khanat-opennel-code/code/ryzom/tools/client/client_config/database.h

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2016-12-09 15:04:26 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_DATABASE_H
#define NL_DATABASE_H
// ***************************************************************************
// Bitmaps
// ***************************************************************************
enum
{
BitmapDisplay = 0,
BitmapDisplayDetails,
BitmapDisplayAdvanced,
BitmapCard,
BitmapGeneral,
BitmapNetwork,
BitmapSound,
BitmapUpdate,
BitmapTopRight,
BitmapWelcome,
BitmapCount,
};
// ***************************************************************************
struct CBitmapId
{
public:
uint ResId;
};
// ***************************************************************************
extern const CBitmapId BitmapId[BitmapCount];
// ***************************************************************************
// Pages
// ***************************************************************************
enum
{
PageGeneral=0,
PageDisplay,
PageDisplayDetails,
PageDisplayAdvanced,
PageSound,
PageDisplaySysInfo,
PageDisplayOpenGLInfo,
PageDisplayOpenD3DInfo,
PageCount
};
// ***************************************************************************
/**
* Data page
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2003
*/
class CPage
{
public:
/// Constructor
CPage ();
void init (uint id, const char *name, bool bold, uint icon, uint resid, CPage *parent);
void select ();
bool Bold;
uint ChildId;
uint ResId;
uint PageId;
std::string Name;
uint Icon;
CPage *Parent;
std::vector<CPage*> Children;
};
// ***************************************************************************
extern CPage Pages[PageCount];
// ***************************************************************************
extern CPage Root;
// ***************************************************************************
void CreateDataBase ();
// ***************************************************************************
// Config File default
// ***************************************************************************
void LoadConfigFileDefault ();
extern NLMISC::CConfigFile ConfigFileDefault;
// ***************************************************************************
// Merge method
// ***************************************************************************
enum TMergeMethod
{
PreferInferior = 0, // Default
PreferSuperior,
PreferTrue,
PreferFalse,
};
TMergeMethod GetMergeMethod (const char *varName);
// ***************************************************************************
// Quality
// ***************************************************************************
#define QUALITY_STEP 4
#define QUALITY_TEXTURE_STEP 3
extern const float QualityToLandscapeThreshold[QUALITY_STEP];
extern const float QualityToZFar[QUALITY_STEP];
extern const float QualityToLandscapeTileNear[QUALITY_STEP];
extern const int QualityToSkinNbMaxPoly[QUALITY_STEP];
extern const int QualityToNbMaxSkeletonNotCLod[QUALITY_STEP];
extern const int QualityToFxNbMaxPoly[QUALITY_STEP];
// ***************************************************************************
template<class T>
int GetQuality (const T *table, T value)
{
if (table[0] < table[QUALITY_STEP-1])
{
uint i=0;
while ((i<QUALITY_STEP) && (table[i]<value))
i++;
return i;
}
else
{
uint i=0;
while ((i<QUALITY_STEP) && (table[i]>value))
i++;
return i;
}
}
// ***************************************************************************
#endif // NL_DATABASE_H
/* End of database.h */