mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-29 20:30:54 +00:00
364 lines
7.8 KiB
Text
364 lines
7.8 KiB
Text
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-- This script rename texture files in material
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-- Include some NeL stuff
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include "nel_utility.ms"
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NelRenameSampleFilename = "c:/dir/name.ext"
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NelRenameSample = "Bip01 toto"
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NelRenamePropertiesMaterial = 1
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NelRenamePropertiesNode = 2
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NelRenameSelectionAlways = 1
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NelRenameSelectionSearch = 2
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NelRenameActionReplace = 1
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NelRenameActionPrefix = 2
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NelRenameActionPostfix = 3
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NelRenameFilterDir = 1
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NelRenameFilterDirName = 2
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NelRenameFilterDirNameExt = 3
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NelRenameFilterName = 4
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NelRenameFilterNameExt = 5
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NelRenameFilterExt = 6
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rollout rename_rollout "Properties"
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(
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group "Global settings"
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(
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RadioButtons RenameWhat "Properties to rename" labels:#("Material", "Node") align:#left
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RadioButtons SelectionMode "String selection" labels:#("Apply to all the string", "Search pattern in the string") align:#left
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RadioButtons Action "Action to perform" labels:#("Replace", "Prefix", "Postfix") align:#left
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Label RemplaceWithLabel "Remplace / Prefix / Postfix with:" align:#left
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EditText RemplaceWith "" width:500 align:#left
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RadioButtons PathNameFilter "Path name filter" labels:#("c:/dir", "c:/dir/name", "c:/dir/name.ext", "name", "name.ext", ".ext") align:#left
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Label Sample "" align:#left
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)
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group "Replace"
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(
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Label FindWhatLabel "Find what:" align:#left
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EditText FindWhat "" width:500 align:#left
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CheckBox MatchWholeWordOnly "Match whole word only" checked:true
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CheckBox MatchCase "Match case" checked:false
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)
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fn replaceString str pattern_to_search =
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(
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local result, position, match, temp_str
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-- Default, doesn't match
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match = false
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if SelectionMode.state == NelRenameSelectionSearch then
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(
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-- Match all the word ?
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if MatchWholeWordOnly.checked == true then
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(
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if str == pattern_to_search then
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match = true
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)
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else
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(
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-- Find pattern
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result = ""
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temp_str = str
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while (temp_str != "") do
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(
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-- Find the pattern in the temp_str ?
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position = findString temp_str pattern_to_search
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if position != undefined then
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(
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-- Contact the fist part
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result = result + (substring temp_str 1 (position-1)) + RemplaceWith.text
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-- Remove the pattern
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temp_str = substring temp_str (position+pattern_to_search.count) -1
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-- Match
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match = true
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)
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else
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(
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-- Final
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result = result + temp_str
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temp_str = ""
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)
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)
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-- If replace, return the result
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if Action.state == NelRenameActionReplace then
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return result
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)
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)
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else if SelectionMode.state == NelRenameSelectionAlways then
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(
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-- Always match
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match = true
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)
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-- Match ?
