mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-24 01:48:44 +00:00
1020 lines
29 KiB
C++
1020 lines
29 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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// lightmap_optimizer
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// ------------------
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// the goal is to regroup lightmap of a level into lightmap with a higher level
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#include "nel/misc/common.h"
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#include "nel/misc/file.h"
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#include "nel/misc/bitmap.h"
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#include "nel/misc/log.h"
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#include "nel/misc/path.h"
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#include "nel/3d/mesh_base.h"
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#include "nel/3d/mesh.h"
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#include "nel/3d/mesh_mrm.h"
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#include "nel/3d/mesh_multi_lod.h"
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#include "nel/3d/vertex_buffer.h"
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#include "nel/3d/texture_file.h"
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#include "nel/3d/register_3d.h"
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#ifdef NL_OS_WINDOWS
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# include <windows.h>
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#else
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# define strnicmp NLMISC::strnicmp
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# include <dirent.h> /* for directories functions */
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# include <sys/types.h>
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# include <sys/stat.h>
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# include <unistd.h> /* getcwd, chdir -- replacement for getCurDiretory & setCurDirectory on windows */
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#endif
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#include <vector>
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#include <string>
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// ---------------------------------------------------------------------------
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using namespace std;
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using namespace NL3D;
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void outString (const string &sText) ;
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// ---------------------------------------------------------------------------
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#ifdef NL_OS_WINDOWS // win32 code
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void GetCWD (int length,char *dir)
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{
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GetCurrentDirectoryA (length, dir);
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}
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bool ChDir(const char *path)
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{
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return SetCurrentDirectoryA (path);
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}
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void dir (const std::string &sFilter, std::vector<std::string> &sAllFiles, bool bFullPath)
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{
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WIN32_FIND_DATA findData;
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HANDLE hFind;
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char sCurDir[MAX_PATH];
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sAllFiles.clear ();
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GetCurrentDirectory (MAX_PATH, sCurDir);
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std::string sFilterAsx = std::string("*") + sFilter;
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hFind = FindFirstFile (sFilterAsx.c_str(), &findData);
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while (hFind != INVALID_HANDLE_VALUE)
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{
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DWORD res = GetFileAttributes(findData.cFileName);
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if (res != INVALID_FILE_ATTRIBUTES && !(res&FILE_ATTRIBUTE_DIRECTORY))
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{
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if (bFullPath)
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sAllFiles.push_back(string(sCurDir) + "\\" + findData.cFileName);
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else
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sAllFiles.push_back(findData.cFileName);
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}
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if (FindNextFile (hFind, &findData) == 0)
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break;
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}
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FindClose (hFind);
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}
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#else // posix version of the void dir(...) function.
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void GetCWD (int length, char* directory)
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{
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getcwd (directory,length);
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}
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bool ChDir(const char *path)
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{
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return ( chdir (path) == 0 ? true : false );
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}
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void dir (const string &sFilter, vector<string> &sAllFiles, bool bFullPath)
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{
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char sCurDir[MAX_PATH];
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DIR* dp = NULL;
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struct dirent *dirp= NULL;
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GetCWD ( MAX_PATH,sCurDir ) ;
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sAllFiles.clear ();
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if ( (dp = opendir( sCurDir )) == NULL)
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{
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string sTmp = string("ERROR : Can't open the dir : \"")+string(sCurDir)+string("\"") ;
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outString ( sTmp ) ;
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return ;
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}
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while ( (dirp = readdir(dp)) != NULL)
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{
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std:string sFileName = std::string(dirp->d_name) ;
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if (sFileName.substr((sFileName.length()-sFilter.length()),sFilter.length()).find(sFilter)!= std::string::npos )
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{
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if (bFullPath)
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sAllFiles.push_back(string(sCurDir) + "/" + sFileName);
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else
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sAllFiles.push_back(sFileName);
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}
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}
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closedir(dp);
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}
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bool DeleteFile(const char* filename){
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if ( int res = unlink (filename) == -1 )
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return false;
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return true;
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}
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#endif
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// ---------------------------------------------------------------------------
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char sExeDir[MAX_PATH];
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void outString (const string &sText)
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{
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char sCurDir[MAX_PATH];
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GetCWD (MAX_PATH, sCurDir);
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ChDir (sExeDir);
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NLMISC::createDebug ();
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NLMISC::InfoLog->displayRaw(sText.c_str());
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ChDir (sCurDir);
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}
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// ---------------------------------------------------------------------------
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bool fileExist (const std::string &sFileName)
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{
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return NLMISC::CFile::isExists(sFileName) ;
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}
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// -----------------------------------------------------------------------------------------------
