2017-03-15 19:29:34 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "mission_compiler.h"
# include "step.h"
# include "nel/ligo/primitive_utils.h"
using namespace std ;
using namespace NLMISC ;
using namespace NLLIGO ;
// ************
// IStepContent
// ************
IStepContent * IStepContent : : createStepContent ( CMissionData & md , NLLIGO : : IPrimitive * prim )
{
string className ;
prim - > getPropertyByName ( " class " , className ) ;
IStepContentFactory * factory = CFactoryIndirect < IStepContentFactory , string > : : instance ( ) . getFactory ( className ) ;
if ( factory = = NULL )
{
string err = toString ( " Can't find factory for class '%s' " , className . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
IStepContent * content = factory - > createStepContent ( md , prim ) ;
return content ;
}
void IStepContent : : init ( CMissionData & md , NLLIGO : : IPrimitive * prim )
{
prim - > getPropertyByName ( " name " , _ContentName ) ;
// parse the post actions
for ( uint i = 0 ; i < prim - > getNumChildren ( ) ; + + i )
{
IPrimitive * child ;
prim - > getChild ( child , i ) ;
if ( child )
{
// ok, we got one
IStepContent * sc = IStepContent : : createStepContent ( md , child ) ;
if ( sc )
_PostActions . push_back ( sc ) ;
}
}
}
std : : string IStepContent : : genStepContentCode ( CMissionData & md )
{
string ret ;
// call the derived class code generation
ret + = genCode ( md ) ;
// generate the code for the post action
for ( uint i = 0 ; i < _PostActions . size ( ) ; + + i )
{
ret + = _PostActions [ i ] - > genCode ( md ) ;
}
return ret ;
}
std : : string IStepContent : : genStepContentPhrase ( )
{
string ret ;
// call ther derived class phrase generation
ret + = genPhrase ( ) ;
// generate the phrase for the post action
for ( uint i = 0 ; i < _PostActions . size ( ) ; + + i )
{
ret + = _PostActions [ i ] - > genPhrase ( ) ;
}
return ret ;
}
void IStepContent : : fillJump ( CMissionData & md , std : : set < TJumpInfo > & jumpPoints )
{
for ( uint i = 0 ; i < _PostActions . size ( ) ; + + i )
{
_PostActions [ i ] - > fillJump ( md , jumpPoints ) ;
}
}
////////////////////// Actions and objectives /////////////////////
class CActionJumpTo : public IStepContent
{
string _JumpTo ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_JumpTo = md . getProperty ( prim , " target " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _JumpTo . empty ( ) )
return " jump : " + _JumpTo + NL ;
else
return string ( ) ;
}
void fillJump ( CMissionData & md , std : : set < TJumpInfo > & jumpPoints )
{
IStepContent : : fillJump ( md , jumpPoints ) ;
jumpPoints . insert ( TJumpInfo ( _JumpTo , " " , false ) ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionJumpTo , " jump_to " ) ;
// ---------------------------------------------------------------------------
class CActionRecvMoney : public IStepContent
{
string _Amount ;
bool _Guild ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Amount = md . getProperty ( prim , " amount " , true , false ) ;
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
}
string genCode ( CMissionData & md )
{
if ( ! _Amount . empty ( ) )
{
string ret ;
ret = " recv_money : " + _Amount ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
return ret ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvMoney , " recv_money " ) ;
// ---------------------------------------------------------------------------
class CActionRecvChargePoint : public IStepContent
{
string _Amount ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Amount = md . getProperty ( prim , " charge_points " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _Amount . empty ( ) )
{
string ret ;
ret = " recv_charge_point : " + _Amount ;
ret + = NL ;
return ret ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvChargePoint , " recv_charge_point " ) ;
// ---------------------------------------------------------------------------
class CActionGiveOutpostControl : public IStepContent
{
string _OutpostName ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_OutpostName = md . getProperty ( prim , " outpost_name " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _OutpostName . empty ( ) )
{
string ret ;
ret = " give_control : " + _OutpostName ;
ret + = NL ;
return ret ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionGiveOutpostControl , " give_control " ) ;
// ---------------------------------------------------------------------------
class CActionSpawnMission : public IStepContent
{
protected :
string _MissionName ;
string _GiverName ;
bool _Guild ;
private :
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_MissionName = md . getProperty ( prim , " mission_name " , true , false ) ;
_GiverName = md . getProperty ( prim , " giver_name " , true , false ) ;
if ( _GiverName . empty ( ) )
{
throw EParseException ( prim , " giver_name is empty ! " ) ;
}
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
}
string genCode ( CMissionData & md )
{
string ret ;
if ( ! _MissionName . empty ( ) )
{
ret = " spawn_mission : " + _MissionName + " : " + _GiverName ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
}
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSpawnMission , " spawn_mission " ) ;
// ---------------------------------------------------------------------------
class CActionChainMission : public CActionSpawnMission
{
public :
string genCode ( CMissionData & md )
{
if ( ! _MissionName . empty ( ) )
{
return " chain_mission : " + _MissionName + " : " + _GiverName + NL ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionChainMission , " chain_mission " ) ;
// ---------------------------------------------------------------------------
class CActionEncycloUnlock : public IStepContent
{
string _AlbumThema ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_AlbumThema = md . getProperty ( prim , " album_thema " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _AlbumThema . empty ( ) )
return " encyclo_unlock : " + _AlbumThema + NL ;
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionEncycloUnlock , " encyclo_unlock " ) ;
// ---------------------------------------------------------------------------
class CActionHandleCreate : public IStepContent
{
protected :
string _Group ;
string _DespawnTimer ;
private :
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Group = md . getProperty ( prim , " group " , true , false ) ;
_DespawnTimer = md . getProperty ( prim , " despawn_timer " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _Group . empty ( ) )
{
if ( ! _DespawnTimer . empty ( ) )
return " handle_create : " + _Group + " : " + _DespawnTimer + NL ;
else
return " handle_create : " + _Group + NL ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionHandleCreate , " handle_create " ) ;
// ---------------------------------------------------------------------------
class CActionHandleRelease : public IStepContent
{
protected :
string _Group ;
private :
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Group = md . getProperty ( prim , " group " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _Group . empty ( ) )
return " handle_release : " + _Group + NL ;
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionHandleRelease , " handle_release " ) ;
// ---------------------------------------------------------------------------
class CActionSetEventFaction : public IStepContent
{
string _EventFaction ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_EventFaction = md . getProperty ( prim , " event_faction " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _EventFaction . empty ( ) )
return " set_event_faction : " + _EventFaction + NL ;
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetEventFaction , " set_event_faction " ) ;
// ---------------------------------------------------------------------------
class CActionSetRespawnPoints : public IStepContent
{
string _Continent ;
vector < string > _RespawnPoints ;
bool _HideOthers ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Continent = md . getProperty ( prim , " continent " , true , false ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " respawn_points " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
if ( ! vs [ i ] . empty ( ) )
_RespawnPoints . push_back ( vs [ i ] ) ;
}
string s ;
s = md . getProperty ( prim , " hide_others " , true , false ) ;
_HideOthers = ( NLMISC : : toLower ( s ) = = " true " ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _Continent . empty ( ) | | _RespawnPoints . empty ( ) )
return ret ;
ret = " set_respawn_points : " + _Continent + " : " ;
for ( uint i = 0 ; i < _RespawnPoints . size ( ) ; i + + )
{
ret + = _RespawnPoints [ i ] ;
if ( i < _RespawnPoints . size ( ) - 1 )
ret + = " ; " ;
