khanat-opennel-code/code/nel/tools/3d/tile_edit/TileList.cpp

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2014-08-17 13:58:42 +00:00
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdafx.h"
#include "tile_edit_exe.h"
#include "TileList.h"
#include "browse.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define SEPARE_X 5
#define SEPARE_TILE_TEXT_Y 5
#define SEPARE_TEXT_TILE_Y 5
/////////////////////////////////////////////////////////////////////////////
// TileList
TileList::TileList()
{
}
TileList::~TileList()
{
}
BEGIN_MESSAGE_MAP(TileList, CListBox)
//{{AFX_MSG_MAP(TileList)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// TileList message handlers
BOOL TileList::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Add your specialized code here and/or call the base class
return CListBox::PreCreateWindow(cs);
}
void TileList::DrawItem( LPDRAWITEMSTRUCT lpDrawItemStruct )
{
int x,y; //compute (x,y) coord of the item
if (lpDrawItemStruct->itemID<0) return;
int nb_tile_per_line = (lpDrawItemStruct->rcItem.right-SEPARE_X)/(SEPARE_X+sizetile_x);
int nb_tile_per_column = (lpDrawItemStruct->rcItem.bottom-SEPARE_TEXT_TILE_Y)/(SEPARE_TEXT_TILE_Y+SEPARE_TILE_TEXT_Y+SIZETILE_Y);
}