khanat-opennel-code/code/ryzom/client/data/gamedev/interfaces_v3/outgame_summary.xml

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2016-12-09 15:04:26 +00:00
<interface_config>
<root id="outgame" x="0" y="0" w="800" h="600" active="false" />
<variable entry="UI:TEMP:VALID" type="sint64" value="-1"/>
<variable entry="UI:TEMP:FROM" type="sint64" value="0"/>
<!-- ************** -->
<!-- * PROCEDURES * -->
<!-- ************** -->
<proc id="proc_summary_start">
<action handler="reset_camera" params="target=ui:outgame:summary:char3d:cam" />
<action handler="reset_camera" params="target=ui:outgame:summary:char3d:camf" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="import_fyros" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="import_matis" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="import_tryker" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="import_zorai" />
<action handler="set" params="dblink=UI:TEMP:VALID|value=-1" />
<action handler="set" params="target_property=ui:outgame:summary:next:alpha|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:next:active|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:home:alpha|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:invalid_txt:alpha|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:valid_txt:alpha|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:input_txt:alpha|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:eb:input_string|value=''" />
<action handler="set" params="target_property=ui:outgame:summary:name_txt:active|value=1" />
<action handler="set" params="target_property=ui:outgame:summary:job_txt:active|value=1" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posy|value=23.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posy|value=25.3"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgtx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgty|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:posy|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:rotx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:roty|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:rotz|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posx|value=0.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posy|value=26.5"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:shadow:posz|value=0.85"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:posx|value=-0.4" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:posy|value=28.5" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posx|value=0.4" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posy|value=25.3" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:posz|value=2.48" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colr|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colg|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:lgt:colb|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:char:anim|value=0" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_summary_intro" />
<action handler="anim_start" params="anim=anim_summary_intro2" />
</proc>
<proc id="proc_summary_init_3d">
<action handler="set" params="target_property=ui:outgame:summary:logo_fy:active|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:logo_ma:active|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:logo_tr:active|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:logo_zo:active|value=0" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="proc_summary_init3d_fy" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="proc_summary_init3d_ma" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="proc_summary_init3d_tr" />
<action handler="proc" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="proc_summary_init3d_zo" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,0)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldF'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,1)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldM'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:CAREER,2)" params="target_property=ui:outgame:summary:job_txt:hardtext|value='uiCaNaBoldC'" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:near|value=2.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.5" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,0)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:near|value=1.5" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,1)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.2" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:near|value=2.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:far|value=3.5" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,2)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:near|value=3.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:far|value=4.0" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:PEOPLE,3)" params="target_property=ui:outgame:summary:char3d:back:posz|value=2.4" />