}
ret + = string ( " : " ) + ( _HideOthers ? " true " : " false " ) ;
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetRespawnPoints , " set_respawn_points " ) ;
// ---------------------------------------------------------------------------
class CActionRecvFactionPoint : public IStepContent
{
string _Faction ;
string _Point ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Faction = md . getProperty ( prim , " faction " , true , false ) ;
_Point = md . getProperty ( prim , " point " , true , false ) ;
}
string genCode ( CMissionData & md )
{
if ( ! _Faction . empty ( ) & & ! _Point . empty ( ) )
return string ( " recv_faction_point : " ) + _Faction + " " + _Point + NL ;
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvFactionPoint , " recv_faction_point " ) ;
// ---------------------------------------------------------------------------
class CActionSDBSet : public IStepContent
{
string _SDBPath ;
string _SDBValue ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_SDBPath = md . getProperty ( prim , " sdb_path " , true , false ) ;
_SDBValue = md . getProperty ( prim , " sdb_value " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _SDBPath . empty ( ) | | _SDBValue . empty ( ) )
return ret ;
ret = " sdb_set : " + _SDBPath + " : " + _SDBValue + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSDBSet , " sdb_set " ) ;
// ---------------------------------------------------------------------------
class CActionSDBAdd : public IStepContent
{
string _SDBPath ;
string _SDBValue ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_SDBPath = md . getProperty ( prim , " sdb_path " , true , false ) ;
_SDBValue = md . getProperty ( prim , " sdb_value " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _SDBPath . empty ( ) | | _SDBValue . empty ( ) )
return ret ;
ret = " sdb_add : " + _SDBPath + " : " + _SDBValue + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSDBAdd , " sdb_add " ) ;
// ---------------------------------------------------------------------------
class CActionSDBPlayerAdd : public IStepContent
{
string _SDBPath ;
string _SDBValue ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_SDBPath = md . getProperty ( prim , " sdb_path " , true , false ) ;
_SDBValue = md . getProperty ( prim , " sdb_value " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _SDBPath . empty ( ) | | _SDBValue . empty ( ) )
return ret ;
ret = " sdb_player_add : " + _SDBPath + " : " + _SDBValue + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSDBPlayerAdd , " sdb_player_add " ) ;
// ---------------------------------------------------------------------------
class CActionSDBSetPvPPath : public IStepContent
{
string _SDBPath ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_SDBPath = md . getProperty ( prim , " sdb_path " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _SDBPath . empty ( ) )
return ret ;
ret = " sdb_set_pvp_path : " + _SDBPath + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSDBSetPvPPath , " sdb_set_pvp_path " ) ;
// ---------------------------------------------------------------------------
class CActionSDBClearPvPPath : public IStepContent
{
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret = " sdb_clear_pvp_path " + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSDBClearPvPPath , " sdb_clear_pvp_path " ) ;
// ---------------------------------------------------------------------------
class CActionRecvFame : public IStepContent
{
string _Faction ;
string _Fame ;
bool _Guild ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Faction = md . getProperty ( prim , " faction " , true , false ) ;
_Fame = md . getProperty ( prim , " value " , true , false ) ;
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
}
string genCode ( CMissionData & md )
{
if ( ! _Faction . empty ( ) & & ! _Fame . empty ( ) )
{
string ret ;
ret = " recv_fame : " + _Faction + " " + _Fame ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
return ret ;
}
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvFame , " recv_fame " ) ;
// ---------------------------------------------------------------------------
struct TItemDesc
{
string ItemName ;
string ItemQuant ;
string ItemQual ;
} ;
class CActionRecvItem : public IStepContent
{
string _BotGiver ;
vector < TItemDesc > _Items ;
bool _QualSpec ;
bool _Group ;
bool _Guild ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_BotGiver = md . getProperty ( prim , " npc_name " , true , false ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
if ( ! vs [ i ] . empty ( ) )
{
explode ( vs [ i ] , string ( " " ) , args , false ) ;
if ( args . size ( ) ! = 3 & & args . size ( ) ! = 2 )
{
string err = toString ( " can't find 2 or 3 part (<item> <quant> [<qual>]) in item line '%s', found %u instead " , vs [ i ] . c_str ( ) , args . size ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( i = = 0 )
{
_QualSpec = ( args . size ( ) = = 3 ) ;
}
else if ( args . size ( ) = = 3 & & ! _QualSpec )
{
string err = toString ( " can't mix item with quality and item without quality in item line '%s' " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TItemDesc item ;
item . ItemName = args [ 0 ] ;
item . ItemQuant = args [ 1 ] ;
if ( _QualSpec )
item . ItemQual = args [ 2 ] ;
_Items . push_back ( item ) ;
}
}
string s ;
s = md . getProperty ( prim , " group " , true , false ) ;
_Group = ( NLMISC : : toLower ( s ) = = " true " ) ;
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
TItemDesc & item = _Items [ i ] ;
ret + = " recv_item : " + item . ItemName + " " + item . ItemQuant ;
if ( _QualSpec )
ret + = " " + item . ItemQual ;
if ( ! _BotGiver . empty ( ) )
ret + = " : " + _BotGiver ;
if ( _Group )
ret + = " : group " ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
}
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvItem , " recv_item " ) ;
// ---------------------------------------------------------------------------
class CActionRecvNamedItem : public IStepContent
{
vector < TItemDesc > _Items ;
bool _Group ;
bool _Guild ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
if ( ! vs [ i ] . empty ( ) )
{
explode ( vs [ i ] , string ( " " ) , args , false ) ;
if ( args . size ( ) ! = 1 & & args . size ( ) ! = 2 )
{
string err = toString ( " can't find 1 or 2 part (<item> [<quant>]) in item line '%s', found %u instead " , vs [ i ] . c_str ( ) , args . size ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TItemDesc item ;
item . ItemName = args [ 0 ] ;
item . ItemQuant = " 1 " ;
if ( args . size ( ) > = 2 & & atoi ( args [ 1 ] . c_str ( ) ) > 0 )
item . ItemQuant = args [ 1 ] ;
_Items . push_back ( item ) ;
}
}
string s ;
s = md . getProperty ( prim , " group " , true , false ) ;
_Group = ( NLMISC : : toLower ( s ) = = " true " ) ;
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
TItemDesc & item = _Items [ i ] ;
ret + = " recv_named_item : " + item . ItemName + " " + item . ItemQuant ;
if ( _Group )
ret + = " : group " ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
}
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvNamedItem , " recv_named_item " ) ;
// ---------------------------------------------------------------------------
class CActionDestroyItem : public IStepContent
{
struct CItemDesc
{
TItemDesc Desc ;
bool QuantSpec ;
bool QualSpec ;
} ;
string _BotDestroyer ;
vector < CItemDesc > _Items ;
bool _Guild ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
// get the bot who destroys the item
_BotDestroyer = md . getProperty ( prim , " npc_name " , true , false ) ;
// read list of items to destroy
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
if ( ! vs [ i ] . empty ( ) )
{
// parse
explode ( vs [ i ] , string ( " " ) , args , false ) ;
if ( args . size ( ) < 1 | | args . size ( ) > 3 )
{
string err = toString ( " can't find 1, 2 or 3 part (<item> [<quant>] [<qual>]) in item line '%s', found %u instead " , vs [ i ] . c_str ( ) , args . size ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
// add the item in desc
CItemDesc item ;
item . Desc . ItemName = args [ 0 ] ;
if ( args . size ( ) > = 2 )
{
item . QuantSpec = true ;
item . Desc . ItemQuant = args [ 1 ] ;
}
if ( args . size ( ) > = 3 )
{
item . QualSpec = true ;
item . Desc . ItemQual = args [ 2 ] ;
}
_Items . push_back ( item ) ;
}
}
_Guild = md . getProperty ( prim , " guild " , false , true ) = = " true " ;
// Check: if _Guild is true then check if we are in a guild mission
if ( _Guild & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): 'guild' option true 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
CItemDesc & item = _Items [ i ] ;
ret + = " destroy_item : " + item . Desc . ItemName ;
if ( item . QuantSpec )
ret + = " " + item . Desc . ItemQuant ;
