mirror of
https://port.numenaute.org/aleajactaest/khanat-opennel-code.git
synced 2024-12-12 12:54:48 +00:00
236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
|
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
||
|
// Copyright (C) 2010 Winch Gate Property Limited
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Affero General Public License as
|
||
|
// published by the Free Software Foundation, either version 3 of the
|
||
|
// License, or (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Affero General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Affero General Public License
|
||
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
|
||
|
#include "stdpch.h"
|
||
|
|
||
|
|
||
|
//////////////
|
||
|
// Includes //
|
||
|
//////////////
|
||
|
// Client
|
||
|
#include "text.h"
|
||
|
#include "interfaces_manager.h"
|
||
|
|
||
|
|
||
|
////////////////
|
||
|
// Namespaces //
|
||
|
////////////////
|
||
|
using namespace NL3D;
|
||
|
|
||
|
|
||
|
/////////////
|
||
|
// Externs //
|
||
|
/////////////
|
||
|
extern UTextContext *TextContext;
|
||
|
|
||
|
uint32 inin;
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// CText :
|
||
|
// Constructor.
|
||
|
//-----------------------------------------------
|
||
|
CText::CText(uint id)
|
||
|
: CControl(id)
|
||
|
{
|
||
|
init(ucstring(""));
|
||
|
}// CText //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// CText :
|
||
|
// Constructor.
|
||
|
//-----------------------------------------------
|
||
|
CText::CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, const CPen &pen)
|
||
|
: CControl(id, x, y, x_pixel, y_pixel, 0.f, 0.f, 0.f, 0.f), CPen(pen)
|
||
|
{
|
||
|
init(text);
|
||
|
}// CText //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// CText :
|
||
|
// Constructor.
|
||
|
//-----------------------------------------------
|
||
|
CText::CText(uint id, float x, float y, float x_pixel, float y_pixel, const ucstring &text, uint32 fontSize, CRGBA color, bool shadow)
|
||
|
: CControl(id, x, y, x_pixel, y_pixel, 0.f, 0.f, 0.f, 0.f), CPen(fontSize, color, shadow)
|
||
|
{
|
||
|
init(text);
|
||
|
}// CText //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// init :
|
||
|
// Initialize the button (1 function called for all constructors -> easier).
|
||
|
//-----------------------------------------------
|
||
|
void CText::init(const ucstring &text)
|
||
|
{
|
||
|
calculateDisplay();
|
||
|
_Text = text;
|
||
|
|
||
|
this->text( text );
|
||
|
}// init //
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// display :
|
||
|
// Display the text.
|
||
|
//-----------------------------------------------
|
||
|
void CText::display()
|
||
|
{
|
||
|
// If the control is hide -> return
|
||
|
if(!_Show)
|
||
|
return;
|
||
|
|
||
|
/* TextContext->setShaded(_Shadow);
|
||
|
*/ TextContext->setHotSpot(_TextHotSpot);
|
||
|
/* TextContext->setColor(_Color);
|
||
|
TextContext->setFontSize(_FontSize);
|
||
|
*/ //TextContext->printAt(_X_Display, _Y_Display, _Text);
|
||
|
TextContext->printAt(_X_Display, _Y_Display, _Index);
|
||
|
|
||
|
}// display //
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// Get the Text.
|
||
|
//-----------------------------------------------
|
||
|
ucstring CText::text()
|
||
|
{
|
||
|
return _Text;
|
||
|
}
|
||
|
//-----------------------------------------------
|
||
|
// Set the Text.