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,0)" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.0"/>
<action handler="set" cond="eq(@UI:TEMP:CHAR3D:VPA:SEX,1)" params="target_property=ui:outgame:summary:char3d:char:posz|value=0.04"/>
</proc>
<!-- fyros -->
<proc id="proc_summary_init3d_fy">
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_fyros.ig'"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=-1.03"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.3"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.7"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=55.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=128" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:logo_fy:active|value=1" />
</proc>
<!-- matis -->
<proc id="proc_summary_init3d_ma">
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_matis.ig'"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.4"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.8"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=60.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=192" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=64" />
<action handler="set" params="target_property=ui:outgame:summary:logo_ma:active|value=1" />
</proc>
<!-- tryker -->
<proc id="proc_summary_init3d_tr">
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_tryker.ig'"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.6"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=50.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=64" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:logo_tr:active|value=1" />
</proc>
<!-- zorai -->
<proc id="proc_summary_init3d_zo">
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:name|value='outgame_zorai.ig'"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:env:posz|value=0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:posz|value=2.4"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:tgtz|value=1.9"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:cam:fov|value=65.0"/>
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colr|value=255" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colg|value=128" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:back:colb|value=0" />
<action handler="set" params="target_property=ui:outgame:summary:logo_zo:active|value=1" />
</proc>
<proc id="proc_sum_enter_name">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=summary_enter_name" />
<action handler="ask_valid_name" params="target=ui:outgame:summary:eb:uc_input_string|dblink=UI:TEMP:VALID" />
</proc>
<!-- proc_sum_enter_name2 is called after the server reception of VALID look at SERVER_RECEIVED_VALID -->
<proc id="proc_sum_enter_name2">
<action handler="set" params="target_property=ui:outgame:summary:input_txt:uc_hardtext|value=getprop('ui:outgame:summary:eb:uc_input_string')"/>
<action handler="disp_info" params="str='isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE) = '|val=isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE)" />
<action handler="disp_info" params="str='isCareerActive(@UI:TEMP:CHAR3D:CAREER) = '|val=isCareerActive(@UI:TEMP:CHAR3D:CAREER)" />
<action handler="disp_info" params="str='@UI:TEMP:CHAR3D:CAREER = '|val=@UI:TEMP:CHAR3D:CAREER" />
<action handler="disp_info" params="str='@UI:TEMP:VALID = '|val=@UI:TEMP:VALID" />
<action handler="proc" cond="not(isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE))" params="proc_warning_people" />
<action handler="proc" cond="not(isCareerActive(@UI:TEMP:CHAR3D:CAREER))" params="proc_warning_career" />
<action handler="proc" cond="and(isPeopleActive(@UI:TEMP:CHAR3D:PEOPLE),isCareerActive(@UI:TEMP:CHAR3D:CAREER))"
params="proc_sum_enter_name3" />
</proc>
<proc id="proc_sum_enter_name3">
<action handler="play_sound" cond="eq(@UI:TEMP:VALID,1)" params="name=summary_valid_name" />
