khanat-opennel-code/code/nel/tools/3d/object_viewer/texture_chooser.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std_afx.h"
#include "object_viewer.h"
#include "texture_chooser.h"
#include "multi_tex_dlg.h"
#include "nel/3d/texture_file.h"
#include "nel/3d/texture_bump.h"
#include "nel/3d/ps_particle_basic.h"
#include "nel/misc/path.h"
// size of the bitmap that is displayed
const uint tSize = 25;
/////////////////////////////////////////////////////////////////////////////
// CTextureChooser dialog
CTextureChooser::CTextureChooser(NL3D::CPSMultiTexturedParticle *mtp /*= NULL*/, CParticleWorkspace::CNode *ownerNode)
: _CurrBitmap(0),
_Wrapper(NULL),
_Texture(NULL),
_EnableRemoveButton(false),
_MTP(mtp),
_Node(ownerNode),
_MultiTexDlg(NULL)
{
//{{AFX_DATA_INIT(CTextureChooser)
//}}AFX_DATA_INIT
}
CTextureChooser::~CTextureChooser()
{
if (_MultiTexDlg)
{
_MultiTexDlg->DestroyWindow();
delete _MultiTexDlg;
}
if (_CurrBitmap)
::DeleteObject(_CurrBitmap);
}
BOOL CTextureChooser::EnableWindow( BOOL bEnable)
{
GetDlgItem(IDC_BROWSE_TEXTURE)->EnableWindow(bEnable);
GetDlgItem(IDC_REMOVE_TEXTURE)->EnableWindow(bEnable);
if (_MTP)
{
GetDlgItem(IDC_ENABLE_MULTITEXTURING)->EnableWindow(bEnable);
GetDlgItem(IDC_EDIT_MULTITEXTURING)->EnableWindow((bEnable ? true: false /* VC WARNING */) & _MTP->isMultiTextureEnabled());
}
return CEditAttribDlg::EnableWindow(bEnable);
}
void CTextureChooser::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTextureChooser)
DDX_Control(pDX, IDC_ENABLE_MULTITEXTURING, m_MultiTexCtrl);
//}}AFX_DATA_MAP
}
void CTextureChooser::init(uint32 x, uint32 y, CWnd *pParent)
{
Create(IDD_TEXTURE_CHOOSER, pParent);
RECT r;
GetClientRect(&r);
MoveWindow(x, y, r.right, r.bottom);
if (!_EnableRemoveButton)
{
GetDlgItem(IDC_REMOVE_TEXTURE)->ShowWindow(SW_HIDE);
}
if (!_MTP)
{
GetDlgItem(IDC_EDIT_MULTITEXTURING)->ShowWindow(SW_HIDE);
m_MultiTexCtrl.ShowWindow(SW_HIDE);
GetDlgItem(IDC_MULTITEX_BORDER)->ShowWindow(SW_HIDE);
}
else
{
if (_MTP->isMultiTextureEnabled())
{
m_MultiTexCtrl.SetCheck(1);
}
updateMultiTexCtrl();
}
ShowWindow(SW_SHOW);
}
void CTextureChooser::textureToBitmap()
{
if (!_Texture)
{
if (_CurrBitmap)
{
::DeleteObject(_CurrBitmap);
_CurrBitmap = NULL;
}
return;
}
if (_CurrBitmap)
{
::DeleteObject(_CurrBitmap);
}
// for a bumpmap, show its heightmap
NL3D::CTextureBump *tb = dynamic_cast<NL3D::CTextureBump *>( (NL3D::ITexture *) _Texture);
NL3D::ITexture *tex = tb ? tb->getHeightMap() : _Texture;
if (!tex) tex = _Texture;
tex->generate();
// make copy of the texture
NLMISC::CBitmap cb(* ((NL3D::ITexture *) tex));
cb.convertToType(NLMISC::CBitmap::RGBA);
cb.resample(tSize, tSize);
uint32 *dat = (uint32 *) &(cb.getPixels()[0]);
_CurrBitmap = ::CreateBitmap(tSize, tSize, 1, 32, dat);
tex->release();
Invalidate();
UpdateData(TRUE);
}
BEGIN_MESSAGE_MAP(CTextureChooser, CDialog)
//{{AFX_MSG_MAP(CTextureChooser)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_REMOVE_TEXTURE, OnRemoveTexture)
ON_BN_CLICKED(IDC_EDIT_MULTITEXTURING, OnEditMultitexturing)
ON_BN_CLICKED(IDC_ENABLE_MULTITEXTURING, OnEnableMultitexturing)
ON_BN_CLICKED(IDC_BROWSE_TEXTURE, OnBrowseTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTextureChooser message handlers
BOOL CTextureChooser::OnInitDialog()
{
CDialog::OnInitDialog();
nlassert(_Wrapper);
_Texture = _Wrapper->get();
// generate the bitmap
textureToBitmap();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CTextureChooser::OnBrowseTexture()
{
std::string texName("*.tga");
/// get the name of the previously set texture if there is one
if (dynamic_cast<NL3D::CTextureFile *>(_Wrapper->get()))
{
texName = (static_cast<NL3D::CTextureFile *>(_Wrapper->get()))->getFileName();
}
CFileDialog fd(TRUE, ".tga", texName.c_str(), 0, NULL, this);
if (fd.DoModal() == IDOK)
{
// Add to the path
char drive[256];
char dir[256];
char path[256];
// Add search path for the texture
_splitpath (fd.GetPathName(), drive, dir, NULL, NULL);
_makepath (path, drive, dir, NULL, NULL);
NLMISC::CPath::addSearchPath (path);
try
{
NL3D::CTextureFile *tf = new NL3D::CTextureFile(std::string(fd.GetFileName()));
_Wrapper->setAndUpdateModifiedFlag(tf);
_Texture = tf;
textureToBitmap();
}
catch (NLMISC::Exception &e)
{
MessageBox(e.what(), "error loading texture");
}
}
}
void CTextureChooser::OnPaint()
{
CPaintDC dc(this); // device context for painting
if (_CurrBitmap)
{
HDC bitmapDc = ::CreateCompatibleDC(dc);
HGDIOBJ old = ::SelectObject(bitmapDc, _CurrBitmap);
::BitBlt(dc, 10, 10, tSize, tSize, bitmapDc, 0, 0, SRCCOPY);
::SelectObject(bitmapDc, old);
::DeleteDC(bitmapDc);
}
}
void CTextureChooser::OnRemoveTexture()
{
if (_Texture)
{
_Texture->release();
_Texture = NULL;
}
_Wrapper->setAndUpdateModifiedFlag(NULL);
textureToBitmap();
Invalidate();
}
void CTextureChooser::childPopupClosed(CWnd *child)
{
nlassert(child == _MultiTexDlg);
_MultiTexDlg->DestroyWindow();
delete _MultiTexDlg;
_MultiTexDlg = NULL;
EnableWindow(TRUE);
}
void CTextureChooser::updateMultiTexCtrl()
{
GetDlgItem(IDC_EDIT_MULTITEXTURING)->EnableWindow(_MTP->isMultiTextureEnabled());
}
void CTextureChooser::OnEditMultitexturing()
{
nlassert(_MTP);
EnableWindow(FALSE);
_MultiTexDlg = new CMultiTexDlg(_Node, _MTP, this, this);
_MultiTexDlg->init(this);
}
void CTextureChooser::OnEnableMultitexturing()
{
_MTP->enableMultiTexture(m_MultiTexCtrl.GetCheck() ? true : false /* VC warning */);
updateMultiTexCtrl();
}