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// Try all position to put pSrc in pDst
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bool tryAllPos (NLMISC::CBitmap *pSrc, NLMISC::CBitmap *pDst, sint32 &x, sint32 &y)
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{
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uint32 i, j;
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NLMISC::CObjectVector<uint8> &rSrcPix = pSrc->getPixels();
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NLMISC::CObjectVector<uint8> &rDstPix = pDst->getPixels();
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// Recalculate real size of the source (without padding to power of 2)
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uint32 nSrcWidth = 0, nSrcHeight = 0;
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for (j = 0; j < pSrc->getHeight(); ++j)
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for (i = 0; i < pSrc->getWidth(); ++i)
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{
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if (rSrcPix[4*(i+j*pSrc->getWidth())+3] != 0)
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{
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if ((i+1) > nSrcWidth)
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nSrcWidth = i+1;
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if ((j+1) > nSrcHeight)
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nSrcHeight= j+1;
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}
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}
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if (nSrcWidth > pDst->getWidth() ) return false;
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if (nSrcHeight > pDst->getHeight() ) return false;
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// For all position test if the Src plane can be put in
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for (j = 0; j < (pDst->getHeight() - nSrcHeight); ++j)
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for (i = 0; i < (pDst->getWidth() - nSrcWidth); ++i)
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{
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x = i; y = j;
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uint32 a, b;
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bool bCanPut = true;
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for (b = 0; b < nSrcHeight; ++b)
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{
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for (a = 0; a < nSrcWidth; ++a)
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{
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if (rSrcPix[4*(a+b*pSrc->getWidth())+3] != 0)
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{
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if (rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+3] != 0 )
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{
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bCanPut = false;
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break;
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}
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}
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}
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if (bCanPut == false)
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break;
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}
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if (bCanPut)
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return true;
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}
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return false;
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}
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// -----------------------------------------------------------------------------------------------
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bool putIn (NLMISC::CBitmap *pSrc, NLMISC::CBitmap *pDst, sint32 x, sint32 y)
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{
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uint32 a, b;
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NLMISC::CObjectVector<uint8> &rSrcPix = pSrc->getPixels();
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NLMISC::CObjectVector<uint8> &rDstPix = pDst->getPixels();
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for (b = 0; b < pSrc->getHeight(); ++b)
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for (a = 0; a < pSrc->getWidth(); ++a)
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if (rSrcPix[4*(a+b*pSrc->getWidth())+3] != 0)
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{
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if (rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+3] != 0)
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return false;
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rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+0] = rSrcPix[4*(a+b*pSrc->getWidth())+0];
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rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+1] = rSrcPix[4*(a+b*pSrc->getWidth())+1];
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rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+2] = rSrcPix[4*(a+b*pSrc->getWidth())+2];
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rDstPix[4*((x+a)+(y+b)*pDst->getWidth())+3] = rSrcPix[4*(a+b*pSrc->getWidth())+3];
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}
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return true;
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}
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// ---------------------------------------------------------------------------
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string getBaseName (const string &fullname)
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{
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string sTmp2;
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string::size_type pos = fullname.rfind('_');
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if (pos != string::npos)
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sTmp2 = fullname.substr(0, pos+1);
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return sTmp2;
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}
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// ---------------------------------------------------------------------------
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uint8 getLayerNb (const string &fullname)
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{
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uint8 nRet = 0;
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string::size_type beg = fullname.rfind('_');
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string::size_type end = fullname.rfind('.');
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if (beg != string::npos)
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{
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string sTmp2 = fullname.substr(beg+1, end-beg-1);
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NLMISC::fromString(sTmp2, nRet);
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}
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return nRet;
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}
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// Flag all vertices linked to face with material m
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// ---------------------------------------------------------------------------
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void FlagVertices (CMeshGeom &mg, uint InMatID, vector<bool> &verticesNeedRemap)
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{
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CVertexBuffer &vertexBuffer = const_cast<CVertexBuffer&>(mg.getVertexBuffer());
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// For each matrix block
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uint matrixBlock;
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uint nbMatrixBlock=mg.getNbMatrixBlock();
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for (matrixBlock=0; matrixBlock<nbMatrixBlock; matrixBlock++)
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{
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// For each render pass
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uint renderPass;
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uint numRenderPass=mg.getNbRdrPass(matrixBlock);
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for (renderPass=0; renderPass<numRenderPass; renderPass++)
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{
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// Render pass material
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uint32 matId=mg.getRdrPassMaterial(matrixBlock, renderPass);
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if (matId == InMatID) // Same Material -> Flag all vertices of this pass
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{
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// Get primitives
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const CIndexBuffer &primitiveBlock=mg.getRdrPassPrimitiveBlock(matrixBlock,renderPass);
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CIndexBufferRead iba;
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primitiveBlock.lock (iba);
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// Set of vertex to remap
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std::set<uint> vertexToRemap;
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// Remap triangles
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uint index;
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if (iba.getFormat() == CIndexBuffer::Indices32)