<action handler="play_sound" cond="eq(@UI:TEMP:VALID,0)" params="name=summary_invalid_name" />
<!--<action handler="enter_modal" cond="eq(@UI:TEMP:VALID,0)" params="group=ui:outgame:summary_invalid_name" />-->
<action handler="anim_start" cond="eq(@UI:TEMP:VALID,0)" params="anim=anim_invalid_name" />
<action handler="set" cond="eq(@UI:TEMP:VALID,1)" params="target_property=ui:outgame:summary:next:active|value=1" />
<action handler="anim_start" cond="eq(@UI:TEMP:VALID,1)" params="anim=anim_valid_name" />
</proc>
<proc id="proc_sum_change_name">
<action handler="play_sound" params="name=summary_typing" />
<action handler="anim_start" cond="eq(@UI:TEMP:VALID,1)" params="anim=anim_sum_hide_next" />
<action handler="anim_start" cond="ne(@UI:TEMP:VALID,-1)" params="anim=anim_sum_hide_texts" />
<action handler="set" params="dblink=UI:TEMP:VALID|value=-1" />
</proc>
<proc id="proc_sum_rand_all">
<action handler="proc" params="proc_charsel_randomcreate" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_career">
<action handler="proc" params="proc_rand_career" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_appear">
<action handler="proc" params="proc_rand_appear" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_specie">
<action handler="proc" params="proc_rand_specie" />
<action handler="proc" params="proc_update_career" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_body">
<action handler="proc" params="proc_rand_body" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_face">
<action handler="proc" params="proc_rand_face" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_sum_rand_colors">
<action handler="proc" params="proc_rand_colors" />
<action handler="proc" params="proc_summary_init_3d" />
<action handler="anim_start" params="anim=anim_fadeout_randomize" />
</proc>
<proc id="proc_update_camf">
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:posz|value=add(0.1,getprop('ui:outgame:summary:char3d:char:headz'))" />
<action handler="set" params="target_property=ui:outgame:summary:char3d:camf:tgtz|value=add(0.1,getprop('ui:outgame:summary:char3d:char:headz'))" />
</proc>
<proc id="proc_summary_finish">
<action handler="set" params="target_property=ui:outgame:summary:next:active|value=0" />
<action handler="proc" params="proc_summary_close_help2" />
<action handler="anim_start" params="anim=anim_summary_outro2" />
</proc>
<proc id="proc_summary_finish2">
<action handler="copy" cond="eq(@UI:TEMP:FROM,0)" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
<action handler="proc" cond="eq(@UI:TEMP:FROM,1)" params="proc_summary_next_screen2" />
</proc>
<proc id="proc_summary_open_help">
<action handler="play_sound" params="name=generic_help_click" />
<action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=1" />
</proc>
<proc id="proc_summary_close_help">
<action handler="play_sound" params="name=generic_help_close_click" />
<action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=0" />
</proc>
<proc id="proc_summary_close_help2">
<action handler="set" params="target_property=ui:outgame:summary:help_box:active|value=0" />
</proc>
<!-- BACK -->
<proc id="proc_summary_back_screen">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=generic_prev_click" />
<action handler="set" cond="eq(@UI:TEMP:RAND,0)" params="dblink=UI:NEXT_SCREEN|value=%screen_appear" />
<action handler="set" cond="eq(@UI:TEMP:RAND,1)" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
<action handler="set" params="dblink=UI:TEMP:FROM|value=0" />
<action handler="anim_start" params="anim=anim_summary_outro" />
</proc>
<proc id="proc_summary_home_screen">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=generic_home_click" />
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_select" />
<action handler="set" params="dblink=UI:TEMP:FROM|value=0" />
<action handler="anim_start" params="anim=anim_summary_outro" />
</proc>
<!-- NEXT -->
<proc id="proc_summary_next_screen">
<action handler="reset_keyboard_focus" />
<action handler="play_sound" params="name=generic_next_click" />
<!--<action handler="ask_create_char" params="name=ui:outgame:summary:eb|caracs=UI:TEMP:CARACS|charsum=UI:TEMP:CHAR3D" />-->
<action handler="set" params="dblink=UI:TEMP:FROM|value=1" />
<action handler="anim_start" params="anim=anim_summary_outro" />
</proc>
<proc id="proc_summary_next_screen2">
