khanat-opennel-code/code/nel/src/net/callback_client.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdnet.h"
#include "nel/misc/types_nl.h"
#include "nel/net/callback_net_base.h"
#include "nel/net/callback_client.h"
#include "nel/net/net_log.h"
#ifdef USE_MESSAGE_RECORDER
#include "nel/net/message_recorder.h"
#endif
namespace NLNET {
/*
* Constructor
*/
CCallbackClient::CCallbackClient( TRecordingState rec, const std::string& recfilename, bool recordall, bool initPipeForDataAvailable ) :
CCallbackNetBase( rec, recfilename, recordall ), CBufClient( true, rec==Replay, initPipeForDataAvailable )
{
LockDeletion = false;
CBufClient::setDisconnectionCallback (_NewDisconnectionCallback, this);
_IsAServer = false;
_DefaultCallback = NULL;
}
CCallbackClient::~CCallbackClient()
{
nlassert(!LockDeletion);
}
/*
* Send a message to the remote host (pushing to its send queue)
* Recorded : YES
* Replayed : MAYBE
*/
void CCallbackClient::send (const CMessage &buffer, TSockId hostid, bool log)
{
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
nlassert (connected ());
nlassert (buffer.length() != 0);
nlassert (buffer.typeIsSet());
_BytesSent += buffer.length ();
// if (log)
{
// nldebug ("LNETL3C: Client: send(%s)", buffer.toString().c_str());
// nldebug ("send message number %u", SendNextValue);
}
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// Send
CBufClient::send (buffer);
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState == Record )
{
// Record sent message
_MR_Recorder.recordNext( _MR_UpdateCounter, Sending, hostid, const_cast<CMessage&>(buffer) );
}
}
#endif
}
/*
* Force to send all data pending in the send queue.
* Recorded : NO
* Replayed : NO
*/
bool CCallbackClient::flush (TSockId hostid, uint *nbBytesRemaining)
{
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// Flush sending (nothing to do in replay mode)
return CBufClient::flush( nbBytesRemaining );
#ifdef USE_MESSAGE_RECORDER
}
else
{
return true;
}
#endif
}
/*
* Updates the network (call this method evenly)
* Recorded : YES (in baseUpdate())
* Replayed : YES (in baseUpdate())
*/
void CCallbackClient::update2 ( sint32 timeout, sint32 mintime )
{
LockDeletion = true;
// nldebug ("L3: Client: update()");
H_AUTO(L3UpdateClient2);
baseUpdate2 (timeout, mintime); // first receive
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// L1-2 Update (nothing to do in replay mode)
CBufClient::update (); // then send
#ifdef USE_MESSAGE_RECORDER
}
#endif
LockDeletion = false;
}
/*
* Updates the network (call this method evenly) (legacy)
* Recorded : YES (in baseUpdate())
* Replayed : YES (in baseUpdate())
*/
void CCallbackClient::update ( sint32 timeout )
{
LockDeletion = true;
// nldebug ("L3: Client: update()");
H_AUTO(L3UpdateClient);
baseUpdate (timeout); // first receive
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// L1-2 Update (nothing to do in replay mode)
CBufClient::update (); // then send
#ifdef USE_MESSAGE_RECORDER
}
#endif
LockDeletion = false;
}
/*
* Returns true if there are messages to read
* Recorded : NO
* Replayed : YES
*/
bool CCallbackClient::dataAvailable ()
{
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// Real dataAvailable()
return CBufClient::dataAvailable ();
#ifdef USE_MESSAGE_RECORDER
}
else
{
// Simulated dataAvailable()
return CCallbackNetBase::replayDataAvailable();
}
#endif
}
/*
* Read the next message in the receive queue
* Recorded : YES
* Replayed : YES
*/
void CCallbackClient::receive (CMessage &buffer, TSockId *hostid)
{
// nlassert (connected ());
*hostid = InvalidSockId;
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// Receive
CBufClient::receive (buffer);