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{
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const uint32 *indexPtr=(const uint32 *)iba.getPtr();
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uint32 numIndex=primitiveBlock.getNumIndexes();
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for (index=0; index<numIndex; index++)
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vertexToRemap.insert (indexPtr[index]);
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}
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else
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{
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const uint16 *indexPtr=(const uint16 *)iba.getPtr();
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uint32 numIndex=primitiveBlock.getNumIndexes();
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for (index=0; index<numIndex; index++)
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vertexToRemap.insert (indexPtr[index]);
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}
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// Remap the vertex
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std::set<uint>::iterator iteRemap=vertexToRemap.begin();
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while (iteRemap!=vertexToRemap.end())
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{
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// Remap the vertex
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verticesNeedRemap[*iteRemap] = true;
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// Next vertex
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iteRemap++;
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}
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}
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}
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}
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}
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void FlagVerticesMRM (CMeshMRMGeom &mg, uint InMatID, vector<bool> &verticesNeedRemap)
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{
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CVertexBuffer &vertexBuffer = const_cast<CVertexBuffer&>(mg.getVertexBuffer());
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// For each matrix block
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uint matrixBlock;
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uint nbMatrixBlock=1;//mg.getNbMatrixBlock(); // ASK YOYO
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for (matrixBlock=0; matrixBlock<nbMatrixBlock; matrixBlock++)
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{
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// For each render pass
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uint renderPass;
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uint numRenderPass=mg.getNbRdrPass(matrixBlock);
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for (renderPass=0; renderPass<numRenderPass; renderPass++)
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{
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// Render pass material
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uint32 matId=mg.getRdrPassMaterial(matrixBlock, renderPass);
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if (matId == InMatID) // Same Material -> Flag all vertices of this pass
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{
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// Get primitives
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const CIndexBuffer &primitiveBlock=mg.getRdrPassPrimitiveBlock(matrixBlock,renderPass);
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CIndexBufferRead iba;
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primitiveBlock.lock (iba);
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// Set of vertex to remap
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std::set<uint> vertexToRemap;
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// Remap triangles
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uint index;
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if (iba.getFormat() == CIndexBuffer::Indices32)
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{
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const uint32 *indexPtr=(const uint32 *)iba.getPtr();
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uint32 numIndex=primitiveBlock.getNumIndexes();
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for (index=0; index<numIndex; index++)
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vertexToRemap.insert (indexPtr[index]);
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}
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else
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{
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const uint16 *indexPtr=(const uint16 *)iba.getPtr();
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uint32 numIndex=primitiveBlock.getNumIndexes();
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for (index=0; index<numIndex; index++)
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vertexToRemap.insert (indexPtr[index]);
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}
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// Remap the vertex
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std::set<uint>::iterator iteRemap=vertexToRemap.begin();
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while (iteRemap!=vertexToRemap.end())
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{
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// Remap the vertex
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verticesNeedRemap[*iteRemap] = true;
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// Next vertex
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iteRemap++;
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}
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}
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}
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}
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}
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// ---------------------------------------------------------------------------
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// main
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// ---------------------------------------------------------------------------
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int main(int nNbArg, char **ppArgs)
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{
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if (nNbArg <3 || nNbArg >5)
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{
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outString ("ERROR : Wrong number of arguments\n");
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outString ("USAGE : lightmap_optimizer <path_lightmaps> <path_shapes> [path_tags] [path_flag8bit]\n");
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return -1;
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}
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vector<string> AllShapeNames;
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vector<CMeshBase*> AllShapes;
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std::vector<std::string> tags;
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char sLMPDir[MAX_PATH];
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char sSHPDir[MAX_PATH];
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GetCWD (MAX_PATH, sExeDir);
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// Get absolute directory for lightmaps
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if (!ChDir(ppArgs[1]))
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{
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outString (string("ERROR : directory ") + ppArgs[1] + " do not exists or access is denied\n");
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return -1;
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}
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GetCWD (MAX_PATH, sLMPDir);
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ChDir (sExeDir);
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// Get absolute directory for shapes
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||
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if (!ChDir(ppArgs[2]))
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||
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{
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outString (string("ERROR : directory ") + ppArgs[2] + " do not exists or access is denied\n");
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||
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return -1;
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}
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GetCWD (MAX_PATH, sSHPDir);
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dir (".shape", AllShapeNames, false);
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||
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registerSerial3d ();
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||
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for (uint32 nShp = 0; nShp < AllShapeNames.size(); ++nShp)
|
||
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{
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||
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try
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||
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{
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||
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CShapeStream mesh;
|
||
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NLMISC::CIFile meshfile (AllShapeNames[nShp]);
|
||
|
meshfile.serial( mesh );
|
||
|
meshfile.close();
|
||
|
|
||
|
// Add the shape to the map.