<action handler="set" params="dblink=UI:NEXT_SCREEN|value=%screen_location" />
<action handler="copy" params="dbdst=UI:CURRENT_SCREEN|dbsrc=UI:NEXT_SCREEN" />
<!--<action handler="anim_start" params="anim=anim_summary_outro" />-->
</proc>
<proc id="proc_sum_server_test">
<action handler="proc" params="proc_sum_enter_name2"
cond="and(eq(@UI:CURRENT_SCREEN,%screen_summary),eq(@UI:SERVER_RECEIVED_VALID,1))" />
</proc>
<link expr="depends(@UI:CURRENT_SCREEN, @UI:SERVER_RECEIVED_VALID)"
action="proc" params="proc_sum_server_test" />
<!-- TEMPLATE DISPLAY CARACS -->
<template name="sum_caracs" posparent="parent" x="0" y="0" w="128" h="16" posref="TL TL" id="" title="" max="" reg="" color="" >
<group id="#id" x="#x" y="#y" w="#w" h="#h" posparent="#posparent" posref="#posref" >
<view type="text" id="score" posref="ML ML" x="0" y="0" hardtext="#title" shadow="true" fontsize="14" color="#color" />
<view type="text" id="value1" posref="MR MR" x="-32" y="0" value="#max" fontsize="14" shadow="true" color="#color" />
<view type="text" id="value2" posref="MR MR" x="0" y="0" value="#reg" fontsize="14" shadow="true" color="#color" />
<link expr="#max" target="value1:hardtext" />
<link expr="#reg" target="value2:hardtext" />
</group>
</template>
<!-- *************** -->
<!-- * MODAL WINDOW * -->
<!-- *************** -->
<group type="modal" id="summary_invalid_name" mouse_pos="false" escapable="false" exit_click_out="false" posref="MM MM" w="320" h="68">
<view type="bitmap" id="bg" sizeref="wh" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" />
<instance template="window_border" id="bord" posref="MM MM" />
<view type="text" id="text" posref="TL TL" x="4" y="-4" color="255 255 255 255" global_color="false" fontsize="12" shadow="true" hardtext="invalid char name" />
<ctrl type="button" id="ok" button_type="push_button" posparent="text" posref="BR TR" y="-4"
tx_normal="w_answer_16_valid.tga" tx_pushed="w_answer_16_valid.tga" tx_over="W_button_16_over.tga"
onclick_l="proc" params_l="proc_invalid_name" global_color_normal="false" global_color_pushed="false" />
</group>
<!-- *************** -->
<!-- * MAIN WINDOW * -->
<!-- *************** -->
<group id="summary" w="800" h="600" posref="MM MM"
on_active="proc" on_active_params="proc_summary_start">
<!-- BLACK BACK -->
<view type="bitmap" id="bg" posref="TL TL" x="0" y="-32" render_layer="-4" texture="blank.tga" color="0 0 0 255" scale="true" w="800" h="488" global_color="false" />
<!-- Title -->
<view type="text" id="title" posref="TL TL" x="8" y="-6" hardtext="uiSummaryTitle" fontsize="20"/>
<!-- <instance template="edit_box_widget" id="ebw" posref="TR TR" x="-128" y="-228" w="128" onenter="proc" params="proc_sum_enter_name" reset_focus_on_hide="false" prompt=" " max_num_chars="16" />
<view type="text" id="eyn" posparent="ebw" posref="TL BL" x="0" y="8" hardtext="uiEnterName" color="255 255 255 255" fontsize="12"/> -->
<!-- vue 3D du perso -->
<scene3d id="char3d" x="0" y="-32" w="800" h="488" posref="TL TL" curcam="cam" curcs="env" render_layer="-2"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-20" roty_limit_max="10"
dist_factor="0.005" dist_limit_min="3.0" dist_limit_max="4.0"
ambient="0 0 0" sun_ambient="20 20 20" sun_diffuse="80 64 32" sun_specular="0 0 0" sun_direction="-1.0 1.0 -1.0" >
<character3d id="char" dblink="UI:TEMP:CHAR3D" pos="0 26.5 0.0" rot="0.0 0.0 0.0" />
<camera id="cam" fov="80" pos="0.0 24.0 2.2" target="0.0 26.5 2.2" roll="0" />
<camera id="camf" fov="20" pos="0.0 25.3 2.2" target="0.0 26.5 2.2" roll="0" />
<light id="back" pos="0.0 28.2 1.6" color="255 128 0" near="2.5" far="4.0" />
<light id="lgt" pos="0.0 25.3 2.48" color="255 255 255" near="2.0" far="2.5" />
<ig id="env" name="matis.ig" pos="0 0 0" />
<shape id="shadow" name="shadow.shape" pos="0.0 26.5 0.85" rot="0.0 0.0 0.0" />
<auto_anim name="waterfall01_maserre.anim"/>
<auto_anim name="waterfall02_maserre.anim"/>
</scene3d>
<view type="bitmap" id="bg_camface" posref="TR TR" scale="true" w="244" h="204" x="-14" y="-46" texture="blank.tga" color="0 0 0 255" global_color="false" render_layer="-2" />
<scene3d id="char3dface" x="-2" y="-2" w="240" h="200" posparent="bg_camface" posref="TR TR" reference="char3d" curcam="camf" render_layer="-1"
user_interaction="true" rotz_factor="0.017"
roty_factor="0.005" roty_limit_min="-10" roty_limit_max="15"
dist_factor="0.005" dist_limit_min="0.9" dist_limit_max="1.5" >
</scene3d>
<!-- Character select its name -->
