2012-07-02 20:49:24 +00:00
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VALUE_H_
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#define NL_VALUE_H_
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#include <string>
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class IValue {
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public:
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virtual void getValue(IValue &) = 0;
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virtual void setValue(IValue &) = 0;
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virtual bool operator==(IValue *) const = 0 ;
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virtual bool operator<(IValue &) = 0;
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virtual bool operator>(IValue &) = 0;
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};
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template<class T> class CValue : public IValue {
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private:
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T _Value;
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public:
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CValue();
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CValue(T);
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CValue(const CValue<T> &);
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virtual void getValue(IValue &);
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virtual void setValue(IValue &);
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// virtual CValue<T> &operator=(T);
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virtual bool operator==(IValue *) const;
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bool operator<(IValue &);
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bool operator>(IValue &);
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virtual T getValue();
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virtual void setValue(T);
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};
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template<class T> CValue<T>::CValue()
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{
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}
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template<class T> CValue<T>::CValue(T value)
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{
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_Value = value;
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}
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template<class T> CValue<T>::CValue(const CValue<T> &value)
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{
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_Value = value.getValue();
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}
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template<class T> void CValue<T>::getValue(IValue &value)
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{
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( (CValue<T> &)value)._Value = _Value;
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}
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template<class T> void CValue<T>::setValue(IValue &value)
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{
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_Value = ( ( (CValue<T> &)value ).getValue() );
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}
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template<class T> bool CValue<T>::operator==(IValue *value) const
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{
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return ( _Value == ( ( (CValue<T> *)value )->getValue() ) );
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}
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template<class T> bool CValue<T>::operator<(IValue &value)
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{
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if ( _Value < ( ( (CValue<T> &)value ).getValue() ) )
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return true;
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else
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return false;
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}
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template<class T> bool CValue<T>::operator>(IValue &value)
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{
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if ( _Value > ( ( (CValue<T> &)value ).getValue() ) )
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return true;
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else
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return false;
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}
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template<class T> void CValue<T>::setValue(T value)
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{
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_Value = value;
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}
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template<class T> T CValue<T>::getValue()
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{
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return _Value;
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}
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#endif
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