|
||
|
CMeshBase *pMB = dynamic_cast<CMeshBase*>(mesh.getShapePointer());
|
||
|
AllShapes.push_back (pMB);
|
||
|
}
|
||
|
catch (const NLMISC::EPathNotFound &e)
|
||
|
{
|
||
|
outString(string("ERROR: shape not found ")+AllShapeNames[nShp]+" - "+e.what());
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (nNbArg > 3 && ppArgs[3] && strlen(ppArgs[3]) > 0)
|
||
|
{
|
||
|
ChDir (sExeDir);
|
||
|
if (!ChDir(ppArgs[3]))
|
||
|
{
|
||
|
outString (string("ERROR : directory ") + ppArgs[3] + " do not exists\n");
|
||
|
return -1;
|
||
|
}
|
||
|
dir (".tag", tags, false);
|
||
|
for(uint k = 0; k < tags.size(); ++k)
|
||
|
{
|
||
|
std::string::size_type pos = tags[k].find('.');
|
||
|
if (pos != std::string::npos)
|
||
|
{
|
||
|
tags[k] = tags[k].substr(0, pos);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// **** Parse all mesh loaded, to flag each lightmap if 8 bit or not (NB: all layers should be same mode)
|
||
|
std::set<string> setLM8Bit;
|
||
|
for(uint i=0;i<AllShapes.size();i++)
|
||
|
{
|
||
|
CMeshBase *pMB= AllShapes[i];
|
||
|
if(!pMB)
|
||
|
continue;
|
||
|
|
||
|
uint32 nbMat= pMB->getNbMaterial();
|
||
|
for (uint32 m = 0; m < nbMat; ++m)
|
||
|
{
|
||
|
CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
|
||
|
if (rMat.getShader() == CMaterial::LightMap)
|
||
|
{
|
||
|
// Begin with stage 0
|
||
|
uint8 stage = 0;
|
||
|
while (rMat.getLightMap(stage) != NULL)
|
||
|
{
|
||
|
ITexture *pIT = rMat.getLightMap (stage);
|
||
|
CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
|
||
|
if (pTF != NULL)
|
||
|
{
|
||
|
string sTexName = NLMISC::toLower(pTF->getFileName());
|
||
|
if(pTF->getUploadFormat()==ITexture::Luminance)
|
||
|
setLM8Bit.insert(sTexName);
|
||
|
}
|
||
|
++stage;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
// **** Parse all lightmaps, sorted by layer, and 8 or 16 bit mode
|
||
|
ChDir (sExeDir);
|
||
|
for (uint32 lmc8bitMode = 0; lmc8bitMode < 2; ++lmc8bitMode)
|
||
|
for (uint32 nNbLayer = 0; nNbLayer < 256; ++nNbLayer)
|
||
|
{
|
||
|
// Get all lightmaps with same number of layer == nNbLayer
|
||
|
// merge lightmaps only if they are in same mode (8bits or 16 bits)
|
||
|
|
||
|
vector<string> AllLightmapNames;
|
||
|
vector<sint> AllLightmapTags;
|
||
|
vector<NLMISC::CBitmap*> AllLightmaps;
|
||
|
sint32 i, j, k, m, n;
|
||
|
string sFilter;
|
||
|
|
||
|
// **** Get All Lightmaps that have this number of layer, and this mode
|
||
|
sFilter = "_" + NLMISC::toString(nNbLayer) + ".tga";
|
||
|
ChDir (sLMPDir);
|
||
|
dir (sFilter, AllLightmapNames, false);
|
||
|
|
||
|
// filter by layer
|
||
|
vector<string> tmpLMs;
|
||
|
tmpLMs.reserve(AllLightmapNames.size());
|
||
|
for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
|
||
|
{
|
||
|
string sTmp2 = getBaseName (AllLightmapNames[i]);
|
||
|
sTmp2 += NLMISC::toString(nNbLayer+1) + ".tga";
|
||
|
// if not More layer than expected, ok
|
||
|
if (!fileExist(sTmp2))
|
||
|
{
|
||
|
tmpLMs.push_back(AllLightmapNames[i]);
|
||
|
}
|
||
|
}
|
||
|
AllLightmapNames= tmpLMs;
|
||
|
|
||
|
// filter by 8bit or not mode.
|
||
|
tmpLMs.clear();
|
||
|
for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
|
||
|
{
|
||
|
bool lm8Bit= setLM8Bit.find( NLMISC::toLower(AllLightmapNames[i]) ) !=setLM8Bit.end();
|
||
|
// if same mode
|
||
|
if( lm8Bit == (lmc8bitMode==1) )
|
||
|
{
|
||
|
tmpLMs.push_back(AllLightmapNames[i]);
|
||
|
}
|
||
|
}
|
||
|
AllLightmapNames= tmpLMs;
|
||
|
|
||
|
|
||
|
// **** Build tag info
|
||
|
/*
|
||
|
for(uint k = 0; k < tags.size(); ++k)
|
||
|
{
|
||
|
nlinfo("tag %d = %s", (int) k, tags[k].c_str());
|
||
|
}
|
||
|
*/
|
||
|
AllLightmapTags.resize(AllLightmapNames.size());
|
||
|
for(uint k = 0; k < AllLightmapNames.size(); ++k)
|
||
|
{
|
||
|
nlinfo("k = %d", (int) k);
|
||
|
AllLightmapTags[k] = -1;
|
||
|
// search for longest tag that match
|
||
|
uint bestLength = 0;
|
||
|
for(uint l = 0; l < tags.size(); ++l)
|
||
|
{
|
||
|
if (AllLightmapNames[k].size() > tags[l].size())
|
||
|
{
|
||
|
if (tags[l].size() > bestLength)
|
||
|
{
|
||
|
std::string start = AllLightmapNames[k].substr(0, tags[l].size());
|
||
|
if (NLMISC::nlstricmp(start, tags[l]) == 0)
|
||
|
{
|
||
|
bestLength = (uint)tags[l].size();
|
||
|
// the tag matchs
|
||
|
AllLightmapTags[k] = l;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (AllLightmapTags[k] == -1)
|
||
|
{
|
||
|
nlinfo(NLMISC::toString("Lightmap %s has no tag", AllLightmapNames[k].c_str()).c_str());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
