mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-16 22:38:42 +00:00
91 lines
2.5 KiB
C
91 lines
2.5 KiB
C
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
|
||
|
#ifndef CL_ANIMATION_FX_H
|
||
|
#define CL_ANIMATION_FX_H
|
||
|
|
||
|
#include "client_sheets/animation_fx_sheet.h"
|
||
|
#include "client_sheets/animation_fx_set_sheet.h"
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
namespace NL3D
|
||
|
{
|
||
|
class UTrack;
|
||
|
class UAnimationSet;
|
||
|
class UParticleSystemInstance;
|
||
|
}
|
||
|
|
||
|
namespace NLGEORGES
|
||
|
{
|
||
|
class UFormElm;
|
||
|
}
|
||
|
|
||
|
/** Sheet of a fx that must be played with an animation.
|
||
|
* Such an fx has the following properties :
|
||
|
* - it can have a color
|
||
|
* - it can be sticked to a bone when used with a skeleton
|
||
|
* - it can follow a position spline for more sophisticated effects.
|
||
|
*
|
||
|
* \author Nicolas Vizerie
|
||
|
* \author Nevrax France
|
||
|
* \date 2003
|
||
|
*/
|
||
|
class CAnimationFX
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
NL3D::UTrack *PosTrack; // Filled after init : additionnal pos track to animate the fx
|
||
|
const CAnimationFXSheet *Sheet;
|
||
|
|
||
|
public:
|
||
|
|
||
|
// ctor
|
||
|
CAnimationFX(const std::string &psName = "", const float *userParams = NULL);
|
||
|
|
||
|
void init(const CAnimationFXSheet *sheet, NL3D::UAnimationSet *as);
|
||
|
|
||
|
/** helper : create instance matching that sheet. NB : the instance is not sticked neither positionned.
|
||
|
* 4 user params may be supplied to replace the default ones
|
||
|
*/
|
||
|
NL3D::UParticleSystemInstance createMatchingInstance(const float *customUserParams = NULL) const;
|
||
|
|
||
|
private:
|
||
|
// build track for that fx, using the given animation set
|
||
|
void buildTrack(NL3D::UAnimationSet *as);
|
||
|
};
|
||
|
|
||
|
|
||
|
/** A set of anim fx serialized from a .animation_fx_set sheet.
|
||
|
* Those fx are intended to be all instanciated at once, hence the small number of instances
|
||
|
*/
|
||
|
class CAnimationFXSet
|
||
|
{
|
||
|
public:
|
||
|
enum { MaxNumFX = CAnimationFXSetSheet::MaxNumFX };
|
||
|
std::vector<CAnimationFX> FX; // matching track for each fx
|
||
|
const CAnimationFXSetSheet *Sheet;
|
||
|
public:
|
||
|
CAnimationFXSet() : Sheet(NULL) {}
|
||
|
void init(const CAnimationFXSetSheet *sheet, NL3D::UAnimationSet *as);
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|