<group type="edit_box" id="eb" posref="TL TL" x="16" y="-64" w="226" h="32" render_layer="4" child_resize_h="true"
onenter="proc" params="proc_sum_enter_name"
onchange="proc" onchange_params="proc_sum_change_name"
prompt="" enter_loose_focus="true" reset_focus_on_hide="true"
menu_r="" max_historic="" entry_type="alpha">
<view type="bitmap" id="bg" scale="true" sizeref="hw" h="0" w="0" texture="blank2.tga" color="0 0 0 255" global_color="false" render_layer="4" />
<instance template="window_border" id="bord" posref="MM MM" />
<view type="text" id="edit_text" x="4" y="-2" posref="ML ML" multi_line="false" render_layer="4"
fontsize="20" shadow="true" hardtext="" global_color="false" line_maxw="216" case="%case_first_string_letter_up" />
</group>
<!-- BUTTON VALIDATE NAME -->
<ctrl type="button" button_type="push_button" id="valid_name" posparent="eb" posref="MR ML" x="4" y="0"
tx_normal="logo_ok.tga" tx_over="button_blank_over.tga" tx_pushed="logo_ok.tga"
onover="play_sound" params_over="name=generic_next_over"
over_when_pushed="false" onclick_l="proc" params_l="proc_sum_enter_name" tooltip="uiValidName"/>
<!-- RANDOMIZE BUTTONS -->
<group id="randomize" posref="BR BR" x="-16" y="96" w="96" h="176" active="false">
<view type="text" id="rand_txt" render_layer="0" posref="TM MM" x="0" y="-16" shadow="true" hardtext="uiRand" fontsize="14" color="255 192 64 255" />
<group id="buttons" posref="BL BL" w="96" h="144">
<ctrl type="button" button_type="push_button" id="rand_but1" posref="TL TL" x="0" y="0"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand1" />
<!--
<ctrl type="button" button_type="push_button" id="rand_but2" posref="TL TL" x="0" y="-24"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand2" />
-->
<ctrl type="button" button_type="push_button" id="rand_but3" posref="TL TL" x="0" y="-24"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand3" />
<ctrl type="button" button_type="push_button" id="rand_but4" posref="TL TL" x="0" y="-48"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand4" />
<ctrl type="button" button_type="push_button" id="rand_but5" posref="TL TL" x="0" y="-72"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand5" />
<ctrl type="button" button_type="push_button" id="rand_but6" posref="TL TL" x="0" y="-96"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand6" />
<ctrl type="button" button_type="push_button" id="rand_but7" posref="TL TL" x="0" y="-120"
tx_normal="blank.tga" tx_over="blank.tga" tx_pushed="blank.tga"
color="0 0 0 128" col_over="111 125 116 255" col_pushed="0 0 0 128" scale="true" w="96" h="24"
onover="play_sound" params_over="name=generic_next_over" onclick_l="anim_start" params_l="anim=anim_fadein_rand7" />
<view type="text" id="rand_txt1" render_layer="0" posparent="rand_but1" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand1" fontsize="14" color="255 255 255 255" />
<!--
<view type="text" id="rand_txt2" render_layer="0" posparent="rand_but2" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand2" fontsize="14" color="255 255 255 255" />
-->
<view type="text" id="rand_txt3" render_layer="0" posparent="rand_but3" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand3" fontsize="14" color="255 255 255 255" />
<view type="text" id="rand_txt4" render_layer="0" posparent="rand_but4" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand4" fontsize="14" color="255 255 255 255" />
<view type="text" id="rand_txt5" render_layer="0" posparent="rand_but5" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand5" fontsize="14" color="255 255 255 255" />
<view type="text" id="rand_txt6" render_layer="0" posparent="rand_but6" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand6" fontsize="14" color="255 255 255 255" />
<view type="text" id="rand_txt7" render_layer="0" posparent="rand_but7" posref="MM MM" x="0" y="0" shadow="true" hardtext="uiRand7" fontsize="14" color="255 255 255 255" />
<instance template="window_border" id="bord" posref="MM MM" />
</group>
</group>
<link expr="eq(@UI:TEMP:RAND,1)" target="randomize:active" />
<!-- NAME TITLES -->
<view type="text" id="name_txt" render_layer="0" posref="TL TL" x="16" y="-48" hardtext="uiEnterName" shadow="true" fontsize="14" color="255 192 64 255" active="false" />
<!-- JOBS TITLES -->
<view type="text" id="job_txt" render_layer="0" posref="TL TL" x="16" y="-104" hardtext="uiCaNaBoldF" shadow="true" fontsize="20" color="255 192 64 0" active="false" />