if ( item . QualSpec )
ret + = " " + item . Desc . ItemQual ;
if ( ! _BotDestroyer . empty ( ) )
ret + = " : " + _BotDestroyer ;
if ( _Guild )
ret + = " : guild " ;
ret + = NL ;
}
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionDestroyItem , " destroy_item " ) ;
// ---------------------------------------------------------------------------
class CActionRecvXp : public IStepContent
{
string _Skill ;
sint32 _Value ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Skill = md . getProperty ( prim , " skill " , true , false ) ;
_Value = atoi ( md . getProperty ( prim , " value " , true , false ) . c_str ( ) ) ;
if ( _Skill . empty ( ) | | tolower ( _Skill [ 0 ] ) ! = ' s ' | | _Value < = 0 )
{
string err = toString ( " Bad skill name or value: '%s' '%d' " , _Skill . c_str ( ) , _Value ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
}
string genCode ( CMissionData & md )
{
if ( ! _Skill . empty ( ) )
return toString ( " recv_xp : %s %d " , _Skill . c_str ( ) , _Value ) + NL ;
else
return string ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRecvXp , " recv_xp " ) ;
// ---------------------------------------------------------------------------
class CActionLearnAction : public IStepContent
{
string _BotGiver ;
vector < string > _Actions ;
bool _Group ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_BotGiver = md . getProperty ( prim , " npc_name " , true , false ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " actions " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
if ( ! vs [ i ] . empty ( ) )
_Actions . push_back ( vs [ i ] ) ;
}
string s ;
s = md . getProperty ( prim , " group " , true , false ) ;
_Group = ( NLMISC : : toLower ( s ) = = " true " ) ;
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( _Actions . empty ( ) )
return ret ;
ret = " learn_action : " ;
for ( uint i = 0 ; i < _Actions . size ( ) ; + + i )
{
ret + = _Actions [ i ] ;
if ( i < _Actions . size ( ) - 1 )
ret + = " ; " ;
}
if ( ! _BotGiver . empty ( ) )
ret + = " : " + _BotGiver ;
if ( _Group )
ret + = " : group " ;
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionLearnAction , " learn_action " ) ;
// ---------------------------------------------------------------------------
class CActionLearnBrick : public IStepContent
{
string _BotGiver ;
vector < string > _Bricks ;
bool _Group ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_BotGiver = md . getProperty ( prim , " npc_name " , true , false ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " bricks " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
if ( ! vs [ i ] . empty ( ) )
_Bricks . push_back ( vs [ i ] ) ;
}
string s ;
s = md . getProperty ( prim , " group " , true , false ) ;
_Group = ( NLMISC : : toLower ( s ) = = " true " ) ;
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
// if (_Bricks.empty())
// return ret;
ret = " learn_brick : " ;
for ( uint i = 0 ; i < _Bricks . size ( ) ; + + i )
{
ret + = _Bricks [ i ] ;
if ( i < _Bricks . size ( ) - 1 )
ret + = " ; " ;
}
if ( ! _BotGiver . empty ( ) )
ret + = " : " + _BotGiver ;
if ( _Group )
ret + = " : group " ;
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionLearnBrick , " learn_brick " ) ;
// ---------------------------------------------------------------------------
class CActionUnlearnBrick : public IStepContent
{
string _BotGiver ;
vector < string > _Bricks ;
bool _Group ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_BotGiver = md . getProperty ( prim , " npc_name " , true , false ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " bricks " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
if ( ! vs [ i ] . empty ( ) )
_Bricks . push_back ( vs [ i ] ) ;
}
string s ;
s = md . getProperty ( prim , " group " , true , false ) ;
_Group = ( NLMISC : : toLower ( s ) = = " true " ) ;
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
// if (_Bricks.empty())
// return ret;
ret = " unlearn_brick : " ;
for ( uint i = 0 ; i < _Bricks . size ( ) ; + + i )
{
ret + = _Bricks [ i ] ;
if ( i < _Bricks . size ( ) - 1 )
ret + = " ; " ;
}
if ( ! _BotGiver . empty ( ) )
ret + = " : " + _BotGiver ;
if ( _Group )
ret + = " : group " ;
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionUnlearnBrick , " unlearn_brick " ) ;
// ---------------------------------------------------------------------------
class CActionBotChat : public IStepContent
{
protected :
string _BotName ;
CPhrase _Phrase ;
string _ChatMode ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_BotName = md . getProperty ( prim , " npc_name " , true , false ) ;
if ( _BotName . empty ( ) )
throw EParseException ( prim , " npc_name is empty ! " ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " phrase " , false , false ) ;
_Phrase . initPhrase ( md , prim , vs ) ;
_ChatMode = md . getProperty ( prim , " chat_type " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " bot_chat : " + _ChatMode + " : " + _BotName + " : " + _Phrase . genScript ( md ) + NL ;
return ret ;
}
string genPhrase ( )
{
return _Phrase . genPhrase ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionBotChat , " bot_chat " ) ;
// ---------------------------------------------------------------------------
class CActionBotEmote : public IStepContent
{
string _BotName ;
string _Emote ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_BotName = md . getProperty ( prim , " npc_name " , true , false ) ;
_Emote = md . getProperty ( prim , " emote " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " bot_emot : " + _BotName + " " + _Emote + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionBotEmote , " bot_emote " ) ;
// ---------------------------------------------------------------------------
class CActionAIEvent : public IStepContent
{
string _GroupName ;
string _EventNumber ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_GroupName = md . getProperty ( prim , " group_name " , true , false ) ;
_EventNumber = md . getProperty ( prim , " event_number " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " ai_event : " + _GroupName + " ; " + _EventNumber + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionAIEvent , " ai_event " ) ;
// ---------------------------------------------------------------------------
class CActionSetTeleport : public CActionBotChat
{
string _WorldPosition ;
bool _Once ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
CActionBotChat : : init ( md , prim ) ;
_WorldPosition = md . getProperty ( prim , " world_position " , true , false ) ;
string s ;
prim - > getPropertyByName ( " once " , s ) ;
_Once = ( NLMISC : : toLower ( s ) = = " true " ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_teleport : " + _BotName + " : " + _WorldPosition + " : " ;
if ( _Once )
ret + = " once : " ;
ret + = _Phrase . genScript ( md ) + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetTeleport , " set_teleport " ) ;
// ---------------------------------------------------------------------------
class CActionTeleport : public IStepContent
{
string _WorldPosition ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_WorldPosition = md . getProperty ( prim , " world_position " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " teleport : " + _WorldPosition + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionTeleport , " teleport " ) ;
// ---------------------------------------------------------------------------
class CActionSetCult : public IStepContent
{
string _Cult ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Cult = md . getProperty ( prim , " cult " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_cult : " + _Cult + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetCult , " set_cult " ) ;
// ---------------------------------------------------------------------------
class CActionSetCiv : public IStepContent
{
string _Civ ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Civ = md . getProperty ( prim , " civ " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_civ : " + _Civ + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetCiv , " set_civ " ) ;
// ---------------------------------------------------------------------------
class CActionSetGuildCult : public IStepContent
{
string _Cult ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Cult = md . getProperty ( prim , " cult " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_guild_cult : " + _Cult + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetGuildCult , " set_guild_cult " ) ;
// ---------------------------------------------------------------------------
class CActionSetGuildCiv : public IStepContent
{
