2017-03-15 19:29:34 +00:00
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// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
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#define AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// slot_dlg.h : header file
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//
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#include "blend_wnd.h"
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#include <nel/3d/animation_set.h>
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#include <nel/misc/debug.h>
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/////////////////////////////////////////////////////////////////////////////
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// CSlotDlg dialog
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class CSlotDlg : public CDialog
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{
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// Construction
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public:
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CSlotDlg(CWnd* pParent = NULL); // standard constructor
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void init (uint id, class CObjectViewer* mainDlg);
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bool isEmpty();
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const NL3D::CAnimation *getAnimationPointer () const;
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const NL3D::CSkeletonWeight *getSkeletonPointer () const;
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const NL3D::CAnimationSet *getAnimationSetPointer () const;
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class CSlotInfo *getSlotInformation () const;
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class CInstanceInfo *getInstanceInformation () const;
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void setWindowName ();
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void validateTime ();
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void updateScrollBar ();
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void setAnimTime (float animStart, float animEnd);
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float getTimeIncrement ();
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float getStartTime ();
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float getEndTime ();
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void computeLength ();
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void RefreshData ();
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// A CBlendWnd
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uint Id;
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CBlendWnd Blend;
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CObjectViewer* MainDlg;
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// Dialog Data
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//{{AFX_DATA(CSlotDlg)
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enum { IDD = IDD_SLOT };
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CButton InvertSkeletonWeightCtrl;
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CButton AlignBlendCtrl;
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CButton ClampCtrl;
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CScrollBar ScrollBarCtrl;
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CSpinButtonCtrl OffsetSpinCtrl;
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CEdit OffsetCtrl;
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CSpinButtonCtrl StartTimeSpinCtrl;
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CSpinButtonCtrl StartBlendSpinCtrl;
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CSpinButtonCtrl SpeedFactorSpinCtrl;
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CSpinButtonCtrl SmoothnessSpinCtrl;
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CSpinButtonCtrl EndTimeSpinCtrl;
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CSpinButtonCtrl EndBlendSpinCtrl;
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CEdit StartTimeCtrl;
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CEdit StartBlendCtrl;
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CEdit SpeddFactorCtrl;
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CEdit SmoothnessCtrl;
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CEdit EndTimeCtrl;
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CEdit EndBlendCtrl;
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float EndBlend;
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float Smoothness;
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float SpeedFactor;
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float StartBlend;
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int ClampMode;
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BOOL SkeletonWeightInverted;
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int Offset;
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int StartTime;
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int EndTime;
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BOOL enable;
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//}}AFX_DATA
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float StartAnimTime;
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float EndAnimTime;
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float AnimationLength;
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void refresh (BOOL update);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CSlotDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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bool _Empty;
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// Generated message map functions
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//{{AFX_MSG(CSlotDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnPaint();
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afx_msg void OnDeltaposEndBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposEndTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSmoothnessSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposSpeedFactorSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposStartBlendSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnDeltaposStartTimeSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnChangeEndBlend();
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afx_msg void OnChangeEndTime();
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afx_msg void OnChangeSmoothness();
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afx_msg void OnChangeSpeedFactor();
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afx_msg void OnChangeStartBlend();
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afx_msg void OnChangeStartTime();
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afx_msg void OnSetAnimation();
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afx_msg void OnSetSkeleton();
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afx_msg void OnChangeOffset();
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afx_msg void OnDeltaposOffsetSpin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
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afx_msg void OnClamp();
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afx_msg void OnRepeat();
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afx_msg void OnDisable();
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afx_msg void OnAlignBlend();
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afx_msg void OnDestroy();
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afx_msg void OnEnable();
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afx_msg void OnInvertSkeletonWeight();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SLOT_DLG_H__9B22CB8B_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
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