khanat-opennel-code/code/ryzom/client/src/interface_v3/input_handler_manager.cpp

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// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/i_xml.h"
#include "nel/misc/file.h"
#include "nel/misc/game_device_events.h"
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#include "nel/misc/xml_auto_ptr.h"
#include "input_handler_manager.h"
#include "interface_manager.h"
#include "../actions.h"
#include "../input.h"
#include "../client_cfg.h"
#include "../motion/user_controls.h"
#include "../init.h"
#include "../release.h"
#include "../r2/editor.h"
///////////
// USING //
///////////
using namespace std;
using namespace NLMISC;
////////////
// GLOBAL //
////////////
extern CActionsManager Actions;
extern CActionsManager EditActions;
// Hierarchical timer
H_AUTO_DECL ( RZ_Client_Pump_Events )
CInputHandlerManager* CInputHandlerManager::_Instance = NULL;
// ***************************************************************************
CInputHandlerManager::CInputHandlerManager()
{
_EventServer= NULL;
_MouseButtonsState = noButton;
_MouseX = _MouseY = _MouseLastX = _MouseLastY = 0;
_Focus = true;
_MouseWheel = 0;
_SkipInterfaceManager=false;
_RecoverFocusLost = false;
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inputHandler.setListener( CInterfaceManager::getInstance() );
CGroupEditBox::setComboKeyHandler( this );
}
// ***************************************************************************
CInputHandlerManager::~CInputHandlerManager()
{
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CGroupEditBox::setComboKeyHandler( NULL );
}
// ********************************************************************************************
void CInputHandlerManager::releaseInstance()
{
if( _Instance )
{
delete _Instance;
_Instance = NULL;
}
}
// ***************************************************************************
void CInputHandlerManager::addToServer(NLMISC::CEventServer * server)
{
_EventServer = server;
// System
server->addListener(EventGDMouseMove, this);
server->addListener(EventDestroyWindowId, this);
server->addListener(EventCloseWindowId, this);
server->addListener(EventSetFocusId, this);
server->addListener(EventDisplayChangeId, this);
// Mouse
server->addListener(EventMouseMoveId, this);
server->addListener(EventMouseDownId, this);
server->addListener(EventMouseUpId, this);
server->addListener(EventMouseWheelId, this);
server->addListener(EventMouseDblClkId, this);
// Keyboard
server->addListener(EventStringId, this);
server->addListener(EventCharId, this);
server->addListener(EventKeyDownId, this);
server->addListener(EventKeyUpId, this);
}
// ***************************************************************************
void CInputHandlerManager::release()
{
// System
_EventServer->removeListener(EventGDMouseMove, this);
_EventServer->removeListener(EventDestroyWindowId, this);
_EventServer->removeListener(EventCloseWindowId, this);
_EventServer->removeListener(EventSetFocusId, this);
_EventServer->removeListener(EventDisplayChangeId, this);
// Mouse
_EventServer->removeListener(EventMouseMoveId, this);
_EventServer->removeListener(EventMouseDownId, this);
_EventServer->removeListener(EventMouseUpId, this);
_EventServer->removeListener(EventMouseWheelId, this);
_EventServer->removeListener(EventMouseDblClkId, this);
// Keyboard
_EventServer->removeListener(EventStringId, this);
_EventServer->removeListener(EventCharId, this);
_EventServer->removeListener(EventKeyDownId, this);
_EventServer->removeListener(EventKeyUpId, this);
}
// ***************************************************************************
void CInputHandlerManager::operator ()(const NLMISC::CEvent &event)
{
HandleSystemCursorCapture(event);
if (event == EventDisplayChangeId)
{
}
// Process message to InterfaceManager
CInterfaceManager *pIM = CInterfaceManager::getInstance();