string _Civ ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Civ = md . getProperty ( prim , " civ " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_guild_civ : " + _Civ + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetGuildCiv , " set_guild_civ " ) ;
// ---------------------------------------------------------------------------
class CActionAddCompass : public IStepContent
{
string _NpcName ;
string _PlaceName ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_NpcName = md . getProperty ( prim , " npc_to_add " , true , false ) ;
_PlaceName = md . getProperty ( prim , " place_to_add " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( ! _NpcName . empty ( ) )
ret = " add_compass_npc : " + _NpcName + NL ;
if ( ! _PlaceName . empty ( ) )
ret + = " add_compass_place : " + _PlaceName + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionAddCompass , " add_compass " ) ;
// ---------------------------------------------------------------------------
class CActionRemoveCompass : public IStepContent
{
string _NpcName ;
string _PlaceName ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_NpcName = md . getProperty ( prim , " npc_to_remove " , true , false ) ;
_PlaceName = md . getProperty ( prim , " place_to_remove " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( ! _NpcName . empty ( ) )
ret = " remove_compass_npc : " + _NpcName + NL ;
if ( ! _PlaceName . empty ( ) )
ret + = " remove_compass_place : " + _PlaceName + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionRemoveCompass , " remove_compass " ) ;
// ---------------------------------------------------------------------------
class CActionFail : public IStepContent
{
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
return string ( " fail " ) + NL ;
}
} ;
REGISTER_STEP_CONTENT ( CActionFail , " fail " ) ;
// ---------------------------------------------------------------------------
class CActionFailIfSDB : public IStepContent
{
string _Condition ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Condition = md . getProperty ( prim , " condition " , true , false ) ;
}
string genCode ( CMissionData & md )
{
return string ( " fail_if_sdb : " ) + _Condition + NL ;
}
} ;
REGISTER_STEP_CONTENT ( CActionFailIfSDB , " fail_if_sdb " ) ;
// ---------------------------------------------------------------------------
class CActionFailMissionCat : public IStepContent
{
string _MissionCategory ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_MissionCategory = md . getProperty ( prim , " category " , true , false ) ;
}
string genCode ( CMissionData & md )
{
return string ( " fail_mission_cat : " ) + _MissionCategory + NL ;
}
} ;
REGISTER_STEP_CONTENT ( CActionFailMissionCat , " fail_mission_cat " ) ;
// ---------------------------------------------------------------------------
class CActionSystemMsg : public IStepContent
{
CPhrase _Message ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
vector < string > vs = md . getPropertyArray ( prim , " msg_to_display " , false , false ) ;
_Message . initPhrase ( md , prim , vs ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " system_msg : " + _Message . genScript ( md ) + NL ;
return ret ;
}
string genPhrase ( )
{
return _Message . genPhrase ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSystemMsg , " system_msg " ) ;
// ---------------------------------------------------------------------------
class CActionPopupMsg : public IStepContent
{
CPhrase _Title ;
CPhrase _Message ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
vector < string > vst = md . getPropertyArray ( prim , " title_to_display " , false , false ) ;
vector < string > vsm = md . getPropertyArray ( prim , " msg_to_display " , false , false ) ;
_Title . initPhrase ( md , prim , vst ) ;
_Message . initPhrase ( md , prim , vsm ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " popup_msg : " + _Title . genScript ( md ) + " : " + _Message . genScript ( md ) + NL ;
return ret ;
}
string genPhrase ( )
{
return _Title . genPhrase ( ) + _Message . genPhrase ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionPopupMsg , " popup_msg " ) ;
// ---------------------------------------------------------------------------
class CActionDeclareWar : public IStepContent
{
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
return string ( " declare_war " ) + NL ;
}
} ;
REGISTER_STEP_CONTENT ( CActionDeclareWar , " declare_war " ) ;
// ---------------------------------------------------------------------------
class CActionSetConstrains : public IStepContent
{
string _Timer ;
string _TimePeriod ;
string _InsidePlace ;
string _InsidePlaceDelay ;
string _OutsidePlace ;
string _OutsidePlaceDelay ;
vector < string > _Wears ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_Timer = md . getProperty ( prim , " timer " , true , false ) ;
_TimePeriod = md . getProperty ( prim , " time_period " , true , false ) ;
_InsidePlace = md . getProperty ( prim , " inside_place " , true , false ) ;
_InsidePlaceDelay = md . getProperty ( prim , " inside_place_delay " , true , false ) ;
_OutsidePlace = md . getProperty ( prim , " outside_place " , true , false ) ;
_OutsidePlaceDelay = md . getProperty ( prim , " outside_place_delay " , true , false ) ;
_Wears = md . getPropertyArray ( prim , " wear " , true , false ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
if ( ! _Timer . empty ( ) )
ret + = " timer : " + _Timer + NL ;
if ( ! _TimePeriod . empty ( ) )
{
if ( _TimePeriod = = " winter "
| | _TimePeriod = = " spring "
| | _TimePeriod = = " summer "
| | _TimePeriod = = " autumn "
| | _TimePeriod = = " none " )
{
ret + = " season : " + _TimePeriod + NL ;
}
else
ret + = " day_period : " + _TimePeriod + NL ;
}
if ( ! _InsidePlace . empty ( ) )
{
if ( _InsidePlace ! = " none " )
{
ret + = " inside : " + _InsidePlace ;
if ( ! _InsidePlaceDelay . empty ( ) )
ret + = " : " + _InsidePlaceDelay ;
}
else
ret + = " inside " ;
ret + = NL ;
}
if ( ! _OutsidePlace . empty ( ) )
{
if ( _OutsidePlace ! = " none " )
{
ret + = " outside : " + _OutsidePlace ;
if ( ! _OutsidePlaceDelay . empty ( ) )
ret + = " : " + _OutsidePlaceDelay ;
}
else
ret + = " outside " ;
ret + = NL ;
}
if ( ! _Wears . empty ( ) )
nlwarning ( " wear constraint not implemented yet " ) ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetConstrains , " set_constrains " ) ;
// ---------------------------------------------------------------------------
class CActionSetDesc : public IStepContent
{
CPhrase _Description ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
std : : vector < string > vs = md . getPropertyArray ( prim , " mission_description " , false , false ) ;
_Description . initPhrase ( md , prim , vs ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = " set_desc : " + _Description . genScript ( md ) + NL ;
return ret ;
}
string genPhrase ( )
{
return _Description . genPhrase ( ) ;
}
} ;
REGISTER_STEP_CONTENT ( CActionSetDesc , " set_desc " ) ;
// *****************
// CContentObjective
// *****************
// base class for step content objectives
// ---------------------------------------------------------------------------
void CContentObjective : : init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_HideObj = md . getProperty ( prim , " hide_obj " , true , false ) = = " true " ;
_OverloadObj = md . getPropertyArray ( prim , " overload_objective " , false , false ) ;
_RoleplayObj = md . getPropertyArray ( prim , " roleplay_objective " , false , false ) ;
uint32 numEntry ;
CPhrase : : TPredefParams params ;
// ask derived class for predefined params
getPredefParam ( numEntry , params ) ;
// init the overload phrase
_OverloadPhrase . initPhrase ( md , prim , _OverloadObj , numEntry , params ) ;
// init the roleplay phrase
_RoleplayPhrase . initPhrase ( md , prim , _RoleplayObj , numEntry , params ) ;
// check for the 'nb_guild_members_needed' option and see if it's correct for this mission
/*string nbGuildMembersNeeded = md.getProperty(prim, "nb_guild_members_needed", false, true);
if ( nbGuildMembersNeeded . empty ( ) )
nbGuildMembersNeeded = " 1 " ;
if ( ! fromString ( nbGuildMembersNeeded . c_str ( ) , _NbGuildMembersNeeded ) )
_NbGuildMembersNeeded = 1 ;
// Check:
if ( ! md . isGuildMission ( ) & & _NbGuildMembersNeeded ! = 1 )
{
string err = toString ( " primitive(%s): nb_guild_members_needed != 1 for non guild mission. " , prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
} */
}
// ---------------------------------------------------------------------------
string CContentObjective : : genCode ( CMissionData & md )
{
string ret ;
if ( _HideObj )
ret = " hide_obj " + NL ;
if ( ! _OverloadObj . empty ( ) )
{
ret + = " set_obj : " + _OverloadPhrase . genScript ( md ) + NL ;
}
if ( ! _RoleplayObj . empty ( ) )
{
ret + = " set_obj_rp : " + _RoleplayPhrase . genScript ( md ) + NL ;
