mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 19:49:55 +00:00
145 lines
8.5 KiB
C
145 lines
8.5 KiB
C
|
/**
|
||
|
@mainpage Object Viewer Qt
|
||
|
@author Dzmitry Kamiahin <dnk-88@tut.by>, (C) 2010
|
||
|
|
||
|
@section introduce Introduce
|
||
|
@details
|
||
|
The Object Viewer Qt (ovqt) is a tool for working with graphics technology NeL data,
|
||
|
which can be useful durung the development and preparation of the game content.
|
||
|
The tool can be used in different tasks:
|
||
|
- Loading and viewing NeL data (.shape, .ps) files with the ability to set wind power, color light.
|
||
|
- Viewing animation shape (loading .anim, .skel, .swt files) using playlist or slot manager(mixing animation).
|
||
|
- Create and modify NeL particle system.
|
||
|
- Viewing water shape with the ability to set day/night.
|
||
|
- Modify skeleton (.skel files, .scale file).
|
||
|
- Create and modify micro-vegetation material (.vegetset files)
|
||
|
- Viewing landscape (.zonel files)
|
||
|
- Dialog allows to specify graphical, sound, search path and landscape settings.
|
||
|
|
||
|
@section project_structure Overview of the Object Viewer Qt Project Structure
|
||
|
@details
|
||
|
OVQT - consists of several major subsystems. Each subsystem performs its defined part of the task.
|
||
|
Through Modules:: provides access to all other program subsystems.
|
||
|
|
||
|
Program has the following subsystems:
|
||
|
- @ref Modules - Main modules aggregated all parts of the program.
|
||
|
- @ref NLQT::CConfiguration - is responsible for loading and saving settings from the configuration file. As well as search path of data.
|
||
|
- @ref NLQT::CObjectViewer - main subsystem of the program, which initializes the driver, creates a scene and other supporting elements.
|
||
|
It is a container for loaded models, which can further be viewed and animated.
|
||
|
- @ref NLQT::CMainWindow - is responsible for the GUI.
|
||
|
- @ref NLQT::CParticleEditor - is responsible for the particle systems and provides access to a container that keeps all the loaded particle systems.
|
||
|
And also allows you to view an animation of particle systems, with the ability to control its parameters.
|
||
|
- @ref NLQT::CVegetableEditor - is responsible for the landscape zones and the editor of vegetation.
|
||
|
Allows you to load and view the landscape. Also has the ability to create and edit the parameters of the micro-vegetation.
|
||
|
- @ref NLQT::CSoundSystem - is responsible for the sound in the program.
|
||
|
|
||
|
<b>
|
||
|
The structure of the GUI in the editor of the particles.
|
||
|
</b><br>
|
||
|
This can be useful for new developers who want to add more new dialogs or to improve the functionality of existing dialogues.
|
||
|
<img src="gui_struct.png" alt="Particle Workspace">
|
||
|
ParticleWorkspace dialogue uses the technique of model-view.
|
||
|
Using the signal/slot link QTreeView with QStackWidget, Editor properties dialog.
|
||
|
When you select an item in QTreeView, QStackWidget displays the necessary page(PageWidget) where you can edit the element of the particles system.
|
||
|
Each page is made in the designer and has a separate forms(.ui).
|
||
|
In accordance with the recommendations of dialogues design, with a large number of items,every page uses QTabWidget.
|
||
|
In case when there is a great number of controls, and not everything you want to display,
|
||
|
it's used the dynamic creation of tabs. Moreover, each tab uses a separate forms(.ui).
|
||
|
|
||
|
@section for_new_developer Guide for new developers of the Object Viewer Qt.
|
||
|
@details
|
||
|
First of all, to begin developing dialogues that add new features ovqt,
|
||
|
it is needed to read the documentation Qt libs (http://doc.qt.nokia.com/) and NeL documentation.
|
||
|
|
||
|
In order to have convenient using of the tool and its further development,
|
||
|
it is expected to make a unified interface that is why all dialogs should adhere to a standard design,
|
||
|
which will be written further. For this goals program provides some additional widgets,
|
||
|
which are recommended to use. As in the development Qt Designer is actively used.
|
||
|
To get access to founded here widgets from the designer,the technique promotion is used,
|
||
|
which can be found <a href="http://doc.qt.nokia.com/4.5/designer-using-custom-widgets.html"> here </a>.
|
||
|
<ol>
|
||
|
<li><b>
|
||
|
CEditRangeUIntWidget / CEditRangeIntWidget / CEditRangeFloatWidget
|
||
|
</b><br>
|
||
|
Widgets provides a slider that allows you to specify an integer (or float, depending on which widget used) number within a set range.
