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https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
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133 lines
2.8 KiB
C++
133 lines
2.8 KiB
C++
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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* Copyright, 2000 Nevrax Ltd.
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*
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* This file is part of NEVRAX NEL.
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* NEVRAX NEL is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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* NEVRAX NEL is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with NEVRAX NEL; see the file COPYING. If not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
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* MA 02111-1307, USA.
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*/
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#include "mood.h"
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CMood::CMood()
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{
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_Fear = 0;
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_Agressivity = 0;
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_Empathy = 0;
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_Happiness = 0;
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_Hunger = 0;
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}
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CMood::CMood(float f,float a,float e,float ha,float hu)
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{
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_Fear = f;
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_Agressivity = a;
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_Empathy = e;
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_Happiness = ha;
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_Hunger = hu;
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}
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CMood::CMood(const CMood &mood)
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{
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_Fear = mood._Fear;
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_Agressivity = mood._Agressivity;
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_Empathy = mood._Empathy;
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_Happiness = mood._Happiness;
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_Hunger = mood._Hunger;
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}
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CMood::~CMood()
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{
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}
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CMood CMood::operator=(const CMood &mood)
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{
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_Fear = mood._Fear;
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_Agressivity = mood._Agressivity;
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_Empathy = mood._Empathy;
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_Happiness = mood._Happiness;
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_Hunger = mood._Hunger;
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return *this;
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}
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float CMood::getFear()
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{
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return _Fear;
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}
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float CMood::getAgressivity()
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{
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return _Agressivity;
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}
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float CMood::getEmpathy()
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{
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return _Empathy;
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}
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float CMood::getHappiness()
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{
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return _Happiness;
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}
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float CMood::getHunger()
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{
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return _Hunger;
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}
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void CMood::setFear(float f)
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{
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_Fear = f;
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}
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void CMood::setAgressivity(float a)
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{
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_Agressivity = a;
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}
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void CMood::setEmpathy(float e)
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{
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_Empathy = e;
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}
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void CMood::setHappiness(float ha)
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{
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_Happiness = ha;
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}
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void CMood::setHunger(float hu)
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{
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_Hunger = hu;
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}
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