mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-14 11:19:07 +00:00
91 lines
2.8 KiB
C
91 lines
2.8 KiB
C
|
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#if !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)
|
||
|
#define AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_
|
||
|
|
||
|
#if _MSC_VER > 1000
|
||
|
#pragma once
|
||
|
#endif
|
||
|
namespace NL3D
|
||
|
{
|
||
|
class CPSZone ;
|
||
|
}
|
||
|
|
||
|
#include "ps_wrapper.h"
|
||
|
#include "dialog_stack.h"
|
||
|
#include "editable_range.h"
|
||
|
#include "particle_workspace.h"
|
||
|
//
|
||
|
#include "nel/3d/ps_zone.h"
|
||
|
|
||
|
|
||
|
class CParticleDlg;
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CCollisionZoneDlg dialog
|
||
|
|
||
|
class CCollisionZoneDlg : public CDialog, public CDialogStack
|
||
|
{
|
||
|
// Construction
|
||
|
public:
|
||
|
CCollisionZoneDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSZone *zone, CParticleDlg *particleDlg) ; // standard constructor
|
||
|
|
||
|
void init(sint x, sint y, CWnd *pParent) ;
|
||
|
// Dialog Data
|
||
|
//{{AFX_DATA(CCollisionZoneDlg)
|
||
|
enum { IDD = IDD_ZONE };
|
||
|
CComboBox m_CollisionBehaviour;
|
||
|
//}}AFX_DATA
|
||
|
|
||
|
|
||
|
// Overrides
|
||
|
// ClassWizard generated virtual function overrides
|
||
|
//{{AFX_VIRTUAL(CCollisionZoneDlg)
|
||
|
protected:
|
||
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||
|
//}}AFX_VIRTUAL
|
||
|
|
||
|
// Implementation
|
||
|
protected:
|
||
|
CParticleWorkspace::CNode *_Node;
|
||
|
CParticleDlg *_ParticleDlg;
|
||
|
// the collision zone being edited
|
||
|
NL3D::CPSZone *_Zone ;
|
||
|
// edition of the bounce factor
|
||
|
CEditableRangeFloat *_BounceFactorDlg ;
|
||
|
// Generated message map functions
|
||
|
//{{AFX_MSG(CCollisionZoneDlg)
|
||
|
afx_msg void OnSelchangeCollisionBehaviour();
|
||
|
//}}AFX_MSG
|
||
|
DECLARE_MESSAGE_MAP()
|
||
|
|
||
|
// wrapper to set the bounce factor of a collision zone
|
||
|
struct CBounceFactorWrapper : public IPSWrapperFloat
|
||
|
{
|
||
|
// the zone being wrapped
|
||
|
NL3D::CPSZone *Z ;
|
||
|
float get(void) const { return Z->getBounceFactor() ; }
|
||
|
void set(const float &v) { Z->setBounceFactor(v) ; }
|
||
|
} _BounceFactorWrapper ;
|
||
|
|
||
|
};
|
||
|
|
||
|
//{{AFX_INSERT_LOCATION}}
|
||
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||
|
|
||
|
#endif // !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)
|