|
||
|
The range is also can be set by the user, or for a more accurate selection of numbers, either for receiving large values.
|
||
|
As there may be situations when the range that a user requests,has to be restricted, and widget provides methods that allow you to do so.
|
||
|
<br><br>
|
||
|
<img src="cedit_range_int_widget.png" alt="CEditRangeIntWidget">
|
||
|
<br>
|
||
|
<img src="cedit_range_float_widget.png" alt="CEditRangeFloatWidget">
|
||
|
@see
|
||
|
@ref NLQT::CEditRangeUIntWidget, @ref NLQT::CEditRangeIntWidget, @ref NLQT::CEditRangeFloatWidget
|
||
|
|
||
|
<li><b>
|
||
|
CColorEditWidget
|
||
|
</b><br>
|
||
|
Using this widget you can set the color(RGBA) using the four sliders or through the color selection dialog.
|
||
|
<br><br>
|
||
|
<img src="cedit_color_widget.png" alt="CColorEditWidget">
|
||
|
@see
|
||
|
@ref NLQT::CColorEditWidget
|
||
|
|
||
|
<li><b>
|
||
|
CDirectionWidget
|
||
|
</b><br>
|
||
|
This widget helps to choose from several preset directions, or to choose a custom one.
|
||
|
To use it you have to create a wrapper.
|
||
|
<br><br>
|
||
|
<img src="cdirection_widget.png" alt="CDirectionWidget">
|
||
|
@see
|
||
|
@ref NLQT::CDirectionWidget
|
||
|
</ol><br><br>
|
||
|
|
||
|
To further convinience of instrument using dialogues interface is recommended to make as follows.
|
||
|
The most sophisticated tools of the program, should take the form of three dock windows (example shown in the screenshot).
|
||
|
<img src="object_viewer_qt_window.png" alt="Object Viewer Qt">
|
||
|
<ol>
|
||
|
<li>
|
||
|
The first dock window - is a control dock window, it should focus all of the control functions of general purpose
|
||
|
(for example: start/stop/pause animations or particles system).
|
||
|
It is recommended to perform of the horizontal type window and placed in the bottom of the main window.
|
||
|
<li>
|
||
|
The second dock window - is a list or a tree of items. In which selecting of the current element,
|
||
|
which assumes to modify or viewis possible.Operations "add/remove/insert or other" items are recommended to make as a popur menu.
|
||
|
It is recommended to perform of the vertical type window and placed in the left of the main window.
|
||
|
<li>
|
||
|
The third dock - is an editor for properties of the element that was selected in the list or in the tree of elements.
|
||
|
As all the controls occupy much space or do not fit at all, you have to use tabs QTabWidget,
|
||
|
which in total can contains quite a lot of elements.
|
||
|
For a small number of tabs it is allowed to use both horizontal and vertical location.
|
||
|
But with a large number of tabs, it is necessary to apply the vertical arrangement.
|
||
|
It is recommended to perform of the vertical type of window and placed in the right of the main window.
|
||
|
</ol>
|
||
|
In the simple dialogues do not necessary to use all three windows, but user has to adhere to the recommendations given above as well.
|
||
|
Also, <b>all dialogs must use the qt layout manager</b>. And if you do not use the designer,
|
||
|
make sure you use the qt tools internationalization applications.
|
||
|
<br><br>
|
||
|
In ovqt for most dialogs their owner is NLQT::CMainWindow and in its methods creating and initializing all dependent dialogs occur.
|
||
|
For the convenience of the program using, most dialogues are created in the form of docking windows.
|
||
|
Creating all the dialogues are carried out in a private method NLQT::CMainWindow::createDialogs().
|
||
|
Hence, it is necessary to add operations in this method to create new dialogues.
|
||
|
But we must take into account that at this moment is fully available only one component of the program CConfiguration,
|
||
|
to read the settings from the configuration file. The remaining components of the program are available only after the main window stays visible.
|
||
|
Calling the dialogues going through the menu or the toolbar, usually it is a checkable item.
|
||
|
Adding of the new menu items or items toolbars is need in methods NLQT::CMainWindow::createMenus(), NLQT::CMainWindow::createToolBars().
|
||
|
|
||
|
@section license_ovqt License Object Viewer Qt
|
||
|
@details
|
||
|
Object Viewer Qt
|
||
|
<br>
|
||
|
Copyright (C) 2010 Dzmitry Kamiahin <dnk-88@tut.by>
|
||
|
<br><br>
|
||
|
This program is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
<br><br>
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
<br><br>
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|