// debug features, we number all packet to be sure that they are all sent and received
// \todo remove this debug feature when ok
#ifdef NL_BIG_ENDIAN
uint32 val = NLMISC_BSWAP32(*(uint32*)buffer.buffer ());
#else
uint32 val = *(uint32*)buffer.buffer ();
#endif
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState == Record )
{
// Record received message
_MR_Recorder.recordNext( _MR_UpdateCounter, Receiving, *hostid, const_cast<CMessage&>(buffer) );
}
}
else
{
// Retrieve received message loaded by dataAvailable()
buffer = _MR_Recorder.ReceivedMessages.front().Message;
_MR_Recorder.ReceivedMessages.pop();
}
#endif
buffer.readType ();
}
/*
*
*/
TSockId CCallbackClient::getSockId (TSockId hostid)
{
nlassert (hostid == InvalidSockId);
return id ();
}
/*
* Connect to the specified host
* Recorded : YES
* Replayed : YES
*/
void CCallbackClient::connect( const CInetAddress& addr )
{
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
try
{
#endif
// Connect
CBufClient::connect( addr );
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState == Record )
{
// Record connection
CMessage addrmsg;
addrmsg.serial( const_cast<CInetAddress&>(addr) );
_MR_Recorder.recordNext( _MR_UpdateCounter, Connecting, _BufSock, addrmsg );
}
}
catch (const ESocketConnectionFailed&)
{
if ( _MR_RecordingState == Record )
{
// Record connection
CMessage addrmsg;
addrmsg.serial( const_cast<CInetAddress&>(addr) );
_MR_Recorder.recordNext( _MR_UpdateCounter, ConnFailing, _BufSock, addrmsg );
}
throw;
}
}
else
{
// Check the connection : failure or not
TNetworkEvent event = _MR_Recorder.replayConnectionAttempt( addr );
switch ( event )
{
case Connecting :
// Set the remote address
nlassert( ! _BufSock->Sock->connected() );
_BufSock->connect( addr, _NoDelay, true );
_PrevBytesDownloaded = 0;
_PrevBytesUploaded = 0;
/*_PrevBytesReceived = 0;
_PrevBytesSent = 0;*/
break;
case ConnFailing :
throw ESocketConnectionFailed( addr );
//break;
default :
nlwarning( "LNETL3C: No connection event in replay data, at update #%"NL_I64"u", _MR_UpdateCounter );
}
}
#endif
}
/*
* Disconnect a connection
* Recorded : YES
* Replayed : YES
*/
void CCallbackClient::disconnect( TSockId hostid )
{
nlassert (hostid == InvalidSockId); // should always be InvalidSockId on client
// Disconnect only if connected (same as physically connected for the client)
if ( _BufSock->connectedState() )
{
#ifdef USE_MESSAGE_RECORDER
if ( _MR_RecordingState != Replay )
{
#endif
// Disconnect
CBufClient::disconnect ();
#ifdef USE_MESSAGE_RECORDER
}
else
{
// Read (skip) disconnection in the file
if ( ! (_MR_Recorder.checkNextOne( _MR_UpdateCounter ) == Disconnecting) )
{
nlwarning( "LNETL3C: No disconnection event in the replay data, at update #%"NL_I64"u", _MR_UpdateCounter );
}
}
// Record or replay disconnection (because disconnect() in the client does not push a disc. event)
noticeDisconnection( _BufSock );
#endif
}
}
#ifdef USE_MESSAGE_RECORDER
/*
* replay connection and disconnection callbacks, client version
*/
bool CCallbackClient::replaySystemCallbacks()
{
do
{
if ( _MR_Recorder.ReceivedMessages.empty() )
{
return false;
}
else
{
switch( _MR_Recorder.ReceivedMessages.front().Event )
{
case Receiving:
return true;
case Disconnecting:
LNETL3_DEBUG( "LNETL3C: Disconnection event" );
_BufSock->setConnectedState( false );
// Call callback if needed
if ( disconnectionCallback() != NULL )
{
disconnectionCallback()( id(), argOfDisconnectionCallback() );
}
break;
default:
nlerror( "LNETL3C: Invalid system event type in client receive queue" );
}
// Extract system event
_MR_Recorder.ReceivedMessages.pop();
}
}
while ( true );
}
#endif // USE_MESSAGE_RECORDER
} // NLNET