nlinfo(NLMISC::toString("Lightmap %s has tag %d : %s", AllLightmapNames[k].c_str(), (int) AllLightmapTags[k], tags[AllLightmapTags[k]].c_str()).c_str());
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
// Check if all layer of the same lightmap has the same size
|
||
|
if (nNbLayer > 0)
|
||
|
for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
|
||
|
{
|
||
|
string sTmp2;
|
||
|
sTmp2 = getBaseName (AllLightmapNames[i]) + "0.tga";
|
||
|
uint32 wRef, hRef;
|
||
|
try
|
||
|
{
|
||
|
NLMISC::CIFile inFile;
|
||
|
inFile.open(sTmp2);
|
||
|
CBitmap::loadSize(inFile, wRef, hRef);
|
||
|
}
|
||
|
catch (const NLMISC::Exception &e)
|
||
|
{
|
||
|
outString (string("ERROR :") + e.what());
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
bool bFound = false;
|
||
|
for (k = 1; k <= (sint32)nNbLayer; ++k)
|
||
|
{
|
||
|
string sTmp3 = getBaseName (AllLightmapNames[i]) + NLMISC::toString(k) + ".tga";
|
||
|
uint32 wCur = wRef, hCur = hRef;
|
||
|
try
|
||
|
{
|
||
|
NLMISC::CIFile inFile;
|
||
|
inFile.open(sTmp3);
|
||
|
CBitmap::loadSize(inFile, wCur, hCur);
|
||
|
}
|
||
|
catch (const NLMISC::Exception &)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
if ((wCur != wRef) || (hCur != hRef))
|
||
|
{
|
||
|
bFound = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// Should delete all layers of this lightmap (in fact in lightmapnames list we have
|
||
|
// only the name of the current layer)
|
||
|
if (bFound)
|
||
|
{
|
||
|
sTmp2 = getBaseName (AllLightmapNames[i]);
|
||
|
outString(string("ERROR: lightmaps ")+sTmp2+"*.tga not all the same size\n");
|
||
|
for (k = 0; k < (sint32)AllLightmapNames.size(); ++k)
|
||
|
{
|
||
|
if (strnicmp(AllLightmapNames[k].c_str(), sTmp2.c_str(), sTmp2.size()) == 0)
|
||
|
{
|
||
|
for (j = k+1; j < (sint32)AllLightmapNames.size(); ++j)
|
||
|
{
|
||
|
AllLightmapNames[j-1] = AllLightmapNames[j];
|
||
|
AllLightmapTags[j - 1] = AllLightmapTags[j];
|
||
|
}
|
||
|
AllLightmapNames.resize (AllLightmapNames.size()-1);
|
||
|
AllLightmapTags.resize(AllLightmapTags.size() - 1);
|
||
|
k = -1;
|
||
|
i = -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (AllLightmapNames.size() == 0)
|
||
|
continue;
|
||
|
|
||
|
// Load all the lightmaps
|
||
|
AllLightmaps.resize (AllLightmapNames.size());
|
||
|
for (i = 0; i < (sint32)AllLightmaps.size(); ++i)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
NLMISC::CBitmap *pBtmp = new NLMISC::CBitmap;
|
||
|
NLMISC::CIFile inFile;
|
||
|
inFile.open(AllLightmapNames[i]);
|
||
|
pBtmp->load(inFile);
|
||
|
AllLightmaps[i] = pBtmp;
|
||
|
}
|
||
|
catch (const NLMISC::Exception &e)
|
||
|
{
|
||
|
outString (string("ERROR :") + e.what());
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Sort all lightmaps by decreasing size
|
||
|
for (i = 0; i < (sint32)(AllLightmaps.size()-1); ++i)
|
||
|
for (j = i+1; j < (sint32)AllLightmaps.size(); ++j)
|
||
|
{
|
||
|
NLMISC::CBitmap *pBI = AllLightmaps[i];
|
||
|
NLMISC::CBitmap *pBJ = AllLightmaps[j];
|
||
|
if ((pBI->getWidth()*pBI->getHeight()) < (pBJ->getWidth()*pBJ->getHeight()))
|
||
|
{
|
||
|
NLMISC::CBitmap *pBTmp = AllLightmaps[i];
|
||
|
AllLightmaps[i] = AllLightmaps[j];
|
||
|
AllLightmaps[j] = pBTmp;
|
||
|
|
||
|
string sTmp = AllLightmapNames[i];
|
||
|
AllLightmapNames[i] = AllLightmapNames[j];
|
||
|
AllLightmapNames[j] = sTmp;
|
||
|
|
||
|
sint tagTmp = AllLightmapTags[i];
|
||
|
AllLightmapTags[i] = AllLightmapTags[j];
|
||
|
AllLightmapTags[j] = tagTmp;
|
||
|
}
|
||
|
}
|
||
|
nlassert(AllLightmapTags.size() == AllLightmapNames.size());
|
||
|
for (i = 0; i < (sint32)AllLightmapNames.size(); ++i)
|
||
|
{
|
||
|
outString(NLMISC::toString("%d / %d\n", (int) i, (int) AllLightmapNames.size()));
|
||
|
bool bAssigned = false;
|
||
|
for (j = 0; j < i; ++j)
|
||
|
{
|
||
|
// Tags of both textures must match. We don't want to spread lightmap chunk in bitmap whose other part aren't used by current ig lightmaps (this wastes vram for nothing)
|
||
|
if (AllLightmapTags[i] != AllLightmapTags[j]) continue;
|
||
|
|
||
|
// Try to place the texture i into the texture j
|
||
|
// This can be done only if texture was exported from the same zone. To ensure that, check
|
||
|
NLMISC::CBitmap *pBI = AllLightmaps[i];
|
||
|
NLMISC::CBitmap *pBJ = AllLightmaps[j];
|
||
|
sint32 x, y;
|
||
|
if (tryAllPos (pBI, pBJ, x, y))
|
||
|
{
|
||
|
bAssigned = true;
|
||
|
|
||
|
if (!putIn (pBI, pBJ, x, y))
|
||
|
{
|
||
|
outString (string("ERROR : cannot put reference lightmap ")+AllLightmapNames[i]+
|
||
|
" in "+AllLightmapNames[j]);
|
||
|
return -1;
|
||
|
}
|
||
|
// Put texture i into texture j for all layers of the lightmap !