}
return ret ;
}
// ---------------------------------------------------------------------------
/*std::string CContentObjective::genNbGuildMembersNeededOption(CMissionData &md)
{
string ret ;
// If we are in a guild mission we add the 'nb_guild_members_needed' option to the script
if ( md . isGuildMission ( ) )
{
ret = " : nb_guild_members_needed " ;
ret + = toString ( _NbGuildMembersNeeded ) ;
}
return ret ;
} */
// ---------------------------------------------------------------------------
string CContentObjective : : genPhrase ( )
{
if ( ! _OverloadObj . empty ( ) )
return _OverloadPhrase . genPhrase ( ) ;
else
return _RoleplayPhrase . genPhrase ( ) ;
}
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
struct TKillFaunaInfo
{
TCompilerVarName SheetName ;
TCompilerVarName Quantity ;
} ;
struct TKillRaceInfo
{
TCompilerVarName RaceName ;
TCompilerVarName Quantity ;
} ;
struct TKillPlayerInfo
{
TCompilerVarName ClanName ;
TCompilerVarName MinLevel ;
TCompilerVarName MaxLevel ;
TCompilerVarName Quantity ;
} ;
class CContentKill : public CContentObjective
{
vector < TKillFaunaInfo > _KillFaunas ;
vector < TKillRaceInfo > _KillRaces ;
TCompilerVarName _KillGroup ;
vector < TCompilerVarName > _KillNpcs ;
TCompilerVarName _KillNpcByNames ;
TCompilerVarName _KillNpcByNamesQuantity ;
TCompilerVarName _KillFactionName ;
TCompilerVarName _KillFactionQuantity ;
vector < string > _PredefVarName ;
vector < TKillPlayerInfo > _KillPlayers ;
TCompilerVarName _Place ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
if ( ! _KillFaunas . empty ( ) )
{
numEntry = ( uint32 ) _KillFaunas . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < _KillFaunas . size ( ) ; + + i )
{
predef [ i ] . resize ( 2 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ 2 * j ] = _KillFaunas [ j ] . SheetName ;
predef [ i ] [ 2 * j + 1 ] = _KillFaunas [ j ] . Quantity ;
}
}
}
else if ( ! _KillRaces . empty ( ) )
{
numEntry = ( uint32 ) _KillRaces . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < _KillRaces . size ( ) ; + + i )
{
predef [ i ] . resize ( 2 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ 2 * j ] = _KillRaces [ j ] . RaceName ;
predef [ i ] [ 2 * j + 1 ] = _KillRaces [ j ] . Quantity ;
}
}
}
else if ( ! _KillGroup . empty ( ) )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 1 ) ;
predef [ 0 ] [ 0 ] = _KillGroup ;
}
else if ( ! _KillNpcs . empty ( ) )
{
numEntry = ( uint32 ) _KillNpcs . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < _KillNpcs . size ( ) ; + + i )
{
predef [ i ] . resize ( i + 1 ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _KillNpcs [ j ] ;
}
}
}
else if ( ! _KillNpcByNames . _VarValue . empty ( ) )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 2 ) ;
predef [ 0 ] [ 0 ] = _KillNpcByNames ;
predef [ 0 ] [ 1 ] = _KillNpcByNamesQuantity ;
}
else if ( ! _KillFactionName . _VarValue . empty ( ) )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 2 ) ;
predef [ 0 ] [ 0 ] = _KillFactionName ;
predef [ 0 ] [ 1 ] = _KillFactionQuantity ;
}
else if ( ! _KillPlayers . empty ( ) )
{
numEntry = _KillPlayers . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 4 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 4 ] = _KillPlayers [ j ] . ClanName ;
predef [ i ] [ j * 4 + 1 ] = _KillPlayers [ j ] . MinLevel ;
predef [ i ] [ j * 4 + 2 ] = _KillPlayers [ j ] . MaxLevel ;
predef [ i ] [ j * 4 + 3 ] = _KillPlayers [ j ] . Quantity ;
}
}
}
// add optional place
if ( ! _Place . _VarValue . empty ( ) )
{
for ( uint i = 0 ; i < predef . size ( ) ; + + i )
{
predef [ i ] . push_back ( _Place ) ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " fauna/quantity " , false , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 2 )
{
string err = toString ( " Syntax error in kill fauna : '%s', need <fauna_sheet_name> <quantity> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TKillFaunaInfo kfi ;
kfi . SheetName . initWithText ( toString ( " c%u " , i + 1 ) , STRING_MANAGER : : creature_model , md , prim , args [ 0 ] ) ;
kfi . Quantity . initWithText ( toString ( " q%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
_KillFaunas . push_back ( kfi ) ;
}
vs = md . getPropertyArray ( prim , " race/quantity " , false , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 2 )
{
string err = toString ( " Syntax error in kill race : '%s', need <race_name> <quantity> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TKillRaceInfo kri ;
kri . RaceName . initWithText ( toString ( " r%u " , i + 1 ) , STRING_MANAGER : : creature_model , md , prim , args [ 0 ] ) ;
kri . Quantity . initWithText ( toString ( " q%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
_KillRaces . push_back ( kri ) ;
}
string s ;
//s = md.getProperty(prim, "group", false, true);
vs = md . getPropertyArray ( prim , " group " , false , false ) ;
if ( ! vs . empty ( ) )
{
if ( vs . size ( ) ! = 1 )
{
string err = " Syntax error in kill group " ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
_KillGroup . initWithText ( " group_name " , STRING_MANAGER : : bot_name , md , prim , vs [ 0 ] ) ;
}
vs = md . getPropertyArray ( prim , " npc " , false , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
TCompilerVarName npcname ;
npcname . initWithText ( toString ( " npc%u " , i + 1 ) , STRING_MANAGER : : bot , md , prim , vs [ i ] ) ;
_KillNpcs . push_back ( npcname ) ;
}
vs = md . getPropertyArray ( prim , " clan_name/min_level/max_level/quantity " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 4 )
{
string err = toString ( " Invalid player clan infos in '%s', need <clan_name> <min_level> <max_level> <quantity> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( atoi ( args [ 1 ] . c_str ( ) ) > = atoi ( args [ 2 ] . c_str ( ) ) )
{
string err = toString ( " Invalid player clan infos in '%s', need <min_level> lower than <max_level> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( atoi ( args [ 3 ] . c_str ( ) ) < = 0 )
{
string err = toString ( " Invalid player clan infos in '%s', need <quantity> upper than 0 " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TKillPlayerInfo kp ;
kp . ClanName . initWithText ( toString ( " clan%u " , i + 1 ) , STRING_MANAGER : : clan , md , prim , args [ 0 ] ) ;
kp . MinLevel . initWithText ( toString ( " minlvl%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
kp . MaxLevel . initWithText ( toString ( " maxlvl%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
kp . Quantity . initWithText ( toString ( " quantity%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 3 ] ) ;
_KillPlayers . push_back ( kp ) ;
}
s = md . getProperty ( prim , " npc_by_name/quantity " , false , false ) ;
if ( ! s . empty ( ) )
{
vector < string > args ;
explode ( s , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 2 )
{
string err = toString ( " Syntax error in kill npc by name : '%s', need <npc_name> <quantity> " , s . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
_KillNpcByNames . initWithText ( " npc " , STRING_MANAGER : : bot_name , md , prim , args [ 0 ] ) ;
_KillNpcByNamesQuantity . initWithText ( " qt " , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
}
s = md . getProperty ( prim , " faction/quantity " , false , false ) ;
if ( ! s . empty ( ) )
{
vector < string > args ;
explode ( s , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 2 )
{
string err = toString ( " Syntax error in kill faction : '%s', need <faction_name> <quantity> " , s . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
_KillFactionName . initWithText ( " faction " , STRING_MANAGER : : faction , md , prim , args [ 0 ] ) ;
_KillFactionQuantity . initWithText ( " qt " , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
}
bool check = false ;
if ( ! _KillFaunas . empty ( ) )
check = true ;
if ( ! _KillRaces . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
if ( ! _KillGroup . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
if ( ! _KillNpcs . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
if ( ! _KillNpcByNames . _VarValue . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
if ( ! _KillFactionName . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
if ( ! _KillPlayers . empty ( ) )
{
if ( check )
throw EParseException ( prim , " Merging of multiple kill mode is forbidden ! " ) ;
check = true ;
}
_Place . init ( " p " , STRING_MANAGER : : place , md , prim , " place " ) ;
if ( ! _Place . empty ( ) & & ! _KillGroup . empty ( ) )
{
throw EParseException ( prim , " Using location with kill group instruction is forbidden! " ) ;
}
// init base class
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
if ( ! _KillFaunas . empty ( ) )
{
ret + = " kill_fauna : " ;