<!-- VALID TITLES -->
<view type="text" id="input_txt" render_layer="0" posref="BM BM" x="0" y="36" hardtext="" shadow="true" fontsize="24" color="255 192 64 0" />
<view type="text" id="invalid_txt" render_layer="0" posref="BM BM" x="0" y="16" hardtext="uiInvalid" shadow="true" fontsize="22" color="255 192 64 0"/>
<view type="text" id="valid_txt" render_layer="0" posref="BM BM" x="0" y="16" hardtext="uiValid" shadow="true" fontsize="22" color="255 192 64 0" />
<!-- LOGOS -->
<view type="bitmap" id="logo_fy" render_layer="0" txtoffsetx="0" txtoffsety="0" txtwidth="200" txtheight="256"
global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
<view type="bitmap" id="logo_ma" render_layer="0" txtoffsetx="200" txtoffsety="0" txtwidth="200" txtheight="256"
global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
<view type="bitmap" id="logo_tr" render_layer="0" txtoffsetx="400" txtoffsety="0" txtwidth="200" txtheight="256"
global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
<view type="bitmap" id="logo_zo" render_layer="0" txtoffsetx="600" txtoffsety="0" txtwidth="200" txtheight="256"
global_color="false" color="255 255 255 255" posref="BL BL" x="0" y="48" texture="logo_species.tga" active="false" />
<group id="table" posparent="job_txt" posref="BL TL" w="136" h="96" x="0" y="-8" >
<!--
<view type="bitmap" id="bg" scale="true" sizeref="hw" h="0" w="0" texture="blank2.tga" color="0 0 0 255" global_color="false" />
<instance template="window_border" id="bord" posref="MM MM" />
<view type="text" id="score" posref="TL TL" x="4" y="-4" hardtext="uiSumScore" shadow="true" fontsize="16" color="255 255 255 255" />
<view type="text" id="max" posref="TR TR" x="-36" y="-4" hardtext="uiSumMax" shadow="true" fontsize="16" color="255 255 255 255" />
<view type="text" id="reg" posref="TR TR" x="-4" y="-4" hardtext="uiSumReg" shadow="true" fontsize="16" color="255 255 255 255" />
<instance template="sum_caracs" id="c_hpmax" posref="TL TL" x="4" y="-24" title="uiSumHp" color="%hp_color" max="mul(@UI:TEMP:CARACS:HPMAX,10)" reg="div(@UI:TEMP:CARACS:HPREG,10)" />
<instance template="sum_caracs" id="c_stamax" posref="BL TL" posparent="c_hpmax" x="0" y="-2" title="uiSumSta" color="%sta_color" max="mul(@UI:TEMP:CARACS:STAMAX,10)" reg="div(@UI:TEMP:CARACS:STAREG,10)" />
<instance template="sum_caracs" id="c_sapmax" posref="BL TL" posparent="c_stamax" x="0" y="-2" title="uiSumSap" color="%sap_color" max="mul(@UI:TEMP:CARACS:SAPMAX,10)" reg="div(@UI:TEMP:CARACS:SAPREG,10)" />
<instance template="sum_caracs" id="c_wishmax" posref="BL TL" posparent="c_sapmax" x="0" y="-2" title="uiSumWish" color="%focus_color" max="mul(@UI:TEMP:CARACS:WISHMAX,10)" reg="div(@UI:TEMP:CARACS:WISHREG,10)" />
-->
</group>
<!-- BLACK BOX (sert a faire les transition...) -->
<view type="bitmap" id="blackbox" posref="TL TL" x="0" y="-32" render_layer="1" texture="blank.tga" color="0 0 0 255" scale="true" w="800" h="488" global_color="false" />
<!-- TIMELINE -->
<group id="timeline" w="784" h="32" posref="BL BL" x="8" y="16" >
<view type="bitmap" id="back_bg" posref="TL TL" x="0" y="0" texture="time_back.tga" global_color="false" />
<view type="bitmap" id="next_bg" posref="TR TR" x="0" y="0" texture="time_next.tga" global_color="false" />
<view type="bitmap" id="line" posref="MM MM" x="0" y="0" texture="time_line.tga" scale="true" w="656" h="4" global_color="false" />
</group>
<!-- Home & Help -->
<!-- Removed for Beta 1
<ctrl type="button" id="help" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_help.tga" tx_pushed="button_help.tga" tx_over="button_help_over.tga"
onover="play_sound" params_over="name=generic_help_over"
onclick_l="launch_help" params_l="url=help_outgame.html" tooltip="uiHelp" />
-->
<ctrl type="button" id="home" button_type="push_button" posref="TR MM" x="-24" y="-16"
tx_normal="button_home.tga" tx_pushed="button_home.tga" tx_over="button_home_over.tga"
onover="play_sound" params_over="name=generic_home_over"
onclick_l="proc" params_l="proc_summary_home_screen" tooltip="uiReturnCharSel" />
<!-- BORDERS -->
<view type="bitmap" id="top_line" posref="TL TL" posparent="blackbox" x="0" y="1" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
<view type="bitmap" id="bot_line" posref="BL BL" posparent="blackbox" x="0" y="-1" texture="border_hor.tga" scale="true" w="800" h="1" global_color="false" />