if (event==EventSetFocusId)
{
CEventSetFocus *pEvent=(CEventSetFocus *)&event;
if (!pEvent->Get)
{
// Deactivate all keys
_MouseButtonsState = noButton;
_Focus = false;
if (!_SkipInterfaceManager)
{
// if there was some control capturing the mouse, warn them that they lost the focus
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inputHandler.handleSetFocusEvent( event );
UserControls.stopFreeLook();
}
// be nice with other app : let the mouse reappear (useful in direct 3D mode with no hardware cursor)
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CViewRenderer::getInstance()->getDriver()->showCursor(true);
// Driver->setSystemArrow();
}
else
{
_RecoverFocusLost = true; // force to update mouse pos on next click or move
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CViewRenderer::getInstance()->getDriver()->showCursor(IsMouseCursorHardware());
_Focus = true;
}
if(!_SkipInterfaceManager)
{
//
if (R2::getEditor().isInitialized()
&& (ClientCfg.R2EDEnabled || R2::getEditor().getCurrentTool())
)
{
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R2::getEditor().handleEvent(NLGUI::CEventDescriptorSetFocus(pEvent->Get));
}
}
// re-post
FilteredEventServer.postEvent( event.clone() );
}
// If want to skip the interface Manager
if(_SkipInterfaceManager)
{
// redirect to FilteredEventServer
FilteredEventServer.postEvent( event.clone() );
/* Invalidate Actions managers by simulate keyUp on all. Else can have this scenario:
- keyDown ("forward" action valide) before teleporting
- keyUp while teleporting (=> _SkipInterfaceManager==true)
- action still valide when teleported
*/
EditActions.releaseAllKeyNoRunning();
Actions.releaseAllKeyNoRunning();
return;
}
// **** Event Focus
// **** Event Keyboard
if( event == EventKeyDownId ||
event == EventKeyUpId ||
event == EventCharId ||
event == EventStringId)
{
// if not handled, post to Action Manager
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if( !inputHandler.handleKeyboardEvent( event ) )
{
// See if handled by editor
bool handled = false;
if (R2::getEditor().isInitialized()
&& (ClientCfg.R2EDEnabled || R2::getEditor().getCurrentTool())
)
{
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handled = R2::getEditor().handleEvent(NLGUI::CEventDescriptorKey((const CEventKey &) event) );
}
if (!handled)
{
// Event from the Keyboard (DOWN KEYS)
if(event == EventKeyDownId)
{
CEventKeyDown* downEvent=(CEventKeyDown*)&event;
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if (!CWidgetManager::getInstance()->getCaptureKeyboard () || !EditActions.keyPushed (*downEvent))
Actions.keyPushed (*downEvent);
}
// Event from the Keyboard (UP KEYS)
else if(event == EventKeyUpId)
{
CEventKeyUp* upEvent=(CEventKeyUp*)&event;
EditActions.keyReleased (*upEvent);
Actions.keyReleased (*upEvent);
}
}
}
/* if handled, still post released key for the following bug:
- I press 'Z' to go 'forward' before entering chat
- I enter chat, keeping Z pressed
- I release 'Z' in chat (thus handled by pIM->handleEvent())
- the player continue running...
*/
else
{
// don't send keydown to action managers
if(event==EventKeyUpId)
{
CEventKeyUp* upEvent=(CEventKeyUp*)&event;
EditActions.keyReleased (*upEvent);
Actions.keyReleased (*upEvent);
}
}
}
// **** Event Mouse
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else if(CWidgetManager::getInstance()->getPointer() && _Focus /* && CWidgetManager::getInstance()->isMouseHandlingEnabled() */ &&
( event == EventMouseMoveId ||
event == EventMouseDownId ||
event == EventMouseUpId ||
event == EventMouseWheelId ||
event == EventMouseDblClkId )
)
{
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CViewPointer &rIP = *static_cast< CViewPointer* >( CWidgetManager::getInstance()->getPointer() );
NLGUI::CEventDescriptorMouse eventDesc;
sint32 x,y;
rIP.getPointerDispPos (x, y);
eventDesc.setX (x);
eventDesc.setY (y);
bool handled= false;
// button down ?