for ( uint i = 0 ; i < _KillFaunas . size ( ) ; + + i )
{
ret + = _KillFaunas [ i ] . SheetName + " " + _KillFaunas [ i ] . Quantity ;
if ( i < _KillFaunas . size ( ) - 1 )
ret + = " ; " ;
}
}
else if ( ! _KillRaces . empty ( ) )
{
ret + = " kill_race : " ;
for ( uint i = 0 ; i < _KillRaces . size ( ) ; + + i )
{
ret + = _KillRaces [ i ] . RaceName + " " + _KillRaces [ i ] . Quantity ;
if ( i < _KillRaces . size ( ) - 1 )
ret + = " ; " ;
}
}
else if ( ! _KillGroup . empty ( ) )
{
ret + = " kill_group : " + _KillGroup ;
}
else if ( ! _KillNpcs . empty ( ) )
{
ret + = " kill_npc : " ;
for ( uint i = 0 ; i < _KillNpcs . size ( ) ; + + i )
{
ret + = _KillNpcs [ i ] ;
if ( i < _KillNpcs . size ( ) - 1 )
ret + = " ; " ;
}
}
else if ( ! _KillNpcByNames . empty ( ) )
{
ret + = " kill_npc_by_name : " + _KillNpcByNames + " " + _KillNpcByNamesQuantity ;
}
else if ( ! _KillFactionName . empty ( ) )
{
ret + = " kill_faction : " + _KillFactionName + " " + _KillFactionQuantity ;
}
else if ( ! _KillPlayers . empty ( ) )
{
ret + = " kill_player : " ;
for ( uint i = 0 ; i < _KillPlayers . size ( ) ; + + i )
{
ret + = _KillPlayers [ i ] . ClanName + " " + _KillPlayers [ i ] . MinLevel + " " + _KillPlayers [ i ] . MaxLevel + " " + _KillPlayers [ i ] . Quantity ;
if ( i < _KillPlayers . size ( ) - 1 )
{ ret + = " ; " ; }
}
}
if ( ! _Place . empty ( ) )
ret + = " : " + _Place ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentKill , " kill " ) ;
/*
class CContentKillFamedPlayer : public CContentObjective
{
vector < TKillFamedPlayerInfo > _Clans ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = _Clans . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 4 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 4 ] = _Clans [ j ] . ClanName ;
predef [ i ] [ j * 4 + 1 ] = _Clans [ j ] . MinLevel ;
predef [ i ] [ j * 4 + 2 ] = _Clans [ j ] . MaxLevel ;
predef [ i ] [ j * 4 + 3 ] = _Clans [ j ] . Quantity ;
}
}
}
*/
class CContentTalkTo : public CContentObjective
{
TCompilerVarName _BotName ;
CPhrase _Phrase ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 1 ) ;
predef [ 0 ] [ 0 ] = _BotName ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_BotName . init ( " npc " , STRING_MANAGER : : bot , md , prim , " npc_name " ) ;
CPhrase : : TPredefParams pp ( 1 ) ;
pp [ 0 ] . push_back ( _BotName . getParamInfo ( ) ) ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " phrase " , false , false ) ;
_Phrase . initPhrase ( md , prim , vs , 0 , pp ) ;
// _Phrase.initPhrase(md, prim, vs);
// if (_Phrase.asAdditionnalParams())
// {
// // we need to remove the default 'npc' parameter if add params are found
// CPhrase temp;
// temp.initPhrase(md, prim, vs);
//
// _Phrase = temp;
// }
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " talk_to : " + _BotName ;
if ( ! _Phrase . isEmpty ( ) )
ret + = " : " + _Phrase . genScript ( md ) ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
string genPhrase ( )
{
string ret ;
ret = CContentObjective : : genPhrase ( ) ;
ret + = _Phrase . genPhrase ( ) ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentTalkTo , " talk_to " ) ;
class CContentCast : public CContentObjective
{
vector < TCompilerVarName > _Actions ;
TCompilerVarName _Place ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Actions . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( i + 1 ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _Actions [ j ] ;
}
}
if ( ! _Place . empty ( ) )
{
for ( uint i = 0 ; i < _Actions . size ( ) ; + + i )
{
predef [ i ] . push_back ( _Place ) ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_Actions = TCompilerVarName : : getPropertyArrayWithTextStaticDefaultName ( " action " , STRING_MANAGER : : sphrase , md , prim , " action " ) ;
_Place . init ( " p " , STRING_MANAGER : : place , md , prim , " place " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " cast : " ;
for ( uint i = 0 ; i < _Actions . size ( ) ; + + i )
{
ret + = _Actions [ i ] ;
if ( i < _Actions . size ( ) - 1 )
ret + = " ; " ;
}
if ( ! _Place . empty ( ) )
{
ret + = " : " + _Place ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentCast , " cast " ) ;
struct TForageInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentForage : public CContentObjective
{
vector < TForageInfo > _Mps ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Mps . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Mps [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Mps [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Mps [ j ] . Ql ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 3 )
{
string err = toString ( " Invalid forage item in '%s', need <item> <quantity> <quality> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TForageInfo fi ;
fi . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
fi . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
fi . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
_Mps . push_back ( fi ) ;
}
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " forage : " ;
for ( uint i = 0 ; i < _Mps . size ( ) ; + + i )
{
ret + = _Mps [ i ] . Item + " " + _Mps [ i ] . Qt + " " + _Mps [ i ] . Ql ;
if ( i < _Mps . size ( ) - 1 )
ret + = " ; " ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentForage , " forage " ) ;
struct TLootInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentLoot : public CContentObjective
{
enum TLootMode
{
lm_unknown ,
lm_item ,
lm_mp
} ;
TLootMode _Mode ;
vector < TLootInfo > _Items ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
if ( _Mode = = lm_item )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( i + 1 ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _Items [ j ] . Item ;
}
}
}
else if ( _Mode = = lm_mp )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Items [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Items [ j ] . Ql ;
}
}
}
else
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_Mode = lm_unknown ;
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 1 & & args . size ( ) ! = 3 )
{
string err = toString ( " Invalid loot item in '%s', need <item> or <item> <quantity> <quality> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( args . size ( ) = = 1 )
{
if ( _Mode = = lm_mp )
throw EParseException ( prim , " Can't mix item and mps loot " ) ;
_Mode = lm_item ;
}
else if ( args . size ( ) = = 3 )
{
if ( _Mode = = lm_item )
throw EParseException ( prim , " Can't mix item and mps loot " ) ;
_Mode = lm_mp ;
}
TLootInfo li ;
li . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
if ( args . size ( ) > 1 )
{
li . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
li . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
}
_Items . push_back ( li ) ;
}
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
if ( _Mode = = lm_item )
ret + = " loot_item : " ;
else
ret + = " loot_mp : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] . Item ;
if ( _Mode = = lm_mp )
ret + = " " + _Items [ i ] . Qt + " " + _Items [ i ] . Ql ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentLoot , " loot " ) ;
struct TCraftInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentCraft : public CContentObjective
{
vector < TCraftInfo > _Items ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Items [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Items [ j ] . Ql ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 3 )
{
string err = toString ( " Invalid craft item in '%s', need <item> <quantity> <quality> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TCraftInfo ci ;
ci . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
ci . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
ci . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
_Items . push_back ( ci ) ;
}
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " craft : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] . Item + " " + _Items [ i ] . Qt + " " + _Items [ i ] . Ql ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentCraft , " craft " ) ;
class CContentTarget : public CContentObjective
{
vector < TCompilerVarName > _Npcs ;
vector < TCompilerVarName > _Faunas ;
vector < TCompilerVarName > _Races ;
TCompilerVarName _Place ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
// phrase 0 - 1 parameter
// phrase 1 - 2 parameters
// etc ... as many (bots,faunas,race) as specified
if ( ! _Npcs . empty ( ) )
{
numEntry = ( uint32 ) _Npcs . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 1 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _Npcs [ j ] ;
}
}
}
else if ( ! _Faunas . empty ( ) )
{
numEntry = ( uint32 ) _Faunas . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 1 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _Faunas [ j ] ;
}
}