<view type="bitmap" id="vertical_line" posref="TL TL" x="-1" y="-32" texture="border_ver.tga" scale="true" w="1" h="488" global_color="false" />
<!-- Buttons timeline -->
<ctrl type="button" id="back" button_type="push_button" posref="BL BL" x="8" y="16"
tx_normal="button_back.tga" tx_pushed="button_back_over.tga" tx_over="button_back_over.tga"
onover="play_sound" params_over="name=generic_prev_over"
onclick_l="proc" params_l="proc_summary_back_screen" tooltip="uiPrevStep" />
<ctrl type="button" id="next" button_type="push_button" posref="BR BR" x="-8" y="16"
tx_normal="button_next.tga" tx_pushed="button_next_over.tga" tx_over="button_next_over.tga"
onover="play_sound" params_over="name=generic_next_over"
onclick_l="proc" params_l="proc_summary_next_screen" tooltip="uiNextStep" />
<!-- HELP -->
<group id="help_box" w="320" h="240" posref="MM MM" active="false" group_onclick_l="proc" group_params_l="proc_nothing" >
<view type="bitmap" id="bg" sizeref="wh" posref="TL TL" x="0" y="0" texture="blank.tga" scale="true" color="0 0 0 192" global_color="false" />
<instance template="window_border" id="bord" posref="MM MM" />
<view type="text" id="title_help" posref="TL TL" x="8" y="-8" hardtext="uiHelpTitle" fontsize="12" />
<ctrl type="button" id="close_help" button_type="push_button" posref="TR TR" x="-8" y="-8"
tx_normal="W_close.tga" tx_pushed="W_close.tga" tx_over="W_button_12_over.tga"
onover="play_sound" params_over="name=generic_help_close_over"
onclick_l="proc" params_l="proc_summary_close_help" tooltip="uiClose" />
</group>
</group>
<link expr="eq(@UI:CURRENT_SCREEN, %screen_summary)" target="summary:active" />
<!-- ANIMATION -->
<!-- Intro -->
<anim id="anim_summary_intro" duration="3.0" >
<track type="linear" target="summary:bg:h,summary:blackbox:h">
<key time="0.1" value="0" />
<key time="0.35" value="488" />
</track>
<track type="linear" target="summary:bg:y,summary:blackbox:y">
<key time="0.1" value="-276" />
<key time="0.35" value="-32" />
</track>
<track type="linear" target="summary:title:y">
<key time="0.0" value="20" />
<key time="1.0" value="-6" />
</track>
<track type="linear" target="summary:timeline:alpha">
<key time="0.0" value="0" />
<key time="1.0" value="255" />
</track>
<track type="linear" target="summary:table:alpha,summary:logo_fy:alpha,summary:logo_ma:alpha,summary:logo_tr:alpha,summary:logo_zo:alpha,summary:name_txt:alpha">
<key time="0.0" value="0" />
<key time="0.4" value="0" />
<key time="0.5" value="255" />
</track>
<track type="linear" target="summary:eb:alpha,summary:valid_name:alpha,summary:randomize:alpha">
<key time="0.0" value="0" />
<key time="0.4" value="0" />
<key time="0.5" value="255" />
</track>
<track type="linear" target="summary:char3d:x">
<key time="0.0" value="-800" />
<key time="0.4" value="-800" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="255" />
<key time="2.5" value="255" />
<key time="3.0" value="0" />
</track>
<track type="linear" target="summary:back:alpha">
<key time="1.5" value="0" />
<key time="2.5" value="255" />
</track>
</anim>
<anim id="anim_summary_intro2" duration="0.5" on_finish="proc" on_finish_params="proc_update_camf" >
<track type="linear" target="summary:bg_camface:x">
<key time="0.0" value="300" />
<key time="0.4" value="300" />
<key time="0.5" value="-14" />
</track>
</anim>
<!-- Outro called when NEXT button pressed -->
<anim id="anim_summary_outro" duration="2.0" on_finish="proc" on_finish_params="proc_summary_finish" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.5" value="255" />
</track>
<track type="linear" target="summary:table:alpha,summary:logo_fy:alpha,summary:logo_ma:alpha,summary:logo_tr:alpha,summary:logo_zo:alpha,summary:name_txt:alpha">
<key time="0.0" value="255" />
<key time="0.5" value="255" />
<key time="1.5" value="0" />
</track>
<track type="linear" target="summary:eb:alpha,summary:valid_name:alpha,summary:randomize:alpha">
<key time="0.0" value="255" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:back:alpha,summary:home:alpha">
<key time="0.0" value="255" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:next:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
<key time="1.0" value="0" />
</track>
<track type="linear" target="summary:input_txt:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:input_txt:alpha')" />
<key time="1.0" value="0" />
</track>