|
||
|
//-----------------------------------------------
|
||
|
void CText::text(ucstring txt)
|
||
|
{
|
||
|
bool shadow;
|
||
|
uint32 fontSize;
|
||
|
|
||
|
// get the current text context param
|
||
|
shadow = TextContext->getShaded();
|
||
|
fontSize = TextContext->getFontSize();
|
||
|
|
||
|
_Text = txt;
|
||
|
|
||
|
TextContext->setShaded(_Shadow);
|
||
|
TextContext->setColor(_Color);
|
||
|
TextContext->setFontSize(_FontSize);
|
||
|
|
||
|
TextContext->erase( _Index );
|
||
|
|
||
|
_Index = TextContext->textPush( _Text );
|
||
|
_Info = TextContext->getStringInfo( _Index);
|
||
|
|
||
|
// restore old values
|
||
|
TextContext->setShaded(shadow);
|
||
|
TextContext->setFontSize(fontSize);
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// calculateDisplay :
|
||
|
// Calculate the Display X, Y, Width, Height.
|
||
|
//-----------------------------------------------
|
||
|
void CText::calculateDisplay()
|
||
|
{
|
||
|
uint32 w, h;
|
||
|
CInterfMngr::getWindowSize(w, h);
|
||
|
|
||
|
// Calculate the HotSpot.
|
||
|
calculateHS();
|
||
|
|
||
|
_X_Display = _X_Ref + _X*_W_Ref + _X_Pixel/w;
|
||
|
_Y_Display = _Y_Ref + _Y*_H_Ref + _Y_Pixel/h;
|
||
|
|
||
|
// Calculate the display Width and Height.
|
||
|
_W_Display = _Info.StringWidth / w;
|
||
|
_H_Display = _Info.StringHeight / h;
|
||
|
|
||
|
_W_Pixel = _Info.StringWidth;
|
||
|
_H_Pixel = _Info.StringHeight;
|
||
|
}// calculateDisplay //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// calculateHS :
|
||
|
// Calculate the display position of the control in relation to the position of the control (Hot Spot).
|
||
|
//-----------------------------------------------
|
||
|
void CText::calculateHS()
|
||
|
{
|
||
|
switch(_HotSpot)
|
||
|
{
|
||
|
case HS_TL:
|
||
|
_TextHotSpot = UTextContext::BottomRight;
|
||
|
break;
|
||
|
case HS_TM:
|
||
|
_TextHotSpot = UTextContext::MiddleBottom;
|
||
|
break;
|
||
|
case HS_TR:
|
||
|
_TextHotSpot = UTextContext::BottomLeft;
|
||
|
break;
|
||
|
|
||
|
case HS_ML:
|
||
|
_TextHotSpot = UTextContext::MiddleRight;
|
||
|
break;
|
||
|
case HS_MM:
|
||
|
_TextHotSpot = UTextContext::MiddleMiddle;
|
||
|
break;
|
||
|
case HS_MR:
|
||
|
_TextHotSpot = UTextContext::MiddleLeft;
|
||
|
break;
|
||
|
|
||
|
case HS_BL:
|
||
|
_TextHotSpot = UTextContext::TopRight;
|
||
|
break;
|
||
|
case HS_BM:
|
||
|
_TextHotSpot = UTextContext::MiddleTop;
|
||
|
break;
|
||
|
case HS_BR:
|
||
|
_TextHotSpot = UTextContext::TopLeft;
|
||
|
break;
|
||
|
}
|
||
|
}// calculateHS //
|
||
|
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// fontSize :
|
||
|
// Set the font size.
|
||
|
//-----------------------------------------------
|
||
|
void CText::fontSize(uint32 fs)
|
||
|
{
|
||
|
_FontSize = fs;
|
||
|
text( _Text );
|
||
|
}// fontSize //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// color :
|
||
|
// Set the pen color.
|
||
|
//-----------------------------------------------
|
||
|
void CText::color(CRGBA color)
|
||
|
{
|
||
|
_Color = color;
|
||
|
text( _Text );
|
||
|
}// color //
|
||
|
|
||
|
//-----------------------------------------------
|
||
|
// shadow:
|
||
|
// Set the shadow state.
|
||
|
//-----------------------------------------------
|
||
|
void CText::shadow(bool s)
|
||
|
{
|
||
|
_Shadow = s;
|
||
|
text( _Text );
|
||
|
}// shadow //
|
||
|
|