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if match == true then
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(
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if Action.state == NelRenameActionReplace then
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return RemplaceWith.text
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else if Action.state == NelRenameActionPrefix then
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return RemplaceWith.text + str
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else if Action.state == NelRenameActionPostfix then
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return str + RemplaceWith.text
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)
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else
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(
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return str
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)
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)
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fn isFilename =
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(
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if RenameWhat.state == NelRenamePropertiesMaterial then
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return true
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else
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return false
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)
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fn modifyString filename =
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(
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local dir, name, ext, find_what, prefix, name_to_modify, postfix
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-- Find what
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find_what = FindWhat.text
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-- Get the bitmap file
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if MatchCase.checked == false then
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(
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filename = lowercase filename
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find_what = lowercase find_what
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)
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-- Filename
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prefix = ""
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name_to_modify = ""
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postfix = ""
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if isFilename() then
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(
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-- Extract different part of the path string
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dir = adjustPathStringForScript ((getFilenamePath filename)) + "/"
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name = getFilenameFile filename
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ext = getFilenameType filename
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-- Build the final filename
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if PathNameFilter.state == NelRenameFilterDir then
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(
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name_to_modify = dir
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postfix = name + ext
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)
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else if PathNameFilter.state == NelRenameFilterDirName then
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(
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name_to_modify = dir + name
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postfix = ext
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)
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else if PathNameFilter.state == NelRenameFilterDirNameExt then
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(
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name_to_modify = dir + name + ext
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)
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else if PathNameFilter.state == NelRenameFilterName then
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(
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prefix = dir
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name_to_modify = name
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postfix = ext
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)
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else if PathNameFilter.state == NelRenameFilterNameExt then
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(
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prefix = dir
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name_to_modify = name + ext
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)
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else -- if PathNameFilter.state == NelRenameFilterExt then
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(
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prefix = dir + name
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name_to_modify = ext
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)
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)
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else
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(
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name_to_modify = filename
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)
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-- Replace
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return (prefix + (replaceString name_to_modify find_what) + postfix)
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)
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fn updateSample =
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(
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if isFilename() then
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Sample.text = "Sample: \"" + NelRenameSampleFilename + "\" -> \"" + (modifyString NelRenameSample) + "\""
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else
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Sample.text = "Sample: \"" + NelRenameSample + "\" -> \"" + (modifyString NelRenameSample) + "\""
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)
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fn updateSearchMode =
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(
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if SelectionMode.state == NelRenameSelectionSearch then
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(
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MatchWholeWordOnly.enabled = true
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FindWhat.enabled = true
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MatchCase.enabled = true
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)
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else if SelectionMode.state == NelRenameSelectionAlways then
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(
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MatchWholeWordOnly.enabled = false
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FindWhat.enabled = false
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MatchCase.enabled = false
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)
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)
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fn updatePathNameFilter =
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(
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PathNameFilter.enabled = isFilename()
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)
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on FindWhat changed text do
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(
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updateSample ()
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)
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on RemplaceWith changed text do
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(
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updateSample ()
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)
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on SelectionMode changed state do
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(
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updateSearchMode ()
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updateSample ()
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)
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on Action changed state do
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(
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updateSample ()
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)
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on PathNameFilter changed state do
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(
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updateSample ()
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)
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on MatchWholeWordOnly changed state do
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(
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updateSample ()
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)
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on MatchCase changed state do
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(
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updateSample ()
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)
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on RenameWhat changed state do
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(
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updatePathNameFilter ()
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updateSample ()
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)
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local countRenamed
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fn renameMaterial material =
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(
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local find_what_lower, map, filename, position, mat
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-- Text to find in lower case
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find_what_lower = lowercase FindWhat.text
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-- Std material
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if ((classof material) == Standardmaterial) then
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(
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-- For each maps
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for map in material.maps do
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(
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-- Map defined ?
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if (map != undefined) then
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(
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-- Map is a bitmap file ?
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if (classof map) == Bitmaptexture then
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(
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-- Get the bitmap file
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filename = map.filename
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-- Modify it
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filename = modifyString filename
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-- Change something ?
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if (filename != map.filename) then
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(
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-- Remplace !
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map.filename = filename
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-- Count replaces
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countRenamed = countRenamed + 1
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)
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)
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)
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)
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)
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if ((classof material) == Multimaterial) then
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(
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for mat in material.materialList do
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(
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renameMaterial mat
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)
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)
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)
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fn do_it =
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(
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-- Reset count
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countRenamed = 0
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-- For each node in the project
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if (RenameWhat.state == NelRenamePropertiesMaterial) then
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(
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local mat
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for mat in sceneMaterials do
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(
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-- Rename its material
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renameMaterial mat
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)
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)
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else
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(
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local node
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for node in objects do
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(
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-- Rename its material
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previousname = node.name
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node.name = filename = modifyString node.name
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if (node.name != previousname) then
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countRenamed = countRenamed + 1
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)
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)
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-- Add to total sum
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return countRenamed
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)
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include "nel_batched_script.ms"
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on rename_rollout open do
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(
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updateSearchMode ()
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updateSample ()
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)
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)
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--
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gc ()
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if rename_floater != undefined do
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(
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closerolloutfloater rename_floater
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)
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rename_floater = newRolloutFloater "NeL rename bitmap" 550 874
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addrollout rename_rollout rename_floater rolledUp:false
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