khanat-opennel-code/code/ryzom/common/src/game_share/ecosystem.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/debug.h"
#include "ecosystem.h"
using namespace std;
namespace ECOSYSTEM
{
const static string UnknownString = "Unknown";
const static string CommonString = "CommonEcosystem";
const static string DesertString = "Desert";
const static string ForestString = "Forest";
const static string LacustreString = "Lacustre";
const static string JungleString = "Jungle";
const static string GooString = "Goo";
const static string PrimaryRootString = "PrimaryRoot";
//-----------------------------------------------
// stringToEcosystem : case-unsensitive comparison
//-----------------------------------------------
EECosystem stringToEcosystem(const string &str)
{
string strL = NLMISC::toLower( str );
if( strL == NLMISC::toLower( CommonString) ) return common_ecosystem;
if( strL == NLMISC::toLower( DesertString ) ) return desert;
if( strL == NLMISC::toLower( ForestString ) ) return forest;
if( strL == NLMISC::toLower( LacustreString ) ) return lacustre;
if( strL == NLMISC::toLower( JungleString ) ) return jungle;
if( strL == NLMISC::toLower( GooString ) ) return goo;
if( strL == NLMISC::toLower( PrimaryRootString ) ) return primary_root;
return unknown;
} // stringToEcosystem //
//-----------------------------------------------
// toString :
//-----------------------------------------------
const string & toString (EECosystem e)
{
switch( e )
{
case common_ecosystem:
return CommonString;
case desert:
return DesertString;
case forest:
return ForestString;
case lacustre:
return LacustreString;
case jungle:
return JungleString;
case goo:
return GooString;
case primary_root:
return PrimaryRootString;
default:
return UnknownString;
}
} // toString //
}; // ECOSYSTEM