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52 lines
1.6 KiB
C
52 lines
1.6 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_DUP_PS_H
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#define NL_DUP_PS_H
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namespace NL3D
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{
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class CParticleSystemProcess;
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class CPSLocatedBindable;
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}
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/** For now there is no duplication method in particle system.
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* These are needed for edition, though..
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* These functions provide a way to do this (by serializing the system in a memory stream).
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* NB this is slow
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* These may be removed, but this provide a easy way to accomplish our goal
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*/
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/** temp : duplicate a process of a particle system.
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* return NULL if the copy failed
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*/
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NL3D::CParticleSystemProcess *DupPSLocated(const NL3D::CParticleSystemProcess *in);
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/** temp : duplicate a located bindable of a particle system
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* return NULL if the copy failed
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*/
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NL3D::CPSLocatedBindable *DupPSLocatedBindable(NL3D::CPSLocatedBindable *in);
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#endif
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