|
||
|
for (k = 0; k <= (sint32)nNbLayer; ++k)
|
||
|
{
|
||
|
string sTexNameI = getBaseName (AllLightmapNames[i]) + NLMISC::toString(k) + ".tga";
|
||
|
string sTexNameJ = getBaseName (AllLightmapNames[j]) + NLMISC::toString(k) + ".tga";
|
||
|
NLMISC::CBitmap BitmapI;
|
||
|
NLMISC::CBitmap BitmapJ;
|
||
|
NLMISC::CIFile inFile;
|
||
|
|
||
|
outString (NLMISC::toString("INFO : Transfering %s (tag = %d) in %s (tag = %d)",
|
||
|
sTexNameI.c_str(), (int) AllLightmapTags[i],
|
||
|
sTexNameJ.c_str(), (int) AllLightmapTags[j]) +
|
||
|
" at ("+NLMISC::toString(x)+","+NLMISC::toString(y)+")\n");
|
||
|
|
||
|
try
|
||
|
{
|
||
|
inFile.open (sTexNameI);
|
||
|
BitmapI.load (inFile);
|
||
|
inFile.close ();
|
||
|
inFile.open (sTexNameJ);
|
||
|
BitmapJ.load (inFile);
|
||
|
inFile.close ();
|
||
|
}
|
||
|
catch (const NLMISC::Exception &e)
|
||
|
{
|
||
|
outString (string("ERROR :") + e.what());
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
if (!putIn (&BitmapI, &BitmapJ, x, y))
|
||
|
{
|
||
|
outString (string("ERROR : cannot put lightmap ")+sTexNameI+" in "+sTexNameJ+"\n");
|
||
|
return -1;
|
||
|
}
|
||
|
|
||
|
// Delete File
|
||
|
DeleteFile (sTexNameI.c_str());
|
||
|
outString (string("INFO : Deleting file ")+sTexNameI+"\n");
|
||
|
|
||
|
// Save destination image
|
||
|
NLMISC::COFile outFile;
|
||
|
outFile.open (sTexNameJ);
|
||
|
BitmapJ.writeTGA (outFile, 32);
|
||
|
outString (string("INFO : Saving file ")+sTexNameJ+"\n");
|
||
|
}
|
||
|
|
||
|
// Change shapes uvs related and names to the lightmap
|
||
|
// ---------------------------------------------------
|
||
|
|
||
|
ChDir (sSHPDir);
|
||
|
|
||
|
for (k = 0; k < (sint32)AllShapes.size(); ++k)
|
||
|
{
|
||
|
CMeshBase *pMB = AllShapes[k];
|
||
|
if (!pMB)
|
||
|
continue;
|
||
|
|
||
|
uint nNbMat = pMB->getNbMaterial ();
|
||
|
vector< vector<bool> > VerticesNeedRemap;
|
||
|
bool bMustSave = false;
|
||
|
// Initialize all VerticesNeedRemap
|
||
|
CMesh *pMesh = dynamic_cast<CMesh*>(pMB);
|
||
|
CMeshMRM *pMeshMRM = dynamic_cast<CMeshMRM*>(pMB);
|
||
|
CMeshMultiLod *pMeshML = dynamic_cast<CMeshMultiLod*>(pMB);
|
||
|
|
||
|
if (pMesh != NULL)
|
||
|
{
|
||
|
VerticesNeedRemap.resize(1); // Only one meshgeom
|
||
|
vector<bool> &rVNR = VerticesNeedRemap[0];
|
||
|
rVNR.resize (pMesh->getMeshGeom().getVertexBuffer().getNumVertices(), false);
|
||
|
}
|
||
|
else if (pMeshMRM != NULL)
|
||
|
{
|
||
|
VerticesNeedRemap.resize(1); // Only one meshmrmgeom
|
||
|
vector<bool> &rVNR = VerticesNeedRemap[0];
|
||
|
rVNR.resize (pMeshMRM->getMeshGeom().getVertexBuffer().getNumVertices(), false);
|
||
|
}
|
||
|
else if (pMeshML != NULL)
|
||
|
{
|
||
|
sint32 nNumSlot = pMeshML->getNumSlotMesh();
|
||
|
VerticesNeedRemap.resize(nNumSlot);
|
||
|
for (m = 0; m < nNumSlot; ++m)
|
||
|
{
|
||
|
vector<bool> &rVNR = VerticesNeedRemap[m];
|
||
|
const CMeshGeom *pMG = dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(m));
|
||
|
if (pMG != NULL)
|
||
|
rVNR.resize (pMG->getVertexBuffer().getNumVertices(), false);
|
||
|
else
|
||
|
rVNR.resize(0);
|
||
|
}
|
||
|
}
|
||
|
else continue; // Next mesh
|
||
|
|
||
|
|
||
|
// All materials must have the lightmap names changed
|
||
|
for (m = 0; m < (sint32)nNbMat; ++m)
