2012-05-29 13:31:11 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SYSTEM_MESSAGE_H
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#define NL_SYSTEM_MESSAGE_H
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#include "nel/misc/types_nl.h"
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namespace CLFECOMMON {
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const uint8 SYSTEM_LOGIN_CODE = 0; // From client
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const uint8 SYSTEM_SYNC_CODE = 1; // From server
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const uint8 SYSTEM_ACK_SYNC_CODE = 2; // From client
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const uint8 SYSTEM_PROBE_CODE = 3; // From server
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const uint8 SYSTEM_ACK_PROBE_CODE = 4; // From client
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const uint8 SYSTEM_DISCONNECTION_CODE = 5; // From client
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const uint8 SYSTEM_STALLED_CODE = 6; // From server
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const uint8 SYSTEM_SERVER_DOWN_CODE = 7; // From server
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const uint8 SYSTEM_QUIT_CODE = 8; // From client
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const uint8 SYSTEM_ACK_QUIT_CODE = 9; // From server
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const uint NumBitsInLongAck = 512;
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const static char* SystemMessagesNames[32] = {
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"LOGIN",
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"SYNC",
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"ACK_SYNC",
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"PROBE",
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"ACK_PROBE",
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"DISCONNECTION",
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"STALLED",
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"SERVER_DOWN",
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"QUIT",
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"ACK_QUIT",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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"",
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};
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}
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#endif // NL_SYSTEM_MESSAGE_H
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/* End of system_message.h */
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