2012-05-29 13:31:11 +00:00
|
|
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
|
|
//
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU Affero General Public License as
|
|
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
|
|
// License, or (at your option) any later version.
|
|
|
|
//
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU Affero General Public License for more details.
|
|
|
|
//
|
|
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef RY_FOG_OF_WAR_H
|
|
|
|
#define RY_FOG_OF_WAR_H
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Class to manage the fog of war over a continent
|
|
|
|
* \author Matthieu 'Trap' Besson
|
|
|
|
* \author Nevrax France
|
|
|
|
* \date June 2004
|
|
|
|
*/
|
|
|
|
class IFogOfWar
|
|
|
|
{
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
sint16 MapWidth, MapHeight; // Size of the map in pixel
|
|
|
|
float MinX, MinY, MaxX, MaxY; // World Coords (same as continent ones)
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
IFogOfWar();
|
|
|
|
virtual ~IFogOfWar();
|
|
|
|
|
|
|
|
// Must be implemented in derived class
|
|
|
|
// Return a pointer to the data (array of uint8 of size RealWidth * RealHeight)
|
|
|
|
// in this array 0 is unexplored place, 255 is explored
|
|
|
|
virtual uint8 *getData() = 0;
|
|
|
|
// Create the data containing the
|
|
|
|
virtual bool createData(sint16 w, sint16 h) = 0;
|
|
|
|
// Real width and real height can be different from MapWidth and MapHeight if the Data
|
|
|
|
// containing the map is larger (next power of 2 for instance)
|
|
|
|
virtual sint16 getRealWidth() { return MapWidth; }
|
|
|
|
virtual sint16 getRealHeight() { return MapHeight; }
|
|
|
|
|
|
|
|
// Explore a position
|
|
|
|
void explore(float worldPosX, float worldPosY);
|
|
|
|
|
|
|
|
// Callback if new explored pos (used to unlock info, upload texture to VRAM, etc...)
|
|
|
|
virtual void explored(sint16 /* mapPosX */, sint16 /* mapPosY */) { }
|
|
|
|
|
|
|
|
float getMinX() const { return MinX; }
|
|
|
|
float getMinY() const { return MinY; }
|
|
|
|
float getMaxX() const { return MaxX; }
|
|
|
|
float getMaxY() const { return MaxY; }
|
|
|
|
sint16 getMapWidth() const { return MapWidth; }
|
|
|
|
sint16 getMapHeight() const { return MapHeight; }
|
|
|
|
|
|
|
|
|
|
|
|
// Serialize the map
|
|
|
|
void serial(class NLMISC::IStream &f) throw(NLMISC::EStream);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|