|
||
|
{
|
||
|
bool bMustRemapUV = false;
|
||
|
CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
|
||
|
if (rMat.getShader() == CMaterial::LightMap)
|
||
|
{
|
||
|
// Begin with stage 0
|
||
|
uint8 stage = 0;
|
||
|
while (rMat.getLightMap(stage) != NULL)
|
||
|
{
|
||
|
ITexture *pIT = rMat.getLightMap (stage);
|
||
|
CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
|
||
|
if (pTF != NULL)
|
||
|
{
|
||
|
string sTexName = NLMISC::toLower(getBaseName(pTF->getFileName()));
|
||
|
string sTexNameMoved = NLMISC::toLower(getBaseName(AllLightmapNames[i]));
|
||
|
if (sTexName == sTexNameMoved)
|
||
|
{
|
||
|
// We must remap the name and indicate to remap uvs
|
||
|
bMustRemapUV = true;
|
||
|
//string sNewTexName = NLMISC::toLower(getBaseName(AllLightmapNames[j]));
|
||
|
//sNewTexName += NLMISC::toString(getLayerNb(pTF->getFileName())) + ".tga";
|
||
|
//pTF->setFileName (sNewTexName);
|
||
|
}
|
||
|
}
|
||
|
++stage;
|
||
|
}
|
||
|
}
|
||
|
// We have to remap the uvs of this mesh for this material
|
||
|
if (bMustRemapUV) // Flaggage of the vertices to remap
|
||
|
{
|
||
|
if (pMesh != NULL)
|
||
|
{
|
||
|
// Flag all vertices linked to face with material m
|
||
|
FlagVertices (const_cast<CMeshGeom&>(pMesh->getMeshGeom()), m, VerticesNeedRemap[0]);
|
||
|
}
|
||
|
else if (pMeshMRM != NULL)
|
||
|
{
|
||
|
FlagVerticesMRM (const_cast<CMeshMRMGeom&>(pMeshMRM->getMeshGeom()), m, VerticesNeedRemap[0]);
|
||
|
}
|
||
|
else if (pMeshML != NULL)
|
||
|
{
|
||
|
sint32 nNumSlot = pMeshML->getNumSlotMesh();
|
||
|
for (n = 0; n < nNumSlot; ++n)
|
||
|
{
|
||
|
// Get the mesh geom
|
||
|
CMeshGeom *pMG = const_cast<CMeshGeom*>(dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(n)));
|
||
|
if (pMG)
|
||
|
{
|
||
|
// Flag the vertices
|
||
|
FlagVertices (*pMG, m, VerticesNeedRemap[n]);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Get the mesh MRM geom
|
||
|
CMeshMRMGeom *pMMRMG = const_cast<CMeshMRMGeom*>(dynamic_cast<const CMeshMRMGeom*>(&pMeshML->getMeshGeom(n)));
|
||
|
if (pMMRMG)
|
||
|
{
|
||
|
// Flag the vertices
|
||
|
FlagVerticesMRM (*pMMRMG, m, VerticesNeedRemap[n]);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Change lightmap names
|
||
|
for (m = 0; m < (sint32)nNbMat; ++m)
|
||
|
{
|
||
|
CMaterial& rMat = const_cast<CMaterial&>(pMB->getMaterial (m));
|
||
|
if (rMat.getShader() == CMaterial::LightMap)
|
||
|
{
|
||
|
// Begin with stage 0
|
||
|
uint8 stage = 0;
|
||
|
while (rMat.getLightMap(stage) != NULL)
|
||
|
{
|
||
|
ITexture *pIT = rMat.getLightMap (stage);
|
||
|
CTextureFile *pTF = dynamic_cast<CTextureFile*>(pIT);
|
||
|
if (pTF != NULL)
|
||
|
{
|
||
|
string sTexName = NLMISC::toLower(getBaseName(pTF->getFileName()));
|
||
|
string sTexNameMoved = NLMISC::toLower(getBaseName(AllLightmapNames[i]));
|
||
|
if (sTexName == sTexNameMoved)
|
||
|
{
|
||
|
string sNewTexName = NLMISC::toLower(getBaseName(AllLightmapNames[j]));
|
||
|
sNewTexName += NLMISC::toString(getLayerNb(pTF->getFileName())) + ".tga";
|
||
|
pTF->setFileName (sNewTexName);
|
||
|
}
|
||
|
}
|
||
|
++stage;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// We have now the list of vertices to remap for all material that have been changed