}
else if ( ! _Races . empty ( ) )
{
numEntry = ( uint32 ) _Races . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 1 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j ] = _Races [ j ] ;
}
}
}
// If there is a place add the param for text to all phrases (predef[x] is a phrase)
if ( ! _Place . empty ( ) )
{
for ( uint i = 0 ; i < predef . size ( ) ; + + i )
{
predef [ i ] . push_back ( _Place ) ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_Npcs = TCompilerVarName : : getPropertyArrayWithText ( " npc " , STRING_MANAGER : : bot , md , prim , " npcs_to_target " ) ;
_Faunas = TCompilerVarName : : getPropertyArrayWithText ( " fauna " , STRING_MANAGER : : creature_model , md , prim , " faunas_to_target " ) ;
_Races = TCompilerVarName : : getPropertyArrayWithText ( " race " , STRING_MANAGER : : race , md , prim , " races_to_target " ) ;
_Place . init ( " place " , STRING_MANAGER : : place , md , prim , " place " ) ;
if ( ! _Npcs . empty ( ) & & ! _Faunas . empty ( ) )
throw EParseException ( prim , " Can't mix npc and fauna target " ) ;
if ( ! _Npcs . empty ( ) & & ! _Races . empty ( ) )
throw EParseException ( prim , " Can't mix npc and race target " ) ;
if ( ! _Faunas . empty ( ) & & ! _Races . empty ( ) )
throw EParseException ( prim , " Can't mix fauna and race target " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
if ( ! _Npcs . empty ( ) )
{
ret + = " target_npc : " ;
for ( uint i = 0 ; i < _Npcs . size ( ) ; + + i )
{
ret + = _Npcs [ i ] ;
if ( i < _Npcs . size ( ) - 1 )
ret + = " ; " ;
}
}
else if ( ! _Faunas . empty ( ) )
{
ret + = " target_fauna : " ;
for ( uint i = 0 ; i < _Faunas . size ( ) ; + + i )
{
ret + = _Faunas [ i ] ;
if ( i < _Faunas . size ( ) - 1 )
ret + = " ; " ;
}
}
else if ( ! _Races . empty ( ) )
{
ret + = " target_race : " ;
for ( uint i = 0 ; i < _Races . size ( ) ; + + i )
{
ret + = _Races [ i ] ;
if ( i < _Races . size ( ) - 1 )
ret + = " ; " ;
}
}
if ( ! _Place . empty ( ) )
ret + = " : " + _Place ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentTarget , " target " ) ;
struct TSellInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentSell : public CContentObjective
{
vector < TSellInfo > _Items ;
TCompilerVarName _Npc ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Items [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Items [ j ] . Ql ;
}
if ( ! _Npc . empty ( ) )
{
predef [ i ] . push_back ( _Npc ) ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 3 )
{
string err = toString ( " Invalid sell item in '%s', need <item> <quantity> <quality> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TSellInfo si ;
si . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
si . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
si . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
_Items . push_back ( si ) ;
}
_Npc . init ( " npc " , STRING_MANAGER : : bot , md , prim , " npc_name " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " sell : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] . Item + " " + _Items [ i ] . Qt + " " + _Items [ i ] . Ql ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
} ;
if ( ! _Npc . empty ( ) )
{
ret + = " : " + _Npc ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentSell , " sell " ) ;
struct TBuyInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentBuy : public CContentObjective
{
vector < TBuyInfo > _Items ;
TCompilerVarName _Npc ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Items [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Items [ j ] . Ql ;
}
predef [ i ] . push_back ( _Npc ) ;
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 3 )
{
string err = toString ( " Invalid buy item in '%s', need <item> <quantity> <quality> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TBuyInfo bi ;
bi . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
bi . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
bi . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
_Items . push_back ( bi ) ;
}
_Npc . init ( " npc " , STRING_MANAGER : : bot , md , prim , " npc_name " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " buy : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] . Item + " " + _Items [ i ] . Qt + " " + _Items [ i ] . Ql ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
} ;
if ( ! _Npc . empty ( ) )
{
ret + = " : " + _Npc ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentBuy , " buy " ) ;
struct TGiveInfo
{
TCompilerVarName Item ;
TCompilerVarName Qt ;
TCompilerVarName Ql ;
} ;
class CContentGive : public CContentObjective
{
vector < TGiveInfo > _Items ;
TCompilerVarName _Npc ;
bool _QualSpec ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Items . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
if ( _QualSpec )
{
predef [ i ] . resize ( 3 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 3 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 3 + 1 ] = _Items [ j ] . Qt ;
predef [ i ] [ j * 3 + 2 ] = _Items [ j ] . Ql ;
}
}
else
{
predef [ i ] . resize ( 2 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 2 ] = _Items [ j ] . Item ;
predef [ i ] [ j * 2 + 1 ] = _Items [ j ] . Qt ;
}
}
predef [ i ] . push_back ( _Npc ) ;
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " item/quantity/quality " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 3 & & args . size ( ) ! = 2 )
{
string err = toString ( " Invalid give item in '%s', need <item> <quantity> [<quality>] " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( i = = 0 )
{
_QualSpec = args . size ( ) = = 3 ;
}
else
{
if ( _QualSpec & & args . size ( ) = = 2 )
{
string err = toString ( " Invalid give item in '%s', mixing of item with quality and item without quality is not supported " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
}
TGiveInfo gi ;
gi . Item . initWithText ( toString ( " i%u " , i + 1 ) , STRING_MANAGER : : item , md , prim , args [ 0 ] ) ;
gi . Qt . initWithText ( toString ( " qt%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
if ( _QualSpec )
gi . Ql . initWithText ( toString ( " qual%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 2 ] ) ;
_Items . push_back ( gi ) ;
}
_Npc . init ( " npc " , STRING_MANAGER : : bot , md , prim , " npc_name " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " give_item : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] . Item + " " + _Items [ i ] . Qt ;
if ( _QualSpec )
ret + = " " + _Items [ i ] . Ql ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
} ;
ret + = " : " + _Npc ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentGive , " give_item " ) ;
class CContentGiveMoney : public CContentObjective
{
TCompilerVarName _Amount ;
TCompilerVarName _Npc ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 2 ) ;
predef [ 0 ] [ 0 ] = _Amount ;
predef [ 0 ] [ 1 ] = _Npc ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_Amount . init ( " amount " , STRING_MANAGER : : integer , md , prim , " amount " ) ;
_Npc . init ( " npc " , STRING_MANAGER : : bot , md , prim , " npc_name " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " give_money : " + _Amount + " : " + _Npc ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentGiveMoney , " give_money " ) ;
class CContentVisit : public CContentObjective
{
TCompilerVarName _Place ;
TCompilerVarName _PlaceVar ;
vector < TCompilerVarName > _Items ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
predef . resize ( 1 ) ;
predef [ 0 ] . resize ( 1 + _Items . size ( ) ) ;
predef [ 0 ] [ 0 ] = _Place ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
predef [ 0 ] [ i + 1 ] = _Items [ i ] ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_Place . init ( " place " , STRING_MANAGER : : place , md , prim , " place " ) ;
_Items = TCompilerVarName : : getPropertyArrayWithText ( " i " , STRING_MANAGER : : item , md , prim , " items_worn " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " visit : " + _Place ;
if ( ! _Items . empty ( ) )
{
ret + = " : " ;
for ( uint i = 0 ; i < _Items . size ( ) ; + + i )
{
ret + = _Items [ i ] ;
if ( i < _Items . size ( ) - 1 )
ret + = " ; " ;
}
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentVisit , " visit " ) ;
class CContentEscort : public CContentObjective
{
string _GroupName ;
bool _SaveAll ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_GroupName = md . getProperty ( prim , " group_to_escort " , true , false ) ;
string s = md . getProperty ( prim , " save_all " , true , false ) ;
_SaveAll = ( NLMISC : : toLower ( s ) = = " true " ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " escort : " + _GroupName ;
if ( _SaveAll )
ret + = " : save_all " ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentEscort , " escort " ) ;
