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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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91 lines
2.8 KiB
C
91 lines
2.8 KiB
C
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)
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#define AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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namespace NL3D
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{
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class CPSZone ;
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}
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#include "ps_wrapper.h"
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#include "dialog_stack.h"
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#include "editable_range.h"
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#include "particle_workspace.h"
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//
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#include "nel/3d/ps_zone.h"
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class CParticleDlg;
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/////////////////////////////////////////////////////////////////////////////
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// CCollisionZoneDlg dialog
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class CCollisionZoneDlg : public CDialog, public CDialogStack
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{
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// Construction
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public:
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CCollisionZoneDlg(CParticleWorkspace::CNode *ownerNode, NL3D::CPSZone *zone, CParticleDlg *particleDlg) ; // standard constructor
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void init(sint x, sint y, CWnd *pParent) ;
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// Dialog Data
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//{{AFX_DATA(CCollisionZoneDlg)
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enum { IDD = IDD_ZONE };
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CComboBox m_CollisionBehaviour;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CCollisionZoneDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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CParticleWorkspace::CNode *_Node;
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CParticleDlg *_ParticleDlg;
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// the collision zone being edited
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NL3D::CPSZone *_Zone ;
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// edition of the bounce factor
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CEditableRangeFloat *_BounceFactorDlg ;
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// Generated message map functions
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//{{AFX_MSG(CCollisionZoneDlg)
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afx_msg void OnSelchangeCollisionBehaviour();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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// wrapper to set the bounce factor of a collision zone
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struct CBounceFactorWrapper : public IPSWrapperFloat
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{
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// the zone being wrapped
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NL3D::CPSZone *Z ;
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float get(void) const { return Z->getBounceFactor() ; }
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void set(const float &v) { Z->setBounceFactor(v) ; }
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} _BounceFactorWrapper ;
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_COLLISION_ZONE_DLG_H__45AFAC35_D67B_40AB_85B6_7A472B7C4B30__INCLUDED_)
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