mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-14 21:58:43 +00:00
99 lines
2.7 KiB
C++
99 lines
2.7 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
#include "npc_editor.h"
|
||
|
#include "../entity_cl.h"
|
||
|
#include "../interface_v3/interface_3d_scene.h"
|
||
|
#include "../interface_v3/character_3d.h"
|
||
|
#include "editor.h"
|
||
|
#include "../interface_v3/interface_manager.h"
|
||
|
#include "../interface_v3/group_container.h"
|
||
|
#include "displayer_visual_entity.h"
|
||
|
#include "../interface_v3/dbgroup_combo_box.h"
|
||
|
|
||
|
#include "../sheet_manager.h"
|
||
|
|
||
|
using namespace NLMISC;
|
||
|
using namespace NL3D;
|
||
|
using namespace std;
|
||
|
|
||
|
|
||
|
namespace R2
|
||
|
{
|
||
|
|
||
|
CNPCEditor::CNPCEditor()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------
|
||
|
|
||
|
CNPCEditor::~CNPCEditor()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------
|
||
|
|
||
|
void CNPCEditor::updateNPCView(uint slot)
|
||
|
{
|
||
|
_NPCWindow = dynamic_cast<CGroupContainer *>(
|
||
|
CEditor::getUI().getElementFromId("ui:interface:r2ed_npc"));
|
||
|
if (!_NPCWindow)
|
||
|
{
|
||
|
nlwarning("<CNPCEditor::updateNPCView> can't retrieve npc window, or bad type");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CInterface3DScene *sceneI = dynamic_cast<CInterface3DScene *>(_NPCWindow->getGroup("char3d"));
|
||
|
if (!sceneI)
|
||
|
{
|
||
|
nlwarning("<CNPCEditor::updateNPCView> can't retrieve character 3d view, or bad type");
|
||
|
}
|
||
|
|
||
|
CInterface3DCharacter *char3DI = NULL;
|
||
|
if (sceneI->getCharacter3DCount() != 0)
|
||
|
{
|
||
|
char3DI = sceneI->getCharacter3D(0);
|
||
|
}
|
||
|
if (char3DI == NULL)
|
||
|
{
|
||
|
nlwarning("<CNPCEditor::updateNPCView> Can't retrieve char 3D Interface");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
CCharacter3D * char3D = NULL;
|
||
|
char3D = char3DI->getCharacter3D();
|
||
|
if (char3D == NULL)
|
||
|
{
|
||
|
nlwarning("<CNPCEditor::updateNPCView> Can't retrieve char3D");
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SCharacter3DSetup c3Ds = char3D->getCurrentSetup();
|
||
|
c3Ds.setupFromSERVERDataBase(slot);
|
||
|
char3D->setup(c3Ds);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//--------------------------------------------------------------------------------
|
||
|
|
||
|
}
|
||
|
|