struct TSkillInfo
{
TCompilerVarName _SkillName ;
TCompilerVarName _Level ;
} ;
class CContentSkill : public CContentObjective
{
vector < TSkillInfo > _Skills ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = ( uint32 ) _Skills . size ( ) ;
predef . resize ( numEntry ) ;
for ( uint i = 0 ; i < numEntry ; + + i )
{
predef [ i ] . resize ( 2 * ( i + 1 ) ) ;
for ( uint j = 0 ; j < i + 1 ; + + j )
{
predef [ i ] [ j * 2 ] = _Skills [ j ] . _SkillName ;
predef [ i ] [ j * 2 + 1 ] = _Skills [ j ] . _Level ;
}
}
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
vector < string > vs ;
vs = md . getPropertyArray ( prim , " skill_name/level " , true , false ) ;
for ( uint i = 0 ; i < vs . size ( ) ; + + i )
{
vector < string > args ;
explode ( vs [ i ] , string ( " " ) , args , true ) ;
if ( args . size ( ) ! = 2 )
{
string err = toString ( " Invalid skill in '%s', need <skill_name> <skill_level> " , vs [ i ] . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
TSkillInfo si ;
si . _SkillName . initWithText ( toString ( " s%u " , i + 1 ) , STRING_MANAGER : : skill , md , prim , args [ 0 ] ) ;
si . _Level . initWithText ( toString ( " level%u " , i + 1 ) , STRING_MANAGER : : integer , md , prim , args [ 1 ] ) ;
_Skills . push_back ( si ) ;
}
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " skill : " ;
for ( uint i = 0 ; i < _Skills . size ( ) ; + + i )
{
ret + = _Skills [ i ] . _SkillName + " " + _Skills [ i ] . _Level ;
if ( i < _Skills . size ( ) - 1 )
ret + = " ; " ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentSkill , " skill " ) ;
class CContentMission : public CContentObjective
{
vector < string > _Missions ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
CContentMission ( ) : _Prim ( 0 ) { }
void init ( CMissionData & md , IPrimitive * prim )
{
_Missions = md . getPropertyArray ( prim , " mission_names " , true , false ) ;
_Prim = prim ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " mission : " ;
for ( uint i = 0 ; i < _Missions . size ( ) ; + + i )
{
ret + = _Missions [ i ] ;
if ( i < _Missions . size ( ) - 1 )
ret + = " ; " ;
// We check to see if we specified a number after the mission name. If so, we check if it's a guild mission
std : : size_t pos = _Missions [ i ] . find_first_of ( " \t " ) ;
if ( pos ! = std : : string : : npos & & ! md . isGuildMission ( ) )
{
string err = toString ( " primitive(%s): CContentMission: Number of members needed to complete the mission specified but the mission is not a guild mission. " , _Prim - > getName ( ) . c_str ( ) ) ;
throw EParseException ( _Prim , err . c_str ( ) ) ;
}
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
IPrimitive * _Prim ;
} ;
REGISTER_STEP_CONTENT ( CContentMission , " do_mission " ) ;
class CContentWaitAIMsg : public CContentObjective
{
vector < string > _MsgContent ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_MsgContent = md . getPropertyArray ( prim , " msg_content " , true , false ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " wait_msg : " ;
for ( uint i = 0 ; i < _MsgContent . size ( ) ; + + i )
{
ret + = _MsgContent [ i ] ;
if ( i < _MsgContent . size ( ) - 1 )
ret + = " " ;
}
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentWaitAIMsg , " wait_ai_msg " ) ;
// ***********
// queue_start
// ***********
class CContentQueueStart : public CContentObjective
{
string _StepName ;
string _QueueName ;
string _Timer ;
vector < string > _AIInstances ;
vector < string > _GroupsToSpawn ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_StepName = md . getProperty ( prim , " step_name " , true , true ) ;
_QueueName = md . getProperty ( prim , " queue_name " , true , false ) ;
if ( _StepName . empty ( ) )
_StepName = " queue_start_ " + _QueueName ;
_Timer = md . getProperty ( prim , " timer " , true , false ) ;
_GroupsToSpawn = md . getPropertyArray ( prim , " groups_to_spawn " , true , true ) ;
if ( _GroupsToSpawn . empty ( ) )
_AIInstances = md . getPropertyArray ( prim , " ai_instances " , true , true ) ;
else
_AIInstances = md . getPropertyArray ( prim , " ai_instances " , true , false ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
uint32 i ;
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " jump_point : " + _StepName + NL ;
ret + = " queue_start : " + _QueueName + " : " + _Timer + NL ;
ret + = NL ;
if ( ! _GroupsToSpawn . empty ( ) )
{
// crash : ai_instance_1 : ai_instance_2 : ...
ret + = " crash " ;
nlassert ( _AIInstances . size ( ) > 0 ) ;
for ( i = 0 ; i < _AIInstances . size ( ) ; + + i )
ret + = " : " + _AIInstances [ i ] ;
ret + = NL ;
for ( i = 0 ; i < _GroupsToSpawn . size ( ) ; + + i )
ret + = " handle_release : " + _GroupsToSpawn [ i ] + NL ;
ret + = " /crash " + NL ;
ret + = NL ;
ret + = " failure " + NL ;
for ( i = 0 ; i < _GroupsToSpawn . size ( ) ; + + i )
ret + = " handle_release : " + _GroupsToSpawn [ i ] + NL ;
ret + = " /failure " + NL ;
ret + = NL ;
}
ret + = " player_reconnect " + NL ;
for ( i = 0 ; i < _GroupsToSpawn . size ( ) ; + + i )
ret + = " handle_release : " + _GroupsToSpawn [ i ] + NL ;
ret + = " jump : " + _StepName + NL ;
ret + = " /player_reconnect " + NL ;
ret + = NL ;
for ( i = 0 ; i < _GroupsToSpawn . size ( ) ; + + i )
ret + = " handle_create : " + _GroupsToSpawn [ i ] + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentQueueStart , " queue_start " ) ;
// *********
// queue_end
// *********
class CActionQueueEnd : public IStepContent
{
string _ActionName ;
string _QueueName ;
// Find the following info in the queue_start node
vector < string > _AIInstances ;
vector < string > _GroupsToSpawn ;
void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
IStepContent : : init ( md , prim ) ;
_ActionName = md . getProperty ( prim , " action_name " , true , true ) ;
_QueueName = md . getProperty ( prim , " queue_name " , true , false ) ;
if ( _ActionName . empty ( ) )
_ActionName = " queue_end_ " + _QueueName ;
// Search in the queue_start node
IPrimitive * primParent = prim ;
while ( primParent - > getParent ( ) ! = NULL )
{
string className ;
if ( primParent - > getPropertyByName ( " class " , className ) )
if ( className = = " mission_tree " )
break ;
primParent = primParent - > getParent ( ) ;
}
TPrimitiveClassPredicate condClass ( " queue_start " ) ;
CPrimitiveSet < TPrimitiveClassPredicate > s ;
TPrimitiveSet ps ;
s . buildSet ( primParent , condClass , ps ) ;
TPrimitivePropertyPredicate condProp ( " queue_name " , _QueueName ) ;
CPrimitiveSetFilter < TPrimitivePropertyPredicate > filter ;
TPrimitiveSet psFinal ;
filter . filterSet ( ps , condProp , psFinal ) ;
if ( psFinal . size ( ) = = 0 )
{
string err = toString ( " Can't find queue_start for queue_end : '%s' " , _QueueName . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
if ( psFinal . size ( ) > 1 )
{
string err = toString ( " More than 1 queue_start for queue_end : '%s' " , _QueueName . c_str ( ) ) ;
throw EParseException ( prim , err . c_str ( ) ) ;
}
_GroupsToSpawn = md . getPropertyArray ( psFinal [ 0 ] , " groups_to_spawn " , true , true ) ;
if ( _GroupsToSpawn . empty ( ) )
_AIInstances = md . getPropertyArray ( psFinal [ 0 ] , " ai_instances " , true , true ) ;
else
_AIInstances = md . getPropertyArray ( psFinal [ 0 ] , " ai_instances " , true , false ) ;
}
string genCode ( CMissionData & md )
{
uint32 i ;
string ret ;
if ( _GroupsToSpawn . size ( ) > 0 )
{
for ( i = 0 ; i < _GroupsToSpawn . size ( ) ; + + i )
ret + = " handle_release : " + _GroupsToSpawn [ i ] + NL ;
ret + = NL ;
}
if ( _AIInstances . size ( ) > 0 )
{
ret + = " crash " ;
for ( i = 0 ; i < _AIInstances . size ( ) ; + + i )
ret + = " : " + _AIInstances [ i ] ;
ret + = NL ;
ret + = " /crash " + NL ;
ret + = NL ;
}
ret + = " failure " + NL ;
ret + = " /failure " + NL ;
ret + = NL ;
ret + = " player_reconnect " + NL ;
ret + = " /player_reconnect " + NL ;
ret + = NL ;
ret + = " queue_end : " + _QueueName + NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CActionQueueEnd , " queue_end " ) ;
class CContentRingScenario : public CContentObjective
{
string _ScenarioTag ;
virtual void getPredefParam ( uint32 & numEntry , CPhrase : : TPredefParams & predef )
{
numEntry = 0 ;
}
public :
void init ( CMissionData & md , IPrimitive * prim )
{
_ScenarioTag = md . getProperty ( prim , " scenario_tag " , true , false ) ;
CContentObjective : : init ( md , prim ) ;
}
string genCode ( CMissionData & md )
{
string ret ;
ret = CContentObjective : : genCode ( md ) ;
ret + = " ring_scenario : " ;
ret + = _ScenarioTag ;
// Add the 'nb_guild_members_needed' parameter if needed
//ret += CContentObjective::genNbGuildMembersNeededOption(md);
ret + = NL ;
return ret ;
}
} ;
REGISTER_STEP_CONTENT ( CContentRingScenario , " ring_scenario " ) ;