khanat-opennel-code/code/ryzom/tools/leveldesign/georges_dll/splash_screen.cpp

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2013-06-19 04:53:08 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// splash_screen.cpp : implementation file
//
#include "stdafx.h"
#include "splash_screen.h"
#include <string>
using namespace std;
/////////////////////////////////////////////////////////////////////////////
// CSplashScreen dialog
CSplashScreen::CSplashScreen(CWnd* pParent /*=NULL*/)
: CDialog(CSplashScreen::IDD, pParent)
{
//{{AFX_DATA_INIT(CSplashScreen)
m_load_list = _T("");
//}}AFX_DATA_INIT
}
void CSplashScreen::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSplashScreen)
DDX_Text(pDX, IDC_LOAD_GEORGES, m_load_list);
//}}AFX_DATA_MAP
}
void CSplashScreen::addLine(std::string newLine)
{
m_load_list=m_load_list+"\n"+newLine.c_str();
UpdateData(false);
ShowWindow(true);
RedrawWindow();
}
void CSplashScreen::close()
{
OnClose();
}
void CSplashScreen::progress (float progressValue)
{
MSG msg;
while ( PeekMessage(&msg,NULL,0,0,PM_REMOVE) )
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
BEGIN_MESSAGE_MAP(CSplashScreen, CDialog)
//{{AFX_MSG_MAP(CSplashScreen)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSplashScreen message handlers