|
||
|
// So parse this list and apply the transformation : (uv * TexSizeI + decalXY) / TexSizeJ
|
||
|
for (m = 0; m < (sint32)VerticesNeedRemap.size(); ++m)
|
||
|
{
|
||
|
CVertexBuffer *pVB;
|
||
|
if (pMesh != NULL)
|
||
|
{
|
||
|
pVB = const_cast<CVertexBuffer*>(&pMesh->getMeshGeom().getVertexBuffer());
|
||
|
}
|
||
|
else if (pMeshMRM != NULL)
|
||
|
{
|
||
|
pVB = const_cast<CVertexBuffer*>(&pMeshMRM->getMeshGeom().getVertexBuffer());
|
||
|
}
|
||
|
else if (pMeshML != NULL)
|
||
|
{
|
||
|
const CMeshGeom *pMG = dynamic_cast<const CMeshGeom*>(&pMeshML->getMeshGeom(m));
|
||
|
pVB = const_cast<CVertexBuffer*>(&pMG->getVertexBuffer());
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
pVB = NULL;
|
||
|
}
|
||
|
|
||
|
// to avoid a possible crash
|
||
|
if (!pVB) continue;
|
||
|
|
||
|
CVertexBufferReadWrite vba;
|
||
|
pVB->lock (vba);
|
||
|
|
||
|
vector<bool> &rVNR = VerticesNeedRemap[m];
|
||
|
for (n = 0; n < (sint32)rVNR.size(); ++n)
|
||
|
if (rVNR[n])
|
||
|
{
|
||
|
CUV *pUV = (CUV*)vba.getTexCoordPointer (n,1);
|
||
|
pUV->U = (pUV->U*pBI->getWidth() + x) / pBJ->getWidth();
|
||
|
pUV->V = (pUV->V*pBI->getHeight() + y) / pBJ->getHeight();
|
||
|
bMustSave = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (bMustSave)
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
if (AllShapes[k])
|
||
|
{
|
||
|
CShapeStream mesh;
|
||
|
mesh.setShapePointer (AllShapes[k]);
|
||
|
NLMISC::COFile meshfile (AllShapeNames[k]);
|
||
|
meshfile.serial (mesh);
|
||
|
meshfile.close ();
|
||
|
}
|
||
|
}
|
||
|
catch (const NLMISC::EPathNotFound &e)
|
||
|
{
|
||
|
outString(string("ERROR: cannot save shape ")+AllShapeNames[k]+" - "+e.what());
|
||
|
return -1;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ChDir (sLMPDir);
|
||
|
|
||
|
// Get out of the j loop
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
// if assigned to another bitmap -> delete the bitmap i
|
||
|
if (bAssigned)
|
||
|
{
|
||
|
// Delete Names && tags
|
||
|
for (j = i+1; j < (sint32)AllLightmapNames.size(); ++j)
|
||
|
{
|
||
|
AllLightmapNames[j-1] = AllLightmapNames[j];
|
||
|
AllLightmapTags[j-1] = AllLightmapTags[j];
|
||
|
}
|
||
|
AllLightmapNames.resize (AllLightmapNames.size()-1);
|
||
|
AllLightmapTags.resize (AllLightmapTags.size()-1);
|
||
|
// Delete Lightmaps
|
||
|
delete AllLightmaps[i];
|
||
|
for (j = i+1; j < (sint32)AllLightmaps.size(); ++j)
|
||
|
AllLightmaps[j-1] = AllLightmaps[j];
|
||
|
AllLightmaps.resize (AllLightmaps.size()-1);
|
||
|
i = i - 1;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
// **** Additionally, output or clear a "flag file" in a dir to info if a 8bit lihgtmap or not
|
||
|
if (nNbArg >=5 && ppArgs[4] && strlen(ppArgs[4]) > 0)
|
||
|
{
|
||
|
ChDir (sExeDir);
|
||
|
|
||
|
// out a text file, with list of
|
||
|
FILE *out= fopen(ppArgs[4], "wt");
|
||
|
if(!out)
|
||
|
{
|
||
|
outString(string("ERROR: cannot save ")+ppArgs[4]);
|
||
|
}
|
||
|
|
||
|
set<string>::iterator it(setLM8Bit.begin()), end(setLM8Bit.end());
|
||
|
for(;it!=end;it++)
|
||
|
{
|
||
|
string temp= (*it);
|
||
|
temp+= "\n";
|
||
|
fputs(temp.c_str(), out);
|
||
|
}
|
||
|
|
||
|
fclose(out);
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|