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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdmisc.h"
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#include "nel/misc/fast_floor.h"
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#ifdef DEBUG_NEW
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#define new DEBUG_NEW
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#endif
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namespace NLMISC {
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int OptFastFloorCWStack[OptFastFloorCWStackSize];
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int *OptFastFloorCWStackEnd = OptFastFloorCWStack + OptFastFloorCWStackSize;
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int *OptFastFloorCWStackPtr = OptFastFloorCWStack;
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#if defined(NL_OS_WINDOWS) && !defined(NL_NO_ASM) && defined(NL_USE_FASTFLOOR)
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double OptFastFloorMagicConst = pow(2.0,52) + pow(2.0,51);
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float OptFastFloorMagicConst24 = (float)pow(2.0,23);
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#endif
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} // NLMISC
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