<track type="linear" target="summary:valid_txt:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
<key time="1.0" value="0" />
</track>
<track type="linear" target="summary:invalid_txt:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
<key time="1.0" value="0" />
</track>
<track type="linear" target="summary:char3d:x">
<key time="0.0" value="0" />
<key time="0.5" value="0" />
<key time="1.5" value="-800" />
</track>
<track type="linear" target="summary:bg_camface:x">
<key time="0.0" value="-14" />
<key time="0.4" value="-14" />
<key time="0.5" value="300" />
</track>
<track type="linear" target="summary:title:y">
<key time="1.0" value="-6" />
<key time="2.0" value="20" />
</track>
<track type="linear" target="summary:timeline:alpha">
<key time="0.0" value="255" />
<key time="1.5" value="0" />
</track>
</anim>
<anim id="anim_summary_outro2" duration="0.4" on_finish="proc" on_finish_params="proc_summary_finish2" >
<track type="linear" target="summary:bg:h,summary:blackbox:h">
<key time="0.1" value="488" />
<key time="0.35" value="0" />
</track>
<track type="linear" target="summary:bg:y,summary:blackbox:y">
<key time="0.1" value="-32" />
<key time="0.35" value="-276" />
</track>
</anim>
<anim id="anim_fadein_rand1" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_all" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand2" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_career" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand3" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_specie" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand4" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_appear" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand5" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_body" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand6" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_face" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadein_rand7" duration="0.1" on_finish="proc" on_finish_params="proc_sum_rand_colors" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_fadeout_randomize" duration="0.1" on_finish="proc" on_finish_params="proc_update_camf" >
<track type="linear" target="summary:blackbox:alpha">
<key time="0.0" value="0" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_valid_name" duration="1.0" disable_buttons="false" >
<track type="linear" target="summary:next:alpha" dynamic="true">
<key time="0.5" value="getprop('ui:outgame:summary:next:alpha')" />
<key time="1.0" value="255" />
</track>
<track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
<key time="0.5" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
<key time="1.0" value="255" />
</track>
<track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:input_txt:alpha" dynamic="true">
<key time="0.5" value="getprop('ui:outgame:summary:input_txt:alpha')" />
<key time="1.0" value="255" />
</track>
</anim>
<anim id="anim_invalid_name" duration="1.0" disable_buttons="false" on_finish="set" on_finish_params="target_property=ui:outgame:summary:next:active|value=0" >
<track type="linear" target="summary:next:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
<key time="0.5" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
<key time="1.0" value="255" />
</track>
<track type="linear" target="summary:input_txt:alpha" dynamic="true">
<key time="0.5" value="getprop('ui:outgame:summary:input_txt:alpha')" />
<key time="1.0" value="255" />
</track>
</anim>
<!-- disable_buttons="true" -->
<anim id="anim_sum_hide_next" duration="0.1" disable_buttons="false" on_finish="set" on_finish_params="target_property=ui:outgame:summary:next:active|value=0" >
<track type="linear" target="summary:next:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:next:alpha')" />
<key time="0.1" value="0" />
</track>
</anim>
<anim id="anim_sum_hide_texts" duration="0.5" disable_buttons="false" >
<track type="linear" target="summary:valid_txt:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:summary:valid_txt:alpha')" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:invalid_txt:alpha" dynamic="true" >
<key time="0.0" value="getprop('ui:outgame:summary:invalid_txt:alpha')" />
<key time="0.5" value="0" />
</track>
<track type="linear" target="summary:input_txt:alpha" dynamic="true">
<key time="0.0" value="getprop('ui:outgame:summary:input_txt:alpha')" />
<key time="0.5" value="0" />
</track>
</anim>
</interface_config>