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30 lines
869 B
Text
30 lines
869 B
Text
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////////////////////////////////////////////////////////////////////////
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build_sound <leveldesign> <dfn> <source_samplebanks> <build_packed_sheets> <build_samplebanks>
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leveldesign = L:\leveldesign\
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dfn = L:\leveldesign\dfn\
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source_samplebanks = L:\assets\sound\samplebanks\
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build_packed_sheets = L:\build\sound_sheets\
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build_samplebanks = L:\build\sound_samplebanks\
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Where L:\ is your game content database.
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- leveldesign
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Contains your game data sheets.
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- dfn
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Contains the game data sheet type definitions.
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- source_samplebanks
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Contains a subdirectory for each sample bank.
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Inside each directory, your 16-bit PCM .wav files must be placed.
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- build_packed_sheets
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The build tool places the .packed_sheets files here.
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- build_samplebanks
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The build tool places the .sample_bank files here.
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////////////////////////////////////////////////////////////////////////
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