static volatile bool doTest = false;
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if (!doTest || (doTest && CWidgetManager::getInstance()->isMouseHandlingEnabled()))
{
if (event==EventMouseDownId)
{
if (_RecoverFocusLost)
{
handled |= updateMousePos((CEventMouse&)event, eventDesc); // must update mouse pos here,
// because when app window focus is gained by a mouse click, this is
// the only place where we can retrieve mouse pos before a mouse move
_RecoverFocusLost = false;
}
if (!handled)
{
if (R2::getEditor().isInitialized()
&& (R2::isEditionCurrent() || R2::getEditor().getCurrentTool())
)
{
handled |= R2::getEditor().handleEvent(eventDesc);
}
}
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handled |= inputHandler.handleMouseButtonDownEvent( event );
}
// button up ?
else if (event==EventMouseUpId)
{
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handled |= inputHandler.handleMouseButtonUpEvent( event );
}
// db click ?
else if (event == EventMouseDblClkId )
{
// TODO: yoyo make it work if needed (for now, seems preferable to manage in each ActionHandler)
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handled |= inputHandler.handleMouseDblClickEvent( event );
}
// mouse move?
else if(event == EventMouseMoveId)
{
handled |= updateMousePos((CEventMouse&)event, eventDesc);
}
else if (event == EventMouseWheelId)
{
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handled |= inputHandler.handleMouseWheelEvent( event );
}
}
// if Event not handled, post to Action Manager
if( !handled )
{
bool handled = false;
if (R2::getEditor().isInitialized()
&& (R2::isEditionCurrent() || R2::getEditor().getCurrentTool())
)
{
handled = R2::getEditor().handleEvent(eventDesc);
}
if (!handled)
{
// post to Action Manager
FilteredEventServer.postEvent( event.clone() );
}
}
}
// **** Others
else
{
FilteredEventServer.postEvent( event.clone() );
}
}
// ***************************************************************************
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bool CInputHandlerManager::updateMousePos(NLMISC::CEventMouse &event, NLGUI::CEventDescriptorMouse &eventDesc)
{
if (!IsMouseFreeLook())
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return inputHandler.handleMouseMoveEvent( event );
return false;
}
// ***************************************************************************
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void CInputHandlerManager::CComboKey::init(const NLGUI::CEventDescriptorKey &rDK)
{
Key= rDK.getKey();
CtrlFlags= 0;
if( rDK.getKeyCtrl() )
CtrlFlags|= CtrlKey;
if( rDK.getKeyShift() )
CtrlFlags|= ShiftKey;
if( rDK.getKeyAlt() )
CtrlFlags|= AltKey;
}
// ***************************************************************************
bool CInputHandlerManager::CComboKey::operator<(const CComboKey &c) const
{
if(Key!=c.Key)
return Key<c.Key;
else
return CtrlFlags<c.CtrlFlags;
}
// ***************************************************************************
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bool CInputHandlerManager::isComboKeyChat(const NLGUI::CEventDescriptorKey &edk) const
{
CComboKey ckey;
ckey.init(edk);
return _ComboKeyChat.find(ckey)!=_ComboKeyChat.end();
}
// ***************************************************************************
bool CInputHandlerManager::readInputConfigFile(const std::string & fileName)
{
// parse the XML input config file to build the events to actions map
CIXml read;
CIFile file;
xmlNodePtr root;
if (!file.open(fileName))
{
nlinfo(" could not open file %s",fileName.c_str());
}
try
{
read.init (file);
root = read.getRootNode();
}
catch (const Exception &e)
{
// Output error
root = NULL;
nlwarning ("CFormLoader: Error while loading the xml input file : %s", e.what());
}
if (!root)
{
nlinfo ("no root element in xml file %s",fileName.c_str());
return false;
}
//the root node name should be input_config
if (strcmp( (char*)root->name,"input_config") )
{
nlinfo("in a xml input config, the root node must be <input_config>");
return false;
}
//get all system nodes
xmlNodePtr cur = root->xmlChildrenNode;
while (cur)
{
// Read all combo_key_chat setup.
if ( !strcmp((char*)cur->name,"combo_key_chat") )
parseComboKeyChat(cur);
cur= cur->next;
}
return true;
}
// ***************************************************************************
void CInputHandlerManager::pumpEvents()
{
H_AUTO_USE ( RZ_Client_Pump_Events )
nlassert(_EventServer);
// pump the src EventServer
_EventServer->pump(true);
// pump the filtered ones
FilteredEventServer.pump();
}
// ***************************************************************************
void CInputHandlerManager::pumpEventsNoIM()
{
nlassert(_EventServer);
// Set Mode to skip InterfaceManager Handling
_SkipInterfaceManager= true;
// pump the src EventServer
_EventServer->pump(true);
// pump the filtered ones
FilteredEventServer.pump(true);
// reset
_SkipInterfaceManager= false;
}
// ***************************************************************************
void CInputHandlerManager::resetPos (sint x, sint y)
{
_MouseLastX = x;
_MouseX = x;
_MouseY = y;
_MouseLastY = y;
}
// ***************************************************************************
void CInputHandlerManager::parseComboKeyChat(xmlNodePtr cur)
{
xmlNodePtr keySon = cur->xmlChildrenNode;
while (keySon)
{
// check its a key
if ( strcmp((char*)keySon->name,"key") )
{
keySon= keySon->next;
continue;
}
vector<CComboKey> v;
parseKey(keySon, v);
for (uint i = 0; i < v.size(); ++i)
_ComboKeyChat.insert(v[i]);
// next
keySon= keySon->next;
}
}
// ***************************************************************************
void CInputHandlerManager::parseKey(xmlNodePtr cur, std::vector<CComboKey> &out)
{
// read it
CXMLAutoPtr prop;
string keyStr;
string flagStr;
// read id
prop= (char*) xmlGetProp( cur, (xmlChar*) "id" );
if(prop)
keyStr= (const char*)prop;
// read flags
prop= (char*) xmlGetProp( cur, (xmlChar*) "mod" );
if(prop)
flagStr= (const char*)prop;
// Build the Key
CComboKey comboKey;
// If an hexa code, translate
if( keyStr.find("0x")!=string::npos )
{
sint value;
sscanf(keyStr.c_str(), "%x", &value);
comboKey.Key= (TKey)value;
}
// else translate from enum
else
{
comboKey.Key= CEventKey::getKeyFromString(keyStr);
}
// If valid key
if(comboKey.Key==NLMISC::KeyCount)
{
nlwarning("Unknown Key Id in xml input file: %s", keyStr.c_str());
}
else
{
// Test All flags if match flagStr
for(uint i=0;i<8;i++)
{
comboKey.CtrlFlags= i;
// Test if Control match
if(comboKey.CtrlFlags & CComboKey::CtrlKey)
{
// If don't find c or C, abort
if( flagStr.find('c')== string::npos && flagStr.find('C')== string::npos )
continue;
}
else
{
// if find 'c', then abort
if( flagStr.find('c')!= string::npos )
continue;
}
// Test if Shift match
if(comboKey.CtrlFlags & CComboKey::ShiftKey)
{
// If don't find s or S, abort
if( flagStr.find('s')== string::npos && flagStr.find('S')== string::npos )
continue;
}
else
{
// if find 's', then abort
if( flagStr.find('s')!= string::npos )
continue;
}
// Test if Alt match
if(comboKey.CtrlFlags & CComboKey::AltKey)
{
// If don't find a or A, abort
if( flagStr.find('a')== string::npos && flagStr.find('A')== string::npos )
continue;
}
else
{
// if find 'a', then abort
if( flagStr.find('a')!= string::npos )
continue;
}
// If pass, Insert this combo
out.push_back(comboKey);
}
}
}