2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef NL_CONTINUOUS_ACTION_H
|
|
|
|
#define NL_CONTINUOUS_ACTION_H
|
|
|
|
|
|
|
|
//
|
|
|
|
// Includes
|
|
|
|
//
|
|
|
|
|
|
|
|
#include "action.h"
|
|
|
|
|
|
|
|
|
|
|
|
namespace CLFECOMMON {
|
|
|
|
|
|
|
|
//
|
|
|
|
// Classes
|
|
|
|
//
|
|
|
|
|
|
|
|
class CContinuousAction : public CAction
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/// Returns true always (continuous action by essence)
|
|
|
|
bool isContinuous() const { return true; }
|
|
|
|
|
|
|
|
/*virtual bool isDelta() const = 0;
|
|
|
|
virtual bool hasGaranty() const = 0;
|
|
|
|
virtual void setGaranty(bool g=true) = 0;
|
|
|
|
virtual void packDelta(const CAction::TValue &origin) = 0;
|
|
|
|
virtual void unpackDelta(const CAction::TValue &origin) = 0;*/
|
|
|
|
virtual TValue getValue() const = 0;
|
|
|
|
//virtual TValue getValue(const CAction::TValue &origin) const = 0;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
/// Default ctor that initialize Timeout value
|
|
|
|
CContinuousAction ();
|
|
|
|
|
|
|
|
friend class CActionFactory;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // NL_CONTINUOUS_ACTION_H
|
|
|
|
|
|
|
|
/* End of continuous_action.h */
|