khanat-opennel-code/code/ryzom/server/src/general_utilities_service/gus_text.cpp

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2010-05-06 00:08:41 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//-----------------------------------------------------------------------------
// includes
//-----------------------------------------------------------------------------
#include "nel/misc/i18n.h"
#include "game_share/utils.h"
#include "gus_text.h"
//-----------------------------------------------------------------------------
// namespaces
//-----------------------------------------------------------------------------
using namespace std;
using namespace NLMISC;
//-----------------------------------------------------------------------------
// some local constants
//-----------------------------------------------------------------------------
static const ucstring EmptyString;
static const char* DefaultLanguageName= "default";
//-----------------------------------------------------------------------------
// GUS namespace
//-----------------------------------------------------------------------------
namespace GUS
{
//-----------------------------------------------------------------------------
// methods CLangText
//-----------------------------------------------------------------------------
CLangText::CLangText(const CSString& languageCode)
{
_Code= languageCode;
}
const CSString& CLangText::getLanguageCode() const
{
return _Code;
}
const ucstring& CLangText::get(const CSString& tokenName) const
{
TTexts::const_iterator it= _Texts.find(tokenName);
return (it==_Texts.end())? EmptyString: it->second;
}
void CLangText::set(const CSString& tokenName,const ucstring& txt)
{
ucstring& ucs= _Texts[tokenName];
if (!ucs.empty() && ucs!=txt)
nlwarning("Language %s: Replacing text for token: %s with: %s",_Code.c_str(),tokenName.c_str(),txt.toUtf8().c_str());
ucs= txt;
}
void CLangText::set(const CSString& tokenName,const CSString& txt)
{
ucstring uct;
uct.fromUtf8(txt);
set(tokenName,uct);
}
void CLangText::display() const
{
InfoLog->displayNL("Language %s: %d texts",_Code.c_str(),_Texts.size());
}
void CLangText::getTokenNameSet(std::set<NLMISC::CSString>& result,bool clearResultFirst)
{
if (clearResultFirst)
result.clear();
for (TTexts::iterator it=_Texts.begin();it!=_Texts.end();++it)
result.insert(it->first);
}
//-----------------------------------------------------------------------------
// methods CTextSet
//-----------------------------------------------------------------------------
void CText::setLanguage(const CSString& languageCode)
{
_ActiveLanguage= languageCode;
}
bool CText::read(const CSString& fileName)
{
// load the file
ucstring ucFileBody;
CI18N::readTextFile(fileName,ucFileBody);
CSString fileBody= ucFileBody.toUtf8();
if (fileBody.empty())
return false;
// parse the file
CVectorSString lines;
fileBody.splitLines(lines);
bool ok=true;
for (uint32 i=0;i<lines.size();++i)
{
CSString line= lines[i].strip();
if (line.empty())
continue;
// skip comments
if (line.left(2)=="//")
continue;
// see whether this is a "<lang>:<keyword>" or just a "<keyword>"
if (line.word(1)==":")
{
// get the langugae code from the line
CSString lang= line.firstWord(true);
// skip the ':'
line.firstWord(true);
// get the keyword from the line
CSString keyword= line.firstWord(true);
// make sure there's still some text left in the line
DROP_IF (line.empty(),"Invalid line: "+lines[i],ok=false;continue);
// add the text to our database...
set(lang,keyword,line);
}
else
{
// get the keyword from the line
CSString keyword= line.firstWord(true);
// make sure there's still some text left in the line
DROP_IF (line.empty(),"Invalid line: "+lines[i],ok=false;continue);
// add the text to our database...
set(keyword,line);
}
}
return ok;
}
const ucstring& CText::get(const CSString& tokenName) const
{
const ucstring *result;
result= &get(_ActiveLanguage,tokenName);
if (result->empty() && _ActiveLanguage!=DefaultLanguageName)
return get(DefaultLanguageName,tokenName);
return *result;
}
const ucstring& CText::get(const CSString& languageCode,const CSString& tokenName) const
{
for (uint32 i=0;i<_LangTexts.size();++i)
{
if (_LangTexts[i].getLanguageCode()==languageCode)
return _LangTexts[i].get(tokenName);
}
return EmptyString;
}
void CText::set(const CSString& languageCode,const CSString& tokenName,const ucstring& txt)
{
CLangText* theLangText= NULL;
// look for the container for the given language code...
for (uint32 i=0;i<_LangTexts.size();++i)
{
if (_LangTexts[i].getLanguageCode()==languageCode)
{
theLangText= &_LangTexts[i];
break;
}
}
// create a new container ifor this lang if needed
if (theLangText==NULL)
{
_LangTexts.push_back(CLangText(languageCode));
theLangText= &_LangTexts.back();
};
// perform the 'set' operation
theLangText->set(tokenName,txt);
}
void CText::set(const CSString& tokenName,const ucstring& txt)
{
set(DefaultLanguageName,tokenName,txt);
}
void CText::display() const
{
for (uint32 i=0;i<_LangTexts.size();++i)
_LangTexts[i].display();
}
void CText::getTokenNameSet(std::set<NLMISC::CSString>& result)
{
result.clear();
for (uint32 i=0;i<_LangTexts.size();++i)
_LangTexts[i].getTokenNameSet(result,false);
}
}
//-----------------------------------------------------------------------------