mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-15 20:23:47 +00:00
95 lines
3.2 KiB
INI
95 lines
3.2 KiB
INI
|
// repertory of textures bases (no-colorized)
|
||
|
input_path_texbase = "data\\texbases";
|
||
|
|
||
|
// repertory of masks (original)
|
||
|
input_path_mask = "data\\masks";
|
||
|
|
||
|
// repertory output of masks optimized created
|
||
|
output_path_mask_optimized = "data\\output_mask";
|
||
|
|
||
|
// file of infos colorization average for the client
|
||
|
output_path_cgi = "data\\output_cfg";
|
||
|
|
||
|
// file of infos about multiplexing texture for the client
|
||
|
output_path_gtm = "data\\output_cfg";
|
||
|
|
||
|
// additionnal paths to search for textures
|
||
|
additionnal_paths = { "panoply", "data" };
|
||
|
|
||
|
// The input path for textures
|
||
|
input_path = "panoply";
|
||
|
|
||
|
// the output path for result textures
|
||
|
output_path = "png";
|
||
|
|
||
|
// output files format used
|
||
|
output_format = "png";
|
||
|
|
||
|
// A character that is as a separator between extension
|
||
|
default_separator = "_";
|
||
|
|
||
|
// the types of bitmaps that must be loaded from the source folder
|
||
|
bitmap_extensions = { "tga", "png" };
|
||
|
|
||
|
|
||
|
// the extension for the masks of the texture
|
||
|
// If "mask1" is a extension, and that there's a bitmap name "tex_mask1", it is a "mask1" mask for tex
|
||
|
// Each mask has its own set of colors
|
||
|
mask_extensions = { "skin", "user", "hair" };
|
||
|
|
||
|
|
||
|
// Let's define colors for mask1
|
||
|
// hues are in the [0, 360] range and are interpreted as an absolute value
|
||
|
// 0 Red
|
||
|
// 60 Yellow
|
||
|
// 120 Green
|
||
|
// 180 Cyan
|
||
|
// 240 Blue
|
||
|
// 300 Magenta
|
||
|
|
||
|
// lightness are in the [-1, 1] range and are interpreted as a relative value
|
||
|
// brightness are in the [-1, 1] range and are interpreted as a relative value
|
||
|
|
||
|
// luminosities is interpreted as an added gray level. It usually ranges from -100 to 100 (like with photoshop)
|
||
|
// A luminositie of 0 means it is unmodified
|
||
|
// contrasts modulate the distance between colors components and the avg grey in the bitmap
|
||
|
// If the contrasts is 0 we got unmodified color.
|
||
|
// If the contrast is 100 the colors becomes pure
|
||
|
// If the contrast is -100 the colors becomes grey
|
||
|
|
||
|
|
||
|
skin_hues = { 0, 60, 120, 180, 240, 300 };
|
||
|
skin_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
skin_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
|
||
|
skin_luminosities = { 0.0, 0.0, 0.0, 0.0, 0.0 , 0.0};
|
||
|
skin_constrasts = { -100.0, -50.0, -20.0, 0.0, 50.0, 100.0 };
|
||
|
|
||
|
// the color ids define the letters that are used to build the file name. Case is ignored. Several caharacters may be used
|
||
|
skin_color_id = { "0", "1", "2", "3", "4", "5" };
|
||
|
|
||
|
/////////////////////////////////////////////
|
||
|
|
||
|
user_hues = { 0, 60, 120, 180, 240, 300 };
|
||
|
user_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
user_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
|
||
|
user_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
|
||
|
user_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
|
||
|
// the color ids define the letters that are used to build the file
|
||
|
user_color_id = { "A", "B", "C", "D", "E", "F" };
|
||
|
|
||
|
/////////////////////////////////////////////
|
||
|
|
||
|
hair_hues = { 0, 60, 120, 180, 240, 300 };
|
||
|
hair_lightness = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
hair_saturations = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
|
||
|
hair_luminosities = { 0.0, 10.0, 30.0, 50.0, 80.0, 100.0 };
|
||
|
hair_constrasts = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
|
||
|
|
||
|
// the color ids define the letters that are used to build the file
|
||
|
hair_color_id = { "G", "H", "I", "J", "K", "L" };
|
||
|
|