mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-11-10 17:29:10 +00:00
81 lines
2.5 KiB
C++
81 lines
2.5 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
#include "nel/3d/u_instance_material.h"
|
||
|
#include "sky_material_setup.h"
|
||
|
|
||
|
using namespace NL3D;
|
||
|
|
||
|
H_AUTO_DECL(RZ_SkyMaterialSetup)
|
||
|
|
||
|
//===================================================================================
|
||
|
void CSkyMaterialSetup::buildFromInstance(NL3D::UInstance instance, uint stage)
|
||
|
{
|
||
|
H_AUTO_USE(RZ_SkyMaterialSetup)
|
||
|
nlassert(stage < 2);
|
||
|
if (instance.empty())
|
||
|
{
|
||
|
Setup.clear();
|
||
|
return;
|
||
|
}
|
||
|
Setup.clear();
|
||
|
CTexInfo ti;
|
||
|
// take each texture at the given stage that is a texture file
|
||
|
for(uint k = 0; k < instance.getNumMaterials(); ++k)
|
||
|
{
|
||
|
UInstanceMaterial im = instance.getMaterial(k);
|
||
|
uint currStage;
|
||
|
if (im.getLastTextureStage() >= (sint) stage) currStage = stage;
|
||
|
else currStage = 0;
|
||
|
if (im.isTextureFile(currStage))
|
||
|
{
|
||
|
ti.MatNum = k;
|
||
|
ti.TexName = im.getTextureFileName(currStage);
|
||
|
Setup.push_back(ti);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//===================================================================================
|
||
|
void CSkyMaterialSetup::applyToInstance(NL3D::UInstance instance, uint stage, bool skipFirstMaterial /*= false*/)
|
||
|
{
|
||
|
H_AUTO_USE(RZ_SkyMaterialSetup)
|
||
|
nlassert(stage < 2);
|
||
|
if (instance.empty()) return;
|
||
|
for(uint k = 0; k < Setup.size(); ++k)
|
||
|
{
|
||
|
if (skipFirstMaterial && Setup[k].MatNum == 0) continue;
|
||
|
if (Setup[k].MatNum < instance.getNumMaterials())
|
||
|
{
|
||
|
NL3D::UInstanceMaterial im = instance.getMaterial(Setup[k].MatNum);
|
||
|
uint currStage;
|
||
|
if (im.getLastTextureStage() >= (sint) stage) currStage = stage;
|
||
|
else currStage = 0;
|
||
|
if (!im.isTextureFile(currStage)) continue;
|
||
|
if (NLMISC::nlstricmp(Setup[k].TexName, im.getTextureFileName(currStage)) != 0) // must change name ?
|
||
|
{
|
||
|
im.setTextureFileName(Setup[k].TexName, currStage);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|