khanat-opennel-code/code/nel/src/misc/entity_id.cpp

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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdmisc.h"
#include "nel/misc/entity_id.h"
using namespace std;
#ifdef DEBUG_NEW
#define new DEBUG_NEW
#endif
namespace NLMISC {
const uint64 CEntityId::MaxEntityId = ((uint64)1 << (CEntityId::ID_SIZE + 1)) - (uint64)1;
CEntityId CEntityId::_NextEntityId;
uint8 CEntityId::_ServerId = 0;
const CEntityId CEntityId::Unknown (CEntityId::UNKNOWN_TYPE, 0, 0, 0);
} // NLMISC