2012-07-02 20:49:24 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "field.h"
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#include "cond_node.h"
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CField::CField()
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{
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_Name = std::string("<unnamed>");
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}
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CField::CField(std::string name)
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{
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_Name = name;
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}
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const std::vector<IValue *> &CField::getPossibleValues() const
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{
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return _PossibleValues;
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}
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void CField::addPossibleValue(IValue *value)
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{
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_PossibleValues.push_back( value );
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}
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CField::~CField()
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{
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std::vector<IValue *>::iterator it_val = _PossibleValues.begin();
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while ( ! _PossibleValues.empty() )
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{
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delete _PossibleValues.front();
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_PossibleValues.erase( _PossibleValues.begin() );
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}
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}
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const std::string &CField::getName() const
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{
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return _Name;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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CBoolField::CBoolField() : CField()
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{
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_PossibleValues.push_back( new CValue<bool>(true) );
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_PossibleValues.push_back( new CValue<bool>(false) );
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}
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CBoolField::CBoolField(std::string name) : CField( name )
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{
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_PossibleValues.push_back( new CValue<bool>(true) );
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_PossibleValues.push_back( new CValue<bool>(false) );
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}
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ICondNode *CBoolField::createNode(int key, int pos, std::vector<CRecord *> &)
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{
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ICondNode *node = new CEqualNode<bool>(this, pos);
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return node;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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CStringField::CStringField() : CField()
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{
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}
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CStringField::CStringField(std::string name, std::vector<std::string> &values) : CField(name)
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{
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std::vector<std::string>::iterator it_val = values.begin();
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while ( it_val != values.end() )
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{
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_PossibleValues.push_back( new CValue<std::string>( *it_val ) );
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it_val++;
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}
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}
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ICondNode *CStringField::createNode(int key, int pos, std::vector<CRecord *> &)
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{
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return new CEqualNode<std::string>(this, pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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CIntField::CIntField() : CField()
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{
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}
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CIntField::CIntField(std::string name, std::vector<int> &values) : CField( name )
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{
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std::vector<int>::iterator it_val = values.begin();
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while ( it_val != values.end() )
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{
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_PossibleValues.push_back( new CValue<int>( *it_val ) );
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it_val++;
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}
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}
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ICondNode *CIntField::createNode(int key, int pos, std::vector<CRecord *> &)
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{
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return new CEqualNode<int>(this, pos);
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}
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/////////////////////////////////////////////////////////////////////////////////////////////
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/*
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CRealField::CRealField() : CField()
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{
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}
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CRealField::CRealField(std::string name, std::vector<double> &values) : CField( name )
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{
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std::vector<double>::iterator it_val = values.begin();
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while ( it_val != values.end() )
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{
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_PossibleValues.push_back( new CValue<double>( *it_val ) );
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it_val++;
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}
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}
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ICondNode *CRealField::createNode(int key, int pos, std::vector<CRecord *> &)
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{
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return new CEqualNode<int>(this, pos);
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}
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void CRealField::computeRanges(int key, int pos, std::vector<CRecord *> &records)
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{
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int max_gain_attrib = -1;
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double max_gain = 0;
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std::vector<CRecord *>::iterator it_r = records.begin();
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while ( it_r != records.end() )
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{
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it_r++;
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}
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}
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2012-05-27 19:52:02 +00:00
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*/
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