) const;
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//@}
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///\name From IInputDevice
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//@{
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virtual bool setBufferSize(uint size);
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virtual uint getBufferSize() const;
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//@}
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///\name From IInputDevice
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//@{
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void setButton(uint button, bool pushed);
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bool getButton(uint button) const;
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//@}
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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private:
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LPDIRECTINPUTDEVICE8 _Mouse;
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//
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bool _Hardware;
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//
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TMessageMode _MessageMode;
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//
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TAxisMode _MouseAxisMode[NumMouseAxis];
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sint64 _XMousePos, _YMousePos; // position encoded in fixed point 32 : 32. This allow wrapping and no loss of precision, when not in clamped mode
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// NB: this is sint64 because of max range reached with 16:16 when looping around x with great mouse speed
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bool _FirstX, _FirstY;
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float _MouseSpeed;
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uint _MouseAccel;
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CRect _MouseFrame;
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//
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bool _MouseButtons[MaxNumMouseButtons];
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uint32 _MouseButtonsLastClickDate;
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sint _LastMouseButtonClicked;
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uint _DoubleClickDelay;
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uint _MouseBufferSize;
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HWND _hWnd;
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//
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sint32 OldDIXPos, OldDIYPos, OldDIZPos; // old positions reported by direct input
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sint _XAcc, _YAcc; // accumulate move (needed because they are generated on a single axis for each DI event)
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float _XFactor, _YFactor;
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//
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CDIEventEmitter *_DIEventEmitter;
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// The windows emitter to enable / disble win32 mouse messages
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NLMISC::CRefPtr<CWinEventEmitter> _WE;
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// Does the button left and right are swapped ?
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bool _SwapButton;
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private:
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/// ctor
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CDIMouse();
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/// Clamp the mouse axis that need to be.
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void clampMouseAxis();
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/// Sum the mouse move and produce an event
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void updateMove(CEventServer *server);
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void processButton(uint button, bool pressed, CEventServer *server, uint32 date);
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TMouseButton buildMouseButtonFlags() const;
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TMouseButton buildMouseSingleButtonFlags(uint button);
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void onButtonClicked(uint button, CEventServer *server, uint32 date);
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///\name From IInputDevice
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//@{
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virtual void poll(CInputDeviceServer *dev);
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virtual void submit(IInputDeviceEvent *deviceEvent, CEventServer *server);
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virtual void transitionOccured(CEventServer *server, const IInputDeviceEvent *nextMessage);
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//@}
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};
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} // NL3D
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#endif // NL_OS_WINDOWS
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#endif // NL_DI_MOUSE_H
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/* End of di_mouse.h */
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