mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-16 22:38:42 +00:00
118 lines
3.2 KiB
C
118 lines
3.2 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_ENTITY_FX_H
|
||
|
#define CL_ENTITY_FX_H
|
||
|
|
||
|
#include <string>
|
||
|
#include <map>
|
||
|
|
||
|
#include "nel/misc/types_nl.h"
|
||
|
#include "nel/misc/vector.h"
|
||
|
#include "nel/misc/vectord.h"
|
||
|
#include "nel/3d/u_particle_system_instance.h"
|
||
|
|
||
|
/**
|
||
|
* CEntityFX class contained datas for instanciate an FX
|
||
|
* \author Alain Saffray
|
||
|
* \author Nevrax France
|
||
|
* \date 2001
|
||
|
*/
|
||
|
class CEntityFx
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
struct SStatusFx
|
||
|
{
|
||
|
uint32 AlwaysStarted : 1;
|
||
|
uint32 InfinityLoop : 1;
|
||
|
|
||
|
uint32 Started : 1;
|
||
|
|
||
|
SStatusFx( void )
|
||
|
{
|
||
|
AlwaysStarted = 0;
|
||
|
InfinityLoop = 0;
|
||
|
Started = 0;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
/**
|
||
|
* Constructor
|
||
|
* \param FxName name of Fx, must be unique
|
||
|
* \param InstanceName name of instance (shape), used for instanciate FX
|
||
|
* \param Position initial position of Fx
|
||
|
* \param Rotation initial rotation matrix of Fx
|
||
|
*/
|
||
|
CEntityFx( const std::string& FxName, const std::string& InstanceName, const NLMISC::CVector& Position, const NLMISC::CQuat& Rotation );
|
||
|
|
||
|
/**
|
||
|
* Destructor
|
||
|
*/
|
||
|
~CEntityFx();
|
||
|
|
||
|
/// Get Status of Fx
|
||
|
inline SStatusFx& getStatus( void ) { return _StatusFx; }
|
||
|
|
||
|
/// Set Status of Fx
|
||
|
inline void setStatus( const SStatusFx& Status ) { _StatusFx = Status; }
|
||
|
|
||
|
/// alwaysStarted return true if Fx must be always started or set it
|
||
|
inline bool alwaysStarted( void ) { return _StatusFx.AlwaysStarted; }
|
||
|
inline void alwaysStarted( bool b ) { _StatusFx.AlwaysStarted = b; }
|
||
|
|
||
|
/// infinityLoop return true if Fx is must be in InfinityLoop or set it
|
||
|
inline bool infinityLoop( void ) { return _StatusFx.InfinityLoop; }
|
||
|
inline void infinityLoop( bool b ) { _StatusFx.InfinityLoop = b; }
|
||
|
|
||
|
/// started return true if Fx is Started or set it
|
||
|
inline bool started( void ) { return _StatusFx.Started; }
|
||
|
inline void started( bool b ) { _StatusFx.Started = b; }
|
||
|
|
||
|
/// startFx
|
||
|
void startFx( void );
|
||
|
|
||
|
/// isTerminated return true if fx is finish
|
||
|
bool isTerminated( void );
|
||
|
|
||
|
/// deleteInstance
|
||
|
void deleteInstance( void);
|
||
|
|
||
|
private:
|
||
|
std::string _FxName;
|
||
|
std::string _InstanceName;
|
||
|
NLMISC::CVector _Position;
|
||
|
NLMISC::CQuat _Rotation;
|
||
|
SStatusFx _StatusFx;
|
||
|
|
||
|
NL3D::UParticleSystemInstance _FxInstance;
|
||
|
};
|
||
|
|
||
|
|
||
|
typedef std::map< std::string, CEntityFx *> TMapEntityFx;
|
||
|
extern TMapEntityFx EntityFx;
|
||
|
|
||
|
void newFx( const std::string& FxName, const std::string& InstanceName, const NLMISC::CVector& Position, const NLMISC::CQuat& Rotation );
|
||
|
void deleteFx( const std::string& FxName );
|
||
|
void startFx( const std::string& FxName );
|
||
|
void manageFxEntities( void );
|
||
|
|
||
|
#endif // CL_ENTITY_FX_H
|
||
|
|
||
|
/* End of entity_fx.h */
|