khanat-opennel-code/code/nel/tools/build_gamedata/processes/shape/2_build.py

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#!/usr/bin/python
#
# \file 2_build.py
# \brief Build shape
# \date 2010-05-24 13:42GMT
# \author Jan Boon (Kaetemi)
# Python port of game data build pipeline.
# Build shape
#
# NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
# Copyright (C) 2010 Winch Gate Property Limited
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
import time, sys, os, shutil, subprocess, distutils.dir_util
sys.path.append("../../configuration")
if os.path.isfile("log.log"):
os.remove("log.log")
log = open("log.log", "w")
from scripts import *
from buildsite import *
from process import *
from tools import *
from directories import *
printLog(log, "")
printLog(log, "-------")
printLog(log, "--- Build shape")
printLog(log, "-------")
printLog(log, time.strftime("%Y-%m-%d %H:%MGMT", time.gmtime(time.time())))
printLog(log, "")
# Find tools
ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix)
BuildShadowSkin = findTool(log, ToolDirectories, BuildShadowSkinTool, ToolSuffix)
BuildClodtex = findTool(log, ToolDirectories, BuildClodtexTool, ToolSuffix)
LightmapOptimizer = findTool(log, ToolDirectories, LightmapOptimizerTool, ToolSuffix)
TgaToDds = findTool(log, ToolDirectories, TgaToDdsTool, ToolSuffix)
BuildCoarseMesh = findTool(log, ToolDirectories, BuildCoarseMeshTool, ToolSuffix)
if DoBuildShadowSkin:
printLog(log, ">>> BuildShadowSkin <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
if ClodConfigFile != "":
printLog(log, ">>> BuildClodtex <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> LightmapOptimizer <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
printLog(log, ">>> TgaToDds <<<")
printLog(log, "********************************")
printLog(log, "******** TODO ********")
printLog(log, "********************************")
if 1: # todo: CoarseMeshTextureNames length > 0 ...
printLog(log, ">>> Build coarse meshes <<<")
shapeWithCoarseMesh = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory
mkPath(log, shapeWithCoarseMesh)
shapeWithCoarseMeshBuilded = ExportBuildDirectory + "/" + ShapeWithCoarseMeshBuildDirectory
mkPath(log, shapeWithCoarseMeshBuilded)
cf = open("config_generated.cfg", "w")
cf.write("texture_mul_size = " + TextureMulSizeValue + ";\n")
cf.write("\n")
cf.write("search_path = \n")
cf.write("{\n")
cf.write("\t\"" + shapeWithCoarseMesh + "\", \n")
for dir in MapSourceDirectories:
cf.write("\t\"" + DatabaseDirectory + "/" + dir + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("list_mesh = \n")
cf.write("{\n")
# For each shape with coarse mesh
files = findFiles(log, shapeWithCoarseMesh, "", ".shape")
for file in files:
sourceFile = shapeWithCoarseMesh + "/" + file
if os.path.isfile(sourceFile):
destFile = shapeWithCoarseMeshBuilded + "/" + file
cf.write("\t\"" + file + "\", \"" + destFile + "\", \n")
cf.write("};\n")
cf.write("\n")
cf.write("output_textures = \n")
cf.write("{\n")
# For each shape with coarse mesh
for tn in CoarseMeshTextureNames:
cf.write("\t\"" + shapeWithCoarseMesh + "/" + tn + ".tga\", \n")
cf.write("};\n")
cf.close()
subprocess.call([ BuildCoarseMesh, "config_generated.cfg" ])
os.remove("config_generated.cfg")
for tn in CoarseMeshTextureNames:
subprocess.call([ TgaToDds, shapeWithCoarseMesh + "/" + tn + ".tga", "-o", shapeWithCoarseMeshBuilded + "/" + tn + ".dds", "-a", "5